This must change back. The only purpose they have currently is to charge your runestone.
Making them go immortal completely defeats the purpose of them. I am trying to test weapons out and I simply can not do it because they can’t live threw even a regular attack combo.
Also it would be nice to have one in town or at least in the outposts. It’s annoying when your resetting attributes and testing builds and always get attacked at the worst moment
agreed, the immortality thing is a joke, nfi why they never changed it back. I appreciate the quick combat drop change on them though. It would also be nice if there were different enemy type dummies to test banes
There are dummies outside of Valor Hold, in case you didn’t know. I’m not sure if there are any others though,but those ones are accessible for unflagged players. The immortality thing still makes them not particularly useful even for testing though.
Active dummies, to be able to test things that require a dodge for exmaple.
Dummies with the 6 different enemy families (including siege), so we can test things like Bane, Ruinous and weaknesses.
Remove the immortality on dummies. Who’s awful idea was it?
-Increase their life by tons, sometimes it’s impossible things that have health thresholds. Or even better, make different dummies have different life pools.
Make dummies health bar visible.
Remove the innanimate/object/whichever category or label the dummies have currently that make things like Essence Rupture not work on them.
Add a healing dummy, so we can test disease.
Make it possible to properly see debuffs in dummies and even remaining time of them, to be able to test things like Ring perks Poisoning/Blood Letting/Burning, and Weapon Runeglass Perks like Hex/Corrosive/Surge…
Make the house decoration furniture dummy useful. When I crated it a year ago, I thought it would allow me to have a proper dummy inside my house to be able to use as proper testing punching bag. I don’t know if this was ever intended, or just never worked.
More complex, but would also be nice if it could be possible to have somehow a dummy ally attacking another dummy, so we can test things like Empower, Rend, and other sort of support buffing effects. Same as if we could have an enemy dummy hitting an ‘‘ally’’ dummy, we could test things like Output Healing.
And since I’m at it, and totally out of topic I know, but I’m just tired of asking for it after 14months… REMOVE the 5 limit trophy count per house. I’m not gonna go over the details again of why, since there are tons of posts created about this already, some mine, some of other community members.