“I am just worried if it’s gold to unlock each piece into your “transmog journal” then that might be excessive given how many armor sets there are”
That’s very valid, it would an unnecessary wall for collectors and a good gold sink would be achieved in swapping in/out xmogs
I also think xmogs should be item specific and not slot specific. It would be nice to wear my tanner/weaver set without removing all my xmogs, or swap between tank and healer with the xmog suiting the aesthetic without needing to change it each time
That would totally be ideal if it’s slot specific. Wonder if it could be similar to skins then? They already have that framework in place.
Now my unpopular opinion time. I wouldn’t mind them monetizing it? The only reason I say this is because this is not a subscription game and their only monetization right now are skins/cosmetics. I imagine transmog will destroy that income for them to some degree, because let’s be real. Some of their best armor/weapon skins are already in the game.
What if they gave the option of making it a money sink or monetize it? So you are not forced to pay real money either. Accomplishes both of these at once?
Ideally they would not overly monetize it and get greedy, but I would be worried with transmog being successful, what happens next? Do they need to monetize it in other ways? It’s the reality I think, a game has to make money some how and transmog does kinda work against their current model. I feel that this would keep the monetization cosmetic in nature and keep it away from overly P2W things? Just some thoughts there. Also by giving an in-game gold sink option, it won’t force players to pay if they don’t want to?
Thought that I’d page @Transmog master of the soggy boot, but also unofficial master of transmog haha. Someone that actually is gathering all of the possible armors in the game before it was cool.
Uhm wtf? hard pass. Transmog is a system that should be available for anyone. If they want our money, they should start releasing good skins in the shop lol. Don’t worry about a multi dollar company’s monetization.
Well what if they had it as a money sink but also monetized as well? So no one is forced into paying if they do not want to?
Curious what you think about that model?
I also am not particularly worried they will make plenty of money, it’s just. Transmog is definitely going to impact their skin sales a ton. Especially since right now it’s the only way to really have a consistent look while keeping the sporadic BIS/Near-BIS items we have gathered. If suddenly we can do that without skins then I totally see them losing money. Again don’t think I’m worried about Amazon but the reality is that they need to make money somehow. Will they look towards non-cosmetics options instead? Just thoughts though, no idea if it would ever really be a problem. Mostly saying that I wouldn’t mind them monetizing it optionally given this isn’t a sub game and all that? I might be the unpopular opinion on the room though haha.
You know what also would impact their skins sales IF THEY MADE GOOD SKINS
Not all of them are trash, i bought a few but still, most of them are just boring and look worse than what we have ingame.
NO. I am not a fan of this approach. Some armors are very hard to get, and may actually have good perks you want to keep.
Examples would be like the Harbinger/Corrupted/etc open world named armors.
Some are just incredibly rare and hard to get.
Example would be Tier IV Breachwatcher
I would prefer they just become collected when picked up or worn. What’s the benefit in forcing us to salvage it?
Cash shop to transmog
I’m OK with this route if it’s not excessive. It fits with NW’s original intentions of focusing the cash shop on cosmetic changes. If the system is handled well (Doesn’t charge you twice on the same armor) then I have no issues.
Dual equip for transmog
This method would give you two slots in each slot on your paper doll. This seems to be a frequent method in Asian MMOs I’ve played in the past. The con is that you might confuse the slots sometimes.
Limit transmog to weight types
This is a tricky subject. It’s not as big a deal when running PvE to see a heavy in white cosmetic robes, but this does effect PvP play when trying to quickly visually access your opponents. I’m on the fence on if a trabsmog item should follow weight classes. It doesn’t matter with cash shop cosmetics, so I do t know if there would be benefits to PvP to only effect transmog.
More “RP” armor
I think there should be a lot more miscellaneous items to be added with transmog. From practical to a kettle for your head
Yeah no gold cost to transmog…that’s just a bad idea. We have enough crap to spend our gold on.
Any item you get as a drop and equip should just appear in your transmog list and stay there whether you have that item anymore or not. Lets keep it simple please.
Let us also transmog any item, heavy, med or light to any other item be it heavy, med or light.
IF there are visual pvp concerns just make transmogs turn off when pvp flagged or make transmogs not work out of class so any transmogs of a heavy armor on a light piece will turn off and vice versa etc, etc.
Any items you want to glam, small gold sink to create statless replica. Replica get slotted into new house feature for storing items.
Maybe make replicas tradable on TP this way if theres a glam item you destroyed or forgot about in the past you can get it off the post while creating a new revenue stream.
Item limit generous but not excessive.
Additional item slots for more storage=Cash shop.
A handful of templates to automatically slot items to.
Morph into any plate template with single button click at any time
More templates=Cash shop.
An alternative is to basically follow the Guild Wars 2 method. Either salvaging or binding it to you by wearing it will unlock the skin. This means that you can sell stuff but won’t get the skin, and if you have a nice piece of gear then you don’t have to destroy it in order to unlock it.
Secondly, I wouldn’t require payment on unlocking the skin but rather when applying it. This means players can build up a health collection but only need to pay when they actually use the system to change their armour. Ideally, this system would have no cost but it’s also a reasonable way to add a gold sink if needed. That said, if it must cost something then a glamour plate system akin to FFXIV would make this a lot less of a drag.
Lastly, we need to be able to dye armour skins. The system you have for the cash shop skins is really limiting and doesn’t really make it worthwhile buying most of them. If the same applied to transmog it’d be a downgrade when compared to just wearing the item and while you’re at it you should incorporate dying cash shop skins if you want people to still buy them.
Also having it as a list or achievement would give get more people into other aspects of the game. Someone who doesn’t PvP see a armor skin they like in the tracks may hope into it to get it.
For gold sink. I agree there should be one, if they don’t do with the cost to apply it. They could go with a cost to unlock/bind it to you? If it’s a item that drops a BOP then it would not cost. But if it’s a BOE you could pay then. And if they still was some sort of cost for applying it, could be azoth after that.
Truthfully I’m just happy to have it as long as it’s not only of very heavily dependent on the cash shop…
I purposely left out any monetisation in my suggestions. The reason? I’m more worried about the gameplay and while I’ll accept some monetisation given the business model and the so far ethical monetisation, I’m not in the business of telling companies how to extract more money from me XD
I see your point but also realize their custom skin revenues is probably a pretty major portion of their monthly revenue and that adding in transmog would likely put a major dent in that revenue stream. I guess I’d prefer monetization of transmog versus a monthly subscription.
I hope there would be changes when the transmog system comes out.
Like some headgear should be listed (for transmog only) as the ff:
Head (Top)
Face (Middle)
Mouth (Bottom)
Can mix 1-3, would be able to see awesome transmog wars from the community.
Full headgear (ALL HEAD)
Just some Ragnarok Online nostalgia /sob /lv /gg
And also because there are ones that are good mixes with each other Like the witchhat lately, then if you add the glowing eyes with that god damn. or whatever creative ideas people have it would be fun to look at.
Don’t worry, you’re not alone. Monetising a lot of the more unique and rarer skins would be fine. It’s cosmetic and so immediately qualifies as “fine” for micro-transactions, so long as it’s sufficiently micro and not 5-15k tokens per item.
Anyone arguing that we have some given right to this doesn’t have the best interests of the game at heart (and I guess probably didn’t live through the horror of when pay to win was still popularised in PC gaming). Cosmetic monetisation is the definition of good monetisation and the more options we have in the shop, the better for the health of the game. It doesn’t have to all be monetised and the vast majority of “normal” items should be gold only. But a lot of the cooler, unique items can be limited to pay for.