I posted this on the other post. Rather than unique, make them make choices. This would deepen gameplay I think.
If you want traffic to move around and spread, rather than remove the necessity of travelling you should increase it.
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Another unpolished suggestion:
A much simpler option is make it so a town can only have one T5 station for refinement and one for Crafting.
This would actually deepen the game and give an extra lever to companies to manage their territory. Would reduce upkeep and upgrade costs all around as well.
They can be opt to contest a profitable duplicate or choose a unique one no one else has. If they want a duplicate they can compete with the other towns on taxation for refining, crafting and trading fees.
This would for sure move crafting and refinement traffic, and likely consequently, trading for these resources. And would also probably spread housing tax more. Maintaining the spirit of the globally local market.
More importantly, it would make the player have to make more meaningful choices in allocation instead of dumbing it down to the core.
But even this solution, would need to be given time to reach an equilibrium. This would be pseudo monopolies would probably start by raising housing tax, which would increase the scarcity of their good for trade, opening way to competitors or, bringing scarcity of said resource up to the point where the housing tax would actually be profitable for the crafter. On the flipside, raising property tax to predate on this would open the way for other territories to outcompete for that crafting station which is now theoretically very profitable and appealing.
We would only need a way to “sell” back a house and recoup something to keep pace with the dynamism.
Infinitely dynamic and never stale.
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Housing issue could be solved by a measure of how much action do you do on that territory. Something like standing but for houses, where you slowly fill a bar that gives some money back on sale time. This way there is also incentive to keep settling and keep activity up to recoup the price on a house upon eventual sale.