You know what also would impact their skins sales IF THEY MADE GOOD SKINS ![]()
Not all of them are trash, i bought a few but still, most of them are just boring and look worse than what we have ingame.
I would be happy with that.
You know what also would impact their skins sales IF THEY MADE GOOD SKINS ![]()
Not all of them are trash, i bought a few but still, most of them are just boring and look worse than what we have ingame.
I would be happy with that.
![]()
My opinions:
Salvage armor to add to collection?
NO. I am not a fan of this approach. Some armors are very hard to get, and may actually have good perks you want to keep.
I would prefer they just become collected when picked up or worn. Whatās the benefit in forcing us to salvage it?
Cash shop to transmog
Iām OK with this route if itās not excessive. It fits with NWās original intentions of focusing the cash shop on cosmetic changes. If the system is handled well (Doesnāt charge you twice on the same armor) then I have no issues.
Dual equip for transmog
This method would give you two slots in each slot on your paper doll. This seems to be a frequent method in Asian MMOs Iāve played in the past. The con is that you might confuse the slots sometimes.
Limit transmog to weight types
This is a tricky subject. Itās not as big a deal when running PvE to see a heavy in white cosmetic robes, but this does effect PvP play when trying to quickly visually access your opponents. Iām on the fence on if a trabsmog item should follow weight classes. It doesnāt matter with cash shop cosmetics, so I do t know if there would be benefits to PvP to only effect transmog.
More āRPā armor
I think there should be a lot more miscellaneous items to be added with transmog. From practical to a kettle for your head ![]()
Yeah no gold cost to transmogā¦thatās just a bad idea. We have enough crap to spend our gold on.
Any item you get as a drop and equip should just appear in your transmog list and stay there whether you have that item anymore or not. Lets keep it simple please.
Let us also transmog any item, heavy, med or light to any other item be it heavy, med or light.
IF there are visual pvp concerns just make transmogs turn off when pvp flagged or make transmogs not work out of class so any transmogs of a heavy armor on a light piece will turn off and vice versa etc, etc.
Any items you want to glam, small gold sink to create statless replica. Replica get slotted into new house feature for storing items.
Maybe make replicas tradable on TP this way if theres a glam item you destroyed or forgot about in the past you can get it off the post while creating a new revenue stream.
Item limit generous but not excessive.
Additional item slots for more storage=Cash shop.
A handful of templates to automatically slot items to.
Morph into any plate template with single button click at any time
More templates=Cash shop.
An alternative is to basically follow the Guild Wars 2 method. Either salvaging or binding it to you by wearing it will unlock the skin. This means that you can sell stuff but wonāt get the skin, and if you have a nice piece of gear then you donāt have to destroy it in order to unlock it.
Secondly, I wouldnāt require payment on unlocking the skin but rather when applying it. This means players can build up a health collection but only need to pay when they actually use the system to change their armour. Ideally, this system would have no cost but itās also a reasonable way to add a gold sink if needed. That said, if it must cost something then a glamour plate system akin to FFXIV would make this a lot less of a drag.
Lastly, we need to be able to dye armour skins. The system you have for the cash shop skins is really limiting and doesnāt really make it worthwhile buying most of them. If the same applied to transmog itād be a downgrade when compared to just wearing the item and while youāre at it you should incorporate dying cash shop skins if you want people to still buy them.
Yeah, basically being able to add a gear pieceās skin to the menu we already use to apply to skins to gear. Thatās what Iād love to see.
I completely agree with this.
Also having it as a list or achievement would give get more people into other aspects of the game. Someone who doesnāt PvP see a armor skin they like in the tracks may hope into it to get it.
For gold sink. I agree there should be one, if they donāt do with the cost to apply it. They could go with a cost to unlock/bind it to you? If itās a item that drops a BOP then it would not cost. But if itās a BOE you could pay then. And if they still was some sort of cost for applying it, could be azoth after that.
Truthfully Iām just happy to have it as long as itās not only of very heavily dependent on the cash shopā¦
I totally agree with you. They have to have a consistent revenue stream if they are basically taking skin revenue from the store away.
I purposely left out any monetisation in my suggestions. The reason? Iām more worried about the gameplay and while Iāll accept some monetisation given the business model and the so far ethical monetisation, Iām not in the business of telling companies how to extract more money from me XD
I see your point but also realize their custom skin revenues is probably a pretty major portion of their monthly revenue and that adding in transmog would likely put a major dent in that revenue stream. I guess Iād prefer monetization of transmog versus a monthly subscription.
No argument there!
Transmog glamour whatever should be super low on AGS priority
I hope there would be changes when the transmog system comes out.
Like some headgear should be listed (for transmog only) as the ff:
Can mix 1-3, would be able to see awesome transmog wars from the community.
Just some Ragnarok Online nostalgia /sob /lv /gg
And also because there are ones that are good mixes with each other
Like the witchhat lately, then if you add the glowing eyes with that god damn. or whatever creative ideas people have it would be fun to look at.
Just my suggestion.
Donāt worry, youāre not alone. Monetising a lot of the more unique and rarer skins would be fine. Itās cosmetic and so immediately qualifies as āfineā for micro-transactions, so long as itās sufficiently micro and not 5-15k tokens per item.
Anyone arguing that we have some given right to this doesnāt have the best interests of the game at heart (and I guess probably didnāt live through the horror of when pay to win was still popularised in PC gaming). Cosmetic monetisation is the definition of good monetisation and the more options we have in the shop, the better for the health of the game. It doesnāt have to all be monetised and the vast majority of ānormalā items should be gold only. But a lot of the cooler, unique items can be limited to pay for.
The GW2 model of transmog is what should be implemented or something similar. When you pick up a new skin and bind it to your character it opens up in the skin bank/wardrobe. Not sure about having transmog tokens which can be earnt ingame or bought up for grabs etc. The Gw2 model works well.
Yeh this is fine. What I was saying is that itās OK to monetise cosmetics so if they decided to make you need to buy tokens from the store to convert some specific types of items (i.e. the ones with unique looks in dungeons or from events or whatnot) then Iām ok with that. And everyone should be, really. To not be OK with that is unreasonable given the nature of the industry these days. Iām very happy if a game has a huge selection of options in its 100% cosmetic store because that translates into support for the game without impacting on the game so the more the better.
But I think standard items should be gold only. Why not? A mix of both is healthy. And actually, some of my favourite skins are ānormalā items that just look cool. So I think this is a fair compromise. And we do need to compromise here not simply go ānopeā to any monetisation for a purely cosmetic feature, like some have above. Itās just unrealistic to assume a cosmetic feature should not have some monetisation.
This would work
Yes, this is really important. Colour is a huge part of customisation.
Iād like to see the collecting of item appearances and the transformation into skins as two different processes.
Collect items and salvage or equip them to fill a collection book style interface. This should be free and just part of game play, something for the completionists like notes and achievements.
Create a custom skin. This would require the item skin to be in your collection book and use resources - the appropriate dyes, maybe azoth, a gold cost, maybe a special resource or two - whatever the devs think works. This process would include you applying dye to the skin. Once complete, the customised item would appear in your skin list.
While I also donāt want to tell AGS how to make money from me, Iād be happy with a system that allowed you a set amount of free skins and required a cash shop unlock for any additional. So you could still make the skin but it would appear locked until you paid to unlock it. You could preview any skins you have made but not unlocked, the same way you can now.
It would also be awesome if the Governor of each company could make a company skin set that you only have access to while you are a member of that company.
Finally, can we please have a hide option for every slot, like we have with the headgear? Who cares if that means some people run around nude? I did see they added a āshort shortsā item this patch, which essentially allows you to have bare legs, but, like the petticoats in BB, itās almost impossible to get one with desired perks.
yea the token thingy is a way for them to make money from the process. TBO in GW2 you can earn transmog tokens easily in-game as event rewards, rewards tracks etc you really donāt need to buy them. wouldnāt want them to ONLY have store bought tokens. Compromise is always best. ![]()
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