No such thing. All trading is in Everfall, maybe a little in Windsward.
I posted this on the other post. Rather than unique, make them make choices. This would deepen gameplay I think.
If you want traffic to move around and spread, rather than remove the necessity of travelling you should increase it.
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Another unpolished suggestion:
A much simpler option is make it so a town can only have one T5 station for refinement and one for Crafting.
This would actually deepen the game and give an extra lever to companies to manage their territory. Would reduce upkeep and upgrade costs all around as well.
They can be opt to contest a profitable duplicate or choose a unique one no one else has. If they want a duplicate they can compete with the other towns on taxation for refining, crafting and trading fees.
This would for sure move crafting and refinement traffic, and likely consequently, trading for these resources. And would also probably spread housing tax more. Maintaining the spirit of the globally local market.
More importantly, it would make the player have to make more meaningful choices in allocation instead of dumbing it down to the core.
But even this solution, would need to be given time to reach an equilibrium. This would be pseudo monopolies would probably start by raising housing tax, which would increase the scarcity of their good for trade, opening way to competitors or, bringing scarcity of said resource up to the point where the housing tax would actually be profitable for the crafter. On the flipside, raising property tax to predate on this would open the way for other territories to outcompete for that crafting station which is now theoretically very profitable and appealing.
We would only need a way to “sell” back a house and recoup something to keep pace with the dynamism.
Infinitely dynamic and never stale.
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Housing issue could be solved by a measure of how much action do you do on that territory. Something like standing but for houses, where you slowly fill a bar that gives some money back on sale time. This way there is also incentive to keep settling and keep activity up to recoup the price on a house upon eventual sale.
As a non economist let me explain:
80% (I’m being generous here, it’s probably closer to 90%) of all transactions happen in Everfall or Windsward.
That’s means 80% of the undercutting and deflation is already happening right now.
The 20% of sales from other areas are mostly by flippers or people who only harvest to sell at the lower volume higher prices and those higher prices are paid by the 20% who are too lazy to travel for lower prices or unaware (noobs) that prices are lower elsewhere.
After trading posts are linked you add in the 20% customers who were paying the higher prices and now don’t have to. They may actually buy more now that they are exposed to lower prices.
The 20% of higher priced product that was purchased prior will be equalized into the market but so were the customers.
If people were specifically gathering only because of selling for the higher outlying price, and they stop their gathering because unwilling to do the work of gathering for the lower (Everfall) prices they won’t be contributing to the goods market anymore, but the customers will still be around and part of the linked in market.
Whatever the numbers are the day before linking, a server will have the same number of customers and gatherers after.
*statistics made up for purposes of illustration. Your server may vary
Side note: After the linking towns will have to compete for lowest taxes and fees to try to become the new sales “hub”, rather than just jacking up taxes and fees in the 2 most popular cities because everyone had to go there to get deals.
Having upgraded crafting stations will be a draw too, of course.
I’m looking forward to the convenience of just listing and buying from wherever I am rather than dragging full inventories around, but if taxes and fees and stations become really good and it looks to be ongoing, I’d move.
I literally made my account right now to say, this would literally ruin economy part of the game, There is a decent sized player base that thrive off the idea of moving products around.
The real focus from the powers that be should be merging servers to increase player population. This would literally solve a lot of problems
Finally someone woth some senses. The only one crying on the forum qre those 20% high seller that you spoke off.
I’m so happy that o cqn move my house from Everfall to Ebonscale soon. Offcourse everfall as better craft tables. Bu that’s for now, soon with people like me moving out the other towns will grow too. And if governors of said city aren’t stupid they can get a loooot from this linked trading post change.
You’re wrong. Roflmao! You sound like every ridiculous troll on the forums. Whining. Overgeneralizing. Supporting the decontruction of the game into a generic, cookie-cutter, feature list. Good luck with your boring lazy-ass game system which is just like every other mmo’s boring global market.
funny… Lots of actual players in our company & on our server, including myself, do this very thing, and make money doing it…so maybe it is ACTUALLY IMPORTANT! Maybe your lame generalizations aren’t actually fact like you pass them off to be.
I personally like this for the reason the dev gave. It will also reduce reliance on azoth to buy things and also take some tedium out of running if azoth is running low.
It might put a few noses out of joint, but in the long run I think it will help stop people congregating at the two top settlements while the others sit stagnating.
I’m for the change.
I feel like the major problem is underpopulated servers, and not the actual trade post.
If they could figure out a way to merge the small servers and increase the cap on the larger ones it would go a long way.
Yep… AGS please do not go through with this. You’ve cut down on the interesting parts of the game enough, this will only make the game more boring and certainly won’t do what you say you hope it does…
As a trader i really enjoyed going between cities and play with value in which territory, so i can agree, we’ll loosee some of the income.
BUT… this change is great! This will be ot of easier to get stuff in wvery city. From one side that was so annoying that u have everything in once city, then was invasion, no paid upkeep and ur workshop went down from t5 to t3, so u had to go to other city to craft something, but u forgot to bring ur ingots or whatever, rn u are going back and back again for 30 mins, or buying it in market for 3x price, that was so bad.
But from what im happy and why this change is important is that finally u can buy stuff in every city and every city will be able to generate any income, not just everfall will reciving money, cos everyone is selling and buying there. Think a little bit about smaller cities!
As for me its good move AGS!
Please do not move forward with merging the trading posts. They actually need to be fixed in the other direction.
Right now trading post is being abused as a nearly unlimited and cheap GLOBAL storage. Please fix the mistake of canceling an order always puts it in your inventory. If you are not in the town where it was listed, it should go to that towns storage. This exploit makes houses and storage chests worth way less than they should be.
Figure out another solution. Maybe put less emphasis on trading tax for town upkeep, or share trading tax between all towns controlled by the same faction. But don’t gut another major feature of a game that is supposed to be about conquest.
I like the idea of having all the factions auction houses linked. It makes sense in game. why would the faction houses between enemies be linked? I also feel like it is a nice middle ground which would still give a motivated person a chance to play the market between factions.
Terrible idea. Defeats the entire purpose of the original design.
I’m not level 60 yet, I do not play the market; but I do know how these things tend to work out.
Why not just get rid of Azoth as a travel mechanic?
Or get rid of the travel cool downs for binded locations (Hotel, Houses)?
Doing this will ensure only 1 thing, the base price of everything that you can pick up quickly, will go to 0.01.
You might as well just add all herb spawns to every area.
The reason for the price differences is that there are people willing to spend either their time or their Azoth traveling to bring high need items to regions that do not organically have those resources.
““But muh Company can’t afford to maintain our city!””. You should have thought about your ability to provide long term maintenance before you took the city.
See, I could get down with that.
Or have faction linking as an upgrade for towns.
The problem lies in just auto linking everything. Market efficiency is generally bad.
(in videogames)
An efficient market is characterized by a perfect, complete, costless, and instant transmission of information. Asset prices in an efficient market fully reflect all information available to market participants. As a result, it is impossible to forecast and make money by trading assets in an efficient market.
Money is made with inefficiencies, from the big traders to the small dude selling his wood to buy orders.
No this wont ruin anything, it will do nothing but help, all those towns NOBODY goes to or uses because everfall on every single server is where you buy and sell will get used, people can put houses and craft in towns THEY LIKE rather than being forced into everfall, the only ones angry are the ones that own everfall, start thinking with the mushy thing inside your skull instead of “feelings”
-Someone says it before, you guys are missing such a good chance to implement an amazon type of service in game. Order your items from other market and get them delivered for a small fee and within 24h directly to your house.
-Also, it would so awesome that player could transfer products from city to city trough a quests in PVP flag only and get awesome rewards.
-You could also merge some trading post, get 3-4 trading post max. I think merging everything will remove interesting options for gameplay out of the table.
So how you gonna get tax money for the people who own any town outside of everfall? please tell me how you will fix that issue with your little delivery boy scheme
No, this is the problem. Convenience shouldn’t be free, or cheap. It’s a premium.