Trickle-down economics: Why does new world use an economic system that has failed in the real world?

Because that reward doesnt come directly out of the pockets of everyone else on the server

Why do proponents of the current system ignore this?

But sure lets go off topic and discuss Umbral shard selling: AGS should either get rid of this OR remove the BOP from Umbral Shards and make them freely tradeable.

Being able to completely skip the hardest PvE content in the game to just pop in and collect a massive reward is a seriously messed up.

I honestly can’t even tell you what the tax rates are because they’re so inconsequential to anything in the game unless they’re maxed out.

LOL who is talking about shard selling? I’m just talking about selling the drops ya goober.

Everyone in the game is paying an involuntary tax that has put hundreds of millions of gold (if not billions) into the pockets of territory owners…for T5 stations?? Lol

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If they removed sales/purchase taxes and left only manufacturing taxes, perhaps the economy would be much healthier and everyone would sell their items for TP, we have to enable some that currently cannot be sold for TP.

I insist, in this game you should not have managed as much gold as you ended up managing, if it had been active PvP maybe this would have been different.

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It’s odd how people keep comparing game economics to real life. It’s almost nothing alike.

Imagine if anyone could just go to a temple and kill skeletons and get money in real life. Or everyone was just handed $50 a day from the government for running 2km and moving an object from one box to another.

That being said… on the subject of taxes, they should absolutely affect upkeep costs as well. I think adding some requirements like having nicer roads or building up to stone walls would be a great way to leverage the upkeep into taxes… if you want to charge maximum taxes you need a nice town with stone walls and paved roads, all T5 benches etc

…You mean there’s other ways to make money?

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The economy is a science about human behavior, as long as the players are human, the economy will continue to be a factor.

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Where in that quote you referenced did I actually write “that’s me”?

Did you alter what I said by changing “my” to “me”?

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I want a crime update. It would be cool to be able to steal from companies somehow.

You seem to misunderstand me, I did not mean that games don’t have economies.

I meant that game and real-life economies are vastly different.

It makes perfect sense, due to supply vs demand as the basis of both economies. The game has artificial supply manipulated by a group of individuals who can create it out of literal thin air. That’s a huge difference to real life, where resources are scarcer (even if controlled by a group), and usually require energy or manpower to extract.

The truth is not so different from what happens here. Here there are also people who are dedicated to extracting resources and others to create items. But the problem is the exaggerated inflation that exists because between income from wars and AGS trying to “level” the field, they put more money into the game in all aspects and reduced costs.

When the game just came out, collecting 10k was a lot of money, now with a new character you get that before being lvl 20.

AGS has been overinflating numbers since alpha.

Legendaries didn’t even need to exist as an item rarity this early in the game’s life. Or at least make them feel legendary. There are way more stat points available now than earlier versions of the game as well. Why?

It’s just silly and they’re only serving to screw up later systems or forcing an early revamp of the entire system.

They keep blowing their load on scaling things up quickly for no reason.

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I am arguing with you because you are the one parroting the bullshit that so-called experts claim to justify their mishandling of the economy. When people talk of trickle-down economics not working, what they really mean is capitalism isn’t fair and doesn’t work. That’s bullshit, you only need to look at the capitalist world to see that. Like I said people within capitalist countries, even the poor people live like royalty compared to people not in capitalist countries.

It’s not so much a case of what makes more. What much rather is the problem is that in case if M10’s, you’re working for the gold yourself. In case of territory ownership, you’re being a parasite living of the work of 99% of the rest of the community. People have enough of this crap in real life, get it the f out of this game. It’s by far the worst design choice AGS made for this game.

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Its not meant to trickle down. Its supposed to motivate people to participate in wars so they can get their part of it. Thetes no incentive if it does trickle down.

This is midevil who has the biggest stick takes what they want except here you can work harder to enlarge your stick.

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If AGS doesn’t get rid of this big problem new world will never make a comeback.

Such a flawed system was the downfall of the game from the very beginning and they never realized…

no man.

When people say trickle-down economics doesn’t work they are saying

trickle-down economics doesn’t work

haha

so-called experts. I see.

where did the capitalism touch you?

It all seems a bit out of touch with this thread and, dare I say, maybe a personal issue that you could resolve in a separate thread. Or maybe reddit. It really seems like that reddit will be your happy place.

So basically you bring up topics you know fark all about!