I mean the cooldown prevents it from dropping more frequent than every x amount of time but every kill doesnt guarantee a drop. Its a floor.
So you might have a 10% drop rate and a 2 minute cooldown. You might be able to kill 10 mobs per minute meaning on average you would see 2 drops in that time but the cooldown would prohibit that. You also have 10% chance each kill so while unlikely you can go 100s without a drop. Rng is rng.
The drops should work though in 1 hour potion duration if your killing mobs fast enough and making sure your atent missing bags.
Someone runs past you gets hit by your heal and you get kill credit for something they killed out of sight a bag drops you dont loot it and it had topaz thats one of your ten that day. You only loot nine and it stops dropping cause you already had 10 drops.
Ideally these need to automatically go in inventory or they need to drop inside looted bags like the diamond gypsum drops.
Currently, it is not even a 2 minute CD between drops. I have gotten 3 in 1 pull. I have gotten my 10 in as fast as 10 minutes to as long as 45 since the most recent update.
You can get so much gypsum orbs through tempest i dont even bother with this no more. Once you get to mutations save the attunment potion if you need void resistance. For some reason you get 15% void absorbtion which is great to use for difficult void mutations.
This is kind of an out of touch response to the OP. Very few players are completing Tempest right now in it’s current state. It’s way more difficult mechanically for most people than other instances and unless you way out gear it or are an exceptionally advanced player your not walking into temptest clearing it in a short amount of time and completing the instance. Your spending hours in there and likely not finishing. No finish, no orbs from repeatable quests.
My experience is that the drop rate (benefit) is so low compared to the cost of the potion and time spent that it is essentially a waste of time and effort. I’m lucky to pick up 5 topaz after 100 kills. The drop rate seems to be around 5% for every 55+ kill.
Given the cost of the potion, they should just simplify it so that you drink the potion and your next 10 55+ kills each gives a topaz gypsum and then you are capped until the next reset.
To be totally honest they should embrace playing how you want. All activities that award gypsum should reward orbs instead. Change opr to an orb per match. Change topaz to just have a small chance to drop an orb from level 55 creatures. Max 10 orbs per day can be LOOTED once you reach your limit just give a unique item message and dont let players loot more. None of this other nonsense. Kiss.
This feature of the game is STILL not working for me. I popped a potion in ReekWater and killed every L60 I saw until that potion ran out, but I STILL only got 6 Gypsum.
The potions are NOT cheap to make which would be alright, but only if they WORKED.
Yes, its still messed up. I ran a mutated Genesis last night. I popped the potion at the beginning and got 5 topaz gypsum in the entirety of the dungeon. I usually have 10 before we are half way through, but last night it was definitively different. I then had to pop a 2nd potion and hit another expedition (Tempest) to get the other 5.
Yep I think I made about 5, after I bought the mats for 50(wasn’t super cheap as you know) went and tried it out… found others had the same issues.
It didn’t work properly at all. Ended up selling the remainder of mats back and moving on.
The duration is now 120 mins, it states so on the topaz potion. Also, there are only 5 topaz gypsum needed anymore for a gypsum orb, therefore there are only 5 dropping anymore. If there are dropping less in 2 hrs, then there was a bag missed. (especially at sirens and other elevated places this can happen quite often)
thanks. i (like 99.99999% of people) don’t read the details every day… just once. it would’ve been nice to mention in patch notes. but thanks for the info