I’m going to make this as clear as possible for the devs and then I’m going to put my opinion at the end.
Feedback: The Topaz Gypsum collection NEEDS to be reworked.
My understanding of how it works: You take the Topaz potion and you then have 1 hour to collect Topaz Gypsum from level 55+ mobs. During that 1 hour you are only able to have 10 total Topaz Gypsum drop for you.
The Problem: The limitation of allowing only 10 Topaz Gypsum to drop in the 1 hour makes it so that if for any reason you miss one that dropped you’ve just wasted your topaz potion for the day and lost out on THREE cooldowns: The potion, the Gypsum and the cast.
Reasons you might miss a Topaz Gypsum drop could be that you just flat out don’t see the drop because of the chaos of the fight, someone kills a mob you have tagged somewhere you don’t see it and thus never see the drop, the game lags and registers you as receiving loot when you don’t actually receive it, the loot bag glitches into something and either makes it so you don’t see the bag or it is not able to be looted. I’m sure there are more reasons, but these are just a few that come to mind.
The solution: Don’t limit how many Gypsum Topaz you are able to loot per potion duration or if you absolutely MUST do it limit it to 15 or something. That way there is a buffer in case one of the above things happens or any other bugged out reason.
My opinion and feedback about how this “Feels” as a player:
I have played a number of MMOs and I realize that each one is different in it’s own way. However, the one thing they all have in common is that I quit playing them not to long after they introduced gated “daily” content that artificially slows progress.
I really enjoy New World even with ALL of the very frustrating bugs. I am still trying to stick with the game. I have to play casually and thus my time in game is precious to me. With the addition of the Gypsum 2 things happened:
First: My ability to log on during the work week to join a watermark run for an hour and obtain resources + a decent amount of expertise upgrades was nerfed into the ground. Instead of just adding the additional Gypsum system and leaving loot as it was you felt the getting rid of the motivation for people to do those runs was needed as well.
Second: Now, instead of spending an hour on a water mark run and then doing something else that I want to do. I am now required to sit in OPR queue and then run OPR, hope that I can find a successful gen/laz run, go and hope that I can get all 10 of my Topaz Gypsum from mobs that everyone else is also farming…the list goes on. Also, when it comes to expedition gen/laz Gypsum, thanks to the current system I don’t even benefit from running those due to my expertise level AND I have to pay 1.5k - 2k to even get into a run.
Finishing thoughts: I understand what you are trying to do to balance gearing and add additional reasons for people to do content. However, the system needs reworked. We as the players shouldn’t feel punished for not having the time/means to do everything needed EVERY DAY in order to progress our characters the slightest amount. When players feel like they are falling behind just because they don’t have time to “be sweaty” with the game then they stop wanting to log in.
