Idea I saw on reddit (credit to u/Top_Mulberry_3851): https://www.reddit.com/r/newworldgame/comments/qbz968/ags_implement_trade_runs_as_a_way_to_inject_gold/
Essentially, the idea is that you can take resources of some kind and create a package tagged to this city. This package would be dropped when you fast travel. You can also create a variation of this package that would be lost when you’re not flagged for PvP outside of the city.
If you go to another city, there would be an NPC that you can give this package to for compensation in gold, the amount depending on where you came from and where you’re trading it to. PvP-only packages would provide significantly higher compensation.
I saw this idea and thought it was so great that I had to share it here. It effectively provides a way to make more gold to invigorate the economy, PvP content for both companies that want to be bandits hunting runners or companies that want to be traders that combat bandits or avoid them. Solo or small-party players can also have fun exploring less-travelled routes to avoid routes that larger companies might attempt to camp.
Meanwhile, if you’re not into PvP, you can still run albeit for less profit, whether to try out new routes at less risk or just to enjoy travelling the map.
This is without getting into the economic intrigue potential of cities possibly putting taxes on imports/exports.
What do ya’ll think?
Edit: A thought I’m having is that the bandits clearly have the better end of the deal, with a low-risk/high-reward structure compared to the runner’s high-risk/high-reward. A bandit only has to beat one runner to be rewarded, more likely than not, and a runner may have to beat numerous bandits on the same run to be rewarded.
An idea I’d like people to consider is (per @notsure 's comment inspired by Silkroad Online) that runners have a pack that prevents abilities but can be dropped while in combat. My thought is that perhaps this pack drops down some AoE buff for the runner, like +20% damage and armor. This isn’t to dissuade people from being bandits or make being a runner an easy task, it’s just so that bandits can’t just thoughtlessly attack traders with little risk and expect even or advantageous odds.
In essence, bandits can’t expect to win by being as good as the runner, they have to be better by enough of a margin to overcome this difference (or have friends ).