It is insane, how much gear you drop in game. After one dungeon run you can earn 20 pieces and its not better in open world.
Noone is crafting gear, becouse its pointless. You can buy top lvl rare/epic parts for gold from one mission. After reaching limit spare parts limit its frustrating to get more trash.
crafting tools, bags or even jewelery works well, becouse of no drops.
economy of armor and weapons is broken and getting descent top lvl gear is not any achievement.
It should be part of the missing endgame to work hard for getting your gear but its not
I was just about to make a post, and thought to myself "im not the only one thinking this let me search for another post.
It’s ridiculous, legendary items on the TP for 12 gold and 5 days of housing taxes are 600 gold…the economy is that of Germany in 1931 where they were picking up bread with a wheelbarrow full of money because it was worthless…
anyways…completely agree…i get that theyre fixing exploits and bugs…but why havnt they fixed ANY gameplay issues?
if gear drops less, and honestly i think repairs should be dramatically less… if you wipe a few times it cost you 500 gold…and the gear in your bag is now worthless because each item cost 90G TO REPAIR!!! its trash since itll only sell for 20
totaly agree.
i guess original drop rate should be 100x less, but they dont know how percentages works.
repairing items should be done by repairing kits (yeah, they exists but obviously noone use it if everybody has reached spare parts limit). it would increase demand on resources (what is good) and destroying items should make sense only for bounded items.