If they removed sales/purchase taxes and left only manufacturing taxes, perhaps the economy would be much healthier and everyone would sell their items for TP, we have to enable some that currently cannot be sold for TP.
I insist, in this game you should not have managed as much gold as you ended up managing, if it had been active PvP maybe this would have been different.
It’s odd how people keep comparing game economics to real life. It’s almost nothing alike.
Imagine if anyone could just go to a temple and kill skeletons and get money in real life. Or everyone was just handed $50 a day from the government for running 2km and moving an object from one box to another.
That being said… on the subject of taxes, they should absolutely affect upkeep costs as well. I think adding some requirements like having nicer roads or building up to stone walls would be a great way to leverage the upkeep into taxes… if you want to charge maximum taxes you need a nice town with stone walls and paved roads, all T5 benches etc
You seem to misunderstand me, I did not mean that games don’t have economies.
I meant that game and real-life economies are vastly different.
It makes perfect sense, due to supply vs demand as the basis of both economies. The game has artificial supply manipulated by a group of individuals who can create it out of literal thin air. That’s a huge difference to real life, where resources are scarcer (even if controlled by a group), and usually require energy or manpower to extract.
The truth is not so different from what happens here. Here there are also people who are dedicated to extracting resources and others to create items. But the problem is the exaggerated inflation that exists because between income from wars and AGS trying to “level” the field, they put more money into the game in all aspects and reduced costs.
When the game just came out, collecting 10k was a lot of money, now with a new character you get that before being lvl 20.
Legendaries didn’t even need to exist as an item rarity this early in the game’s life. Or at least make them feel legendary. There are way more stat points available now than earlier versions of the game as well. Why?
It’s just silly and they’re only serving to screw up later systems or forcing an early revamp of the entire system.
They keep blowing their load on scaling things up quickly for no reason.
I am arguing with you because you are the one parroting the bullshit that so-called experts claim to justify their mishandling of the economy. When people talk of trickle-down economics not working, what they really mean is capitalism isn’t fair and doesn’t work. That’s bullshit, you only need to look at the capitalist world to see that. Like I said people within capitalist countries, even the poor people live like royalty compared to people not in capitalist countries.
It’s not so much a case of what makes more. What much rather is the problem is that in case if M10’s, you’re working for the gold yourself. In case of territory ownership, you’re being a parasite living of the work of 99% of the rest of the community. People have enough of this crap in real life, get it the f out of this game. It’s by far the worst design choice AGS made for this game.
Its not meant to trickle down. Its supposed to motivate people to participate in wars so they can get their part of it. Thetes no incentive if it does trickle down.
This is midevil who has the biggest stick takes what they want except here you can work harder to enlarge your stick.
When people say trickle-down economics doesn’t work they are saying
trickle-down economics doesn’t work
haha
so-called experts. I see.
where did the capitalism touch you?
It all seems a bit out of touch with this thread and, dare I say, maybe a personal issue that you could resolve in a separate thread. Or maybe reddit. It really seems like that reddit will be your happy place.
Not just T5 stations, they have to pay their salaries, coaches, proxies, territory pushers, consumables, etc etc etc. Esports controls the economy. Great job AGS.