Trading Houses are going to be linked (Official Source inside)

That was specified in the post. Basically taxes happen in the city where an item is listed and in the city where the item is bought.

im sure there are better ways to help the economy than this. Like above said this is really just a bandaid.

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How would you know the price at another town without somebody telling you?

Hey Luxendra, the taxes from Trading Post transactions are a part of how companies pay their territory’s upkeep.

  • I believe this would be antithetical to strengthening the economies in less travelled territories. I find myself buying things from specific territories due to the prices they have on some resources, which feeds into their income. Even the act of buying from one territory to sell in another works to strengthen the economy of both.
  • Territories that have more traffic will have vastly more auctions placed. It’s unlikely in an economy where everyone udercuts or matches the lowest price that less traveled territories will end up in a positive place from this due to the sheer volume going into the Trading Post from these more traveled territories.
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Honestly, if they implement this change. There should be a STEEP, like a stupid steep tax for a “delivery” fee.

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If those zones are dead, who will be buying globally linked goods from those outlying trading posts?

That’s the problem with this change. It doesn’t address the underlying problem of having no reason to be in those outlying zones.

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The company owners will be selling their items at the TP of the zone they own. If the TP’s are linked why would you not buy it cheaper if it is in another zone? You open the TP at WW and buy it from RS for cheaper.

We are already making plans to move our sales to our territory when this happens so we can get taxes to be able to afford upgrades.

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such a bad change another step towards just beeing 1 of 100 random mmos

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I’m not really good at anything related to this but I feel that this is a bad change because:

1: It seems that it makes territories, and therefore fight over territories, less valuable.
2: I really enjoyed juggling my banks…go figure. Thats just me though.
3: Localized economies make the market mini game more fun profitable.
4: It gives a lot of meaning to where in the world you are and gives your base a little bit more relevance. Lack of this might ruin some RP/PvE/immersion experience.

Sadly I have nothing to that would address the underlying issue, which is to help the economies in desolate places. Maybe a “transfer fee” like other people have mentioned.

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You can look at the other TPs now from the one you’re at. You just can’t buy from them without going there.

Personally this will only work if there is a massive balance to gathering, crafting, and overall market. Leave things as they are now and the wall of .01 orders will be huge.

To add even more fun trying to fill buy orders will only be done by those that can stay on all day adjusting their price. As well as those slower to sell items. :face_vomiting:

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Yes it will, what? Nobody has literally any reason to use Windsward/Everfall again.

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Ah, gotcha. So the (majority of) increased revenue for outlying settlements comes from the posting of orders in that settlement, not from folks purchasing in that settlements.

Edit: So it’s basically like taxing your own company. Why not just implement that taxation directly?

Not my idea specifically but I think a better way to spread out viability while keeping the separate markets in which to buy/sell and play different markets against each other is to:

Have the first 50% of all revenue from towns pooled and then spread evenly between all territories. The remaining 50% stays in the town it was collected. This makes each “quieter” town more viable while still allowing busier WW andEF, etc… still be slightly more “big city” and potentially moreenticing and Contested

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Yeah I’m actually really not a fan, prices will go down as far as possible and the economy will be streamlined.

They should just allow for more buy and sell orders, 100 per ah.

There go’s all my income sources.

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I wouldn’t say the majority, but it helps out and most of us will be moving to our settlement to use as a main crafter area. So there will be purchases going through. The problem now is RS’s TP is pretty much not used at all.

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or, maybe you could just accept that not everyone plays like you.
or, maybe you could understand that not everyone wants to run for 30 mins to pick up 2 different items on the other side of the world.
or, you could just sit down and chill out.

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But hey maybe they can snag a few WoW players. Next will be a queue system for expeditions.

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The funny thing is, this wasn’t such a problem in beta. The farther territories didn’t seem abandoned like they do now. Our server almost feels like we need a higher server cap and we need more variation in levels. There are some real problems now with not having enough people at lower levels in the game. The few that are there can’t find people to group up with, and there’s no big crowd of lvl 40-55 players actively working the quests in those outlying areas or hanging out in those settlements.

Maybe they ought to add some interesting stuff to some of those other settlements to attract people to make their bases there as well. (Not additional bonuses, please…let’s have some new ideas)

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Does that mean they will choose your settlement? If so, why?