An idea:
A top damage dealer/dealers(or maybe a top healer/healers, or kills whatever, or randomly selected someone on top a whichever ranking) in a war is rewarded with some gypsum orbs or umbral shards, get some achievements.
In exchange those rewards, He/She takes injuries which debuff the person during wars which will be held “tomorrow”, not the next single war or today’s.
No idea from only winner side or both side, only faction wars or including invasions.
Maybe only one person a day.
to bring some indeterminacy and embrace more ppl involved.
Thanks.
*damage dealer are mostly Fs/ig - archer/gun in warr.
and healer , who have better perks gona win. untill they add another type of healers in game , that is not fair + they should fix the dps classes then u can ask them.
and also u forget about tanks ? they are nothing ? and u think why people taking few Ga/Wh in warr? for damage? no for the cc. so basicly nobody agree with this.
Yeah, it is unfair.
I meant it is intended.
We have also some unfairness to balance even today.
Why the dominant faction can’t get more ppl?
Why character level scaling?
It is intended to level.
And lack of ranking items should be improved if introduce this.
I’m not so unhappy to have some more unfairness if that’s sane, maybe someone thinks insane.
What kind of indeterminacy can you guys accept?
No because their scoring system is absolute dog ass. If the system was created so all were equal and each had a fair shot at getting top spot in a war then sure, but there’s a lot of roles that have no chance at this regardless of their skill. I can easily beat out most of the people placing top 20 in our wars in a duel but since I’m a tank I’m always placing down at 80th 90th place in the wars. First get them to improve scoring before making a suggestion like this, because if it’s not a balanced scoring system the system you’re proposing has no place in this game.
Scoring system has problems I agree.
If improved it a bit, roles maybe change.
It maybe not easy Introducing this kind of balancing based on war result numbers.
Nope sorry. Play a tank in a War/Invasion. Take over a million damage doing your job with no deaths and no door damage/holding your point in War flawlessly and end up 90th place. The system punishes every player that’s not running some AOE Damage/Healing weapon.
Would need to be a major change to how scoring is done.
Still no. People will play to get top score and top score alone instead of playing a war. The whole point of the war is to win it whatever means necessary, not to score high on the leaderboard. You’re just going to throw your point anchors under a bus saying they will never get rewards everyone else can? What about your poor siege team blowing warhorns and repairing siege, what about your shotcallers that need to manage the war and likely can’t play for high scores but has to play a little safer. This is just a bad idea, the wars shouldn’t have leaderboards at all with scores, just simple filters to sort by highest physical dps, magical, etc etc. The whole 1st 2nd 3rd when there are so many different roles in a war is just an absolute joke and has no place in a game.
Concrete opinion.
It cannot evaluate shotcaller in game for a long.
If it does something based on ranking numbers, it is clear it cannot reflect various critical factors.
If do so, one opinion, just take it.
Maybe, even if that’s nothing possibly as same as it is now.