Seriously, the Trading Post is inundated with Greens and Blues to the point that it makes crafting pointless.
Drop from dungeons in particular are way too much. Each run is at least 7 blues and as much as greens.
There is no point in crafting any gear except for the fun of making the dungeons replicas for aesthetics, as they are useless.
The economy is basically screwed. It’s almost impossible to make money from the Trade Post unless you are the first one to run a Dungeon and be the first to sell the gear dropped on the market, or are the first crafter to craft a particular item.
After just few days, when other player catch up, the prices collapses to the point that no one can make real money from the trade post.
The fact that there are no Alts to consume items and that gear doesn’t break make the whole matter even worse.
I agree 100% with you. The ridiculous amount of drops everywhere (dungeons, mobs, quests, chests, corruptions, etc) is totally ruining the economy, and making crafting pointless, which is a shame, because the crafting system is great, but who wants to spend 100 levels of crafting, using tons of mats, to be able to craft things that you can get in 1 run of a dungeon?
Agree. My first dungeon and I said the same straight away. Way too much stuff!! Although most of it can’t be sold, I won’t be wasting any time actually making armour…
I also agree, in a game that is based on crafting, the open world drop too high gear score loot, craft is pointless lose money and time if you want sell this …
my opinion: It should also be that:
Open World drop depending on the level teritority max: 200-250,300-350, 400-450, etc
Dungeons 250-275, 350-375 etc.
craft can be made 275- 300, 375-400 etc
And the market would work somehow