Traveling/Teleport an Idea for the Future

Hello New Worlders, I wanted to put an idea forth that I think would work out greatly without damaging the current idea and system you guys have in place. It is about traveling and fast travel. I enjoy walking everywhere and the discovery that comes with that. That being said i feel we need a little bit more room on that scale. I purpose you let us teleport/fast travel to are camps that we place with some sort of limitation once hour/lvl or something that limits it. and also increase the distance at which you can respawn at a camp. 500 is not enough. I think mounts would ruin the system, killing yourself to rez sucks, walking in this game is important. But i feel the current system of travel is just a hair to tight and needs to be loosened just a little, to wear we still have a lot of walking and need to plan things out but not as hard and wasteful of time as it is now. i believe my idea of a teleport to a placed camp would not be hard to implement and would give us just enough freedom and a way to plan travel that saves just enough time without ruining the travel system,. but saving enough time to keep it interesting and fun and not walking sim 101…….

let me know what y’all think.

Odiff

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What powers your camp for teleport? Lore wise…the towns and WPs have giant magic stones.

Teleports to camps would function like a /home in many games, if you’ve played Minecraft or Conan with them, there are many many ways to abuse this feature.

Not a terrible idea, but needs polish :slight_smile:

That’s not bad, but I feel a few more Spirit Shrines strategically placed, would serve fine. The running can be monotonous, but I love how it allows me to more casually farm mats, instead of focus grinding trees, mines, etc. I’m more casual though.

Edit: spelling

lore wise dunno, not a lore kinda person, but yea it does most definatly need polished this is for sure, but i think it could be a better solution then mounts. Or something from the cash shop.

use it like your house or the inn maybe every xxx amount of time you can recall to your campsite using azoth. plus an increase in the rezzing distance of maybe 750 to 1k instead of 500. i believe those 2 changes would greatly improve the traveling system, without breaking it. And would greatly improve are ability to plan traveling and not waste so much time and have downtime walking and keep engaged in the game.

Yes a few more spirits shrines would also be a wise idea i didnt think of that, but that could help alleviate some of the time wasted. good idea.

All i know is i am against mounts i think mounts would totally ruin the experience, but as it stands right now this is also broken, and we need to be able to travel a little better.

Amazon has so much on there plate already with servers and the game being so new and content updates, that i don’t think this issue is even on there radar but if we could get some kind of recognition or something in the pipeline just addressing this fact that would be awesome, but thats probably just wishful thinking.

The respawn range was reduced because it was being abused as a death teleport to avoid paying azoth. Either way, that defeats the entire point of a camp now that I think about it. Camping is what you do away from civilization when you are staying out. A Basecamp for hunting is very different where you return to the same place each time (like a cabin)

I like the idea of just a couple more shrines. I’ve noticed a few areas with just one on one edge and the other side being nada.

Anything that limits player interaction should NEVER be included in an MMO design. Spirit Shrines are an AWFUL idea…period. I would have rather seen mounts. I hate mounts.

To the people who want more ways to avoid player interaction and NOT see the world…why play an MMO?

I agree with the interaction part of your statement, But in my opinion mounts would do more damage in limiting that then teleporting to a certain place and then walking around, compared to riding everywhere. but that was to point of the thread to get ideas and peoples opinion on the matter, thanks for your input.

yea that is a problem im not sure how to remedy, they removed the respawn button but you can still let mobs kill you and do it. Yea thats a Situation for abuse no matter wich way you slice it so maybe remove the increase distance idea, but the Recall to camp still on table.

I wouldn’t mind a recall to camp within 700m just to ā€œsimulateā€ a walk back to camp after an excursion. Normally a game would advance time 3 hours or so while this is happening.

The tp shrines are built into the lore so it works. At least they aren’t free and allllll over.

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word, Yea i definitely don’t think they should be everywhere either, Teleports all willy nilly like swtor or other mmos would be a bad thing, i like the system they have i just believe we need a little bit more tweaking to give us a way to not waste so much time, is all.

Better idea… one horse per toon. Only one mount per toon.

how many you have is irrelevant. its the mechanic itself thats the issue.

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Yeah, one magically appearing and disappearing 1 ton animal is too many for this game. The oversized weapons are pandering enough :joy:

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There seems to be a certain percent of the population that think mounts would be a good idea, i however do not, i think it would ruin the main way the game n pvp works, and would severaly limit interaction and discovery with other players, whats your guys input or idea are you for them or against them. would you rather see a mount, or maybe just a few more shrines or another fast travel camp???

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For the record I would not be upset if they added mounts nor would I be upset if they didn’t.

I think this idea has merit. Maybe needs to be fully thought out in ways it could be abused because if theres a will theres a way :slight_smile:

I’m a rabid gatherer and there have been plenty of times that I need to pop back to town but don’t want to run back to my questing/gathering area that’s nowhere near a waypoint (whether I’m in the boonies or just haven’t ā€˜discovered’ it yet).

So yeah, I like this idea. Good job!

Oh and yes 500 seems too short a distance to me too.

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What about a specific type of campfire? One that is a learned recipe, maybe even has levels (like distance or group)? With the same rules apply like distance (which could be a level) or the camp degrading if you don’t use it or if you log out? Or even one that you could ā€˜pick up’…

I really like this idea! Thanks @Odiff

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This is a great post. Respectful and useful.

Personally, I’m happy with the system we have now, and don’t feel the need for camp fast travel. The world feels about the right size, and fast travel seems just expensive enough to make me think carefully before using it. Which is ideal.

I think the game encourages you to be ā€˜based’ in a region for a while, then move on. If you’re deliberately flitting from region to region all the time then I can definitely see how the current system may seem prohibitive. But I’d argue that that’s just the game working as intended; the world is supposed to feel big, and if you focus your play in one region at a time the fast travel limitations are absolutely fine.

I’m 50 hours in and have been playing in Windsward for nearly all of that time, as that’s where my company are currently based. Eventually I’ll move to a different province. I’m finding the fast travel system great - it’s there when I need it, but for most things I just go on foot. Most journeys only take a few minutes, and the walk is beautiful. I usually see a few things to craft along the way, and maybe a fight if I’m flagged for PvP. Occasionally I have to travel to a different region for a quest, and that journey feels longer but still never boring (unless I’ve visited that settlement before and can spend a bit of azoth to get there instantly).

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