Travel = Game breaker

I understand this might not be a popular view, But I would like to identify what I fee is a shortcoming.

I feel there needs to be a “Timed Travel System”

Wow has the flight paths, and it works well for “extended travel”

Today I Purchased a house in First light, Tier 4, save all my pennies and grinded the needed faction.

I am happy and OK with this.

My INN is saved in Brightwood.

  1. I completed a quest inn Weavers Fen, and recalled back to the INN to drop items in the bank.

  2. I wanted to put some items in my house, so I recalled to the House. and did what I needed to do.

  3. I am in a position now, were I have no Azoth, due to some Crafting.

  4. bored of Crafting, I have decided to go back to questing.

****** and this is the flaw *****

I have no way to get back to Brightwood, without doing a 20-60 minute run back to my Questing Zone.

Timer left on the Inn Timer is 45 Minutes. so basically I am going to go play something else and not come back to playing. which might be fine for the hard core player.

Had I wanted to play a different game today, I wouldnt have started to Play New World.

I am literally forced to entertain myself with something else because of the current in game mechanic which is restricting Travel.

I understand the mechanic for Azoth, and how it should be used for different things, but Travel and Crafting should NOT be using the same mechanism.

Anyway, I am sure this will fall of deaf ears, but as the expression goes, You cant complain about the Party that’s elected, if you don’t vote. So, If I dont come here to raise an issue , I have no right to expect it to change.

5 Likes

Well, that just sounds like poor azoth management .

Can always have crafting tools to give a chance for azoth or run an expedition. Or buy some off the ah for absurd cost. But in reality azoth is as important as other things. In place to stop mass traveling everywhere. But the cap is low in my opinion.

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Azoth isn’t a hassle to get and this just seems like poor management of it.

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He’s right … nitrogen should be something important and off the top, not some kind of quick movement. the game needs either mounts or a trip around the world by taxi

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Like everyone else said, it sounds like you are managing your resources very poorly. HOWEVER, I do not disagree with the general principle of what you’re saying. I think the timer for recall should be much less than the current 60 minutes.

In fact, in the Focus line of progression, the final “upgrade” tier is a 10% reduction in the cooldown for recall. The… FINAL tier is just a 10% reduction on recall? MAYBE a first tier perk, but our ultimate perk in the healer line is to… shave 6 minutes off our recall cooldown? I find this to not just be a slap in the face, but wholly stupid on the part of whomever designed it.

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I won’t disagree that it could be viewed as poor management on my behalf

But with an imposed hard cap of 1,000 points which I assume is to prevent exploitation of having 30,000 points and just crafting tons of stuff

My issue is that the two values shouldn’t be related.

But the underlying problem is that navigation inside the game shouldn’t be so restrictive that the only choice is to put the game away for an hour.

One of the features that while gave you with the flight path is that if you chose to travel from one side of the game to the other you could sue so in 15 minutes

Or you could jump on various ships and play the game in such a way that you could I guess role play

This current implementation where travel is based solely on a resource is a flawed system

I seriously can’t understand why some people think that because I want to do crafting I can’t go someplace just it doesn’t make sense.

It’s like saying you can’t go on a dungeon call because you spent the day chopping wood or mining ingots

I firmly believe there should be a system in place like they have but a one size fits all mechanism doesn’t make sense

In short the way I play the game may not be the way you play the game.

I don’t expect to solve the problem I’m just pointing it there is a problem

On a side note I will point out the system is a bit hard as well

I’ve traveled from first light to any point on the map when I was level 20 and it was one price the same flight now that I’m level 38 is way more expensive. I don’t get it for continuity reasons alone that makes no sense

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I see no issues with your scenario. Effective travel takes some time/azoth management. Even the best managers of this find themselves in situations where they are “stuck” and have to run somewhere. It’s not a design flaw. Its a design feature that adds weight to our decisions.

Travel gets progressively easier as you level. Azoth is easier to come by and you’ll own multiple houses.

This is silly, sir. It is not your only choice. You can run. Hang in there and embrace those long runs by gathering or flagging for PvP!

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Did you notice that travel cost is affected my who owns the territory you travel to, as well as where you travel from? …which means if it’s more expensive now, it could be that it is a change in ownership of territory/territories (if the price goes up in addition to that, as you get higher level I don’t know).

again, not arguing poor management.

My issue is, that it should be used for Travel

I should have to Hunt to Craft, I agree!
I shouldnt have to hunt to get around in game.

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You can’t argue with fanboys. These are the people’ who spend 10+ hours a day in front of PC.

Ofcourse If you gonna no life in game you will get lots of Azoth and multiple houses which means you have to pay lot of gold in rents/taxes. Again no lifers win here. Sorry bro but this game doesn’t cater to casuals who only have few hours to play. You will always be short on azoth and gold to pay for multiple houses compared to hard-core no lifers It’s just a poor system. Period. And this will be main reason why lot of players are going to quit the game.

I feel your pain. Traveling between zones not owned by your faction can get really expensive, especially if you’re carrying extra weight on you. I just usually suck it up and make the run.

I use that opportunity to check out town boards as I’m passing through towns. I pick up missions to hunt wolves, boars, rabbits, turkeys, etc… those are easy to complete as I run through the zones. And it gives me something to do while running, so it’s not a complete waste of time.

These missions also give some gold, XPs, and Azoth on completion, so there’s that.

Yes, it’s a lot of running between towns - but it’s manageable.

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Can you explain the difference in what a 2-hour casual and a “no lifer” accomplish when they play? Yes, I get it, the latter plays more in one day, but the former does the exact same stuff just spread over a week. How then would the game be catering to one or the other?

An argument could be made that the casual has more opportunities for “free” travel because their cooldowns are more likely available due to their offline time.

something I have noticed on Youtube, more then Any other help video I think sums up your question.

I have noticed a whole STREAM of GET MAX LEVEL ASAP, FAST FAST in 2 days. which really equates to a “lifer” previously mentioned.

Casual, is the guy who logs in plays a few hours, and enjoys the progress.

I had considered doing the Power level to 60, but then it occurred to me, Why? I will get to 60, a be bored. pushing through the game.

Wow suffered this in its early infancy, I had gotten to 60 and wanted to raid, then realized, I needed to create a new toon.

I Suspect, here its going to be a rush to 60, then people are going to be bored if they cant raid. because the content at 60 really isnt ready yet.

I decided to go the Casual way, get to 60 when I get there. and hopefully content has caught up.

Thats my interpretation of the difference.

I got to level 30 in First light, and it took a bunch of days, there isnt much Azoth if your only doing faction grinds. so ya, Casual is like being a second class citizen.

I didnt buy the game, to raid or pvp.
Wow Learned this lesson, they couldnt create content for the raiders fast enough, and those who didnt raid, got bored. so they had to make the game more casual.

Amazon is going to need to figure out what the 80% of their base wants to do, because the 2% isnt going to pay the bills.

Your argument is clear, and it’s a bummer it’s jaded you to the point you’ll leave the game. But to each their own.

Acquiring Azoth is something both casuals and tryhards need to do if they want to fast travel, craft nice items, etc. Players aren’t given any advantages for the speed/rate they play, but rather for the overall time they put into a specific skill. Naturally, the tryhards get there first. I don’t think you’re arguing that that isn’t fair, so I’m having a hard time following the notion that casuals are second class citizens. We all gotta put the time in.

no no, its not causing me to leave the game.

its caused me to walk away from the game for a time rather then play it.

I could manage a 10-15 minute inconvenience where I had to sit no a bird, ride a stage coach …
it would be part of the estitics, my issue is, Why should I log out an play Solitaire for 45 minutes while I wait for my timers to reset.

I dont know how many people realize for this game to be successfull and have the dev team Paid to create new content. the mases are going to need to be driven to continue playing.

your 49.99 isnt going to solve that problem. its the guy who makes 50k - 300k a year with nothing better to do then spend money that’s going to pay the bills.

This game will succeed, by keeping people playing. if you log out to play something else, you loose the attention of the masses.

again, I created this post to point out the short comings, I dont deny Azoth management would solve the problem… but as previously stated, its not Casual friendly.

But Casual pays the bills!, this game was conceived as a PVP get in and have fun.
but without a subscription, where is the money going to come from?

Certainly not the guys PVPing for hours Powning.
The Cash Store will decide on the success of this game, believing otherwise is foolish.

Wow is 10+ years old because people wanted to play it and pay to play.

What the game needs is a system like Archeage. A transit system you can hop on to get around.

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Azoth reset the teleport time of house and all is solved.
Azoth management is also a key in this game.
I always have 500+ azoth in my bag.

Travel = no gamebreak. - No patches = gamebreak

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