Traps bugged and suggestion from Preview version

Hi. Would it be possible to revert Traps to Preview version. It doesn’t have to be 3 traps and 2 grenades (I am ok with that it’s some what logical but I would not say no to having 3 traps and 2 sticky grenades) but add crippling leg shot passive but mainly make traps actually work.

Why do other skills work as intended (broken/braindead) but traps, something that requires pin point accuracy and actual player skill doesn’t work?

If you have the time please look into Preview version of the game and modify the skill tree and ability to actually work!

Thanks. Looking forward for combat patch notes and I think I speak for everyone that we hope to not be dissapointed!

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