Trophies, remote access, and the crafted item to allow this

Ok, so in this thread, let us, the gaming community, attempt to provide AGS with a useful tool for getting an idea presented and discussed. I would like to have a good discussion on some quality of life improvements that would solve some rather daunting problems for current players playing crafters, with three houses/trophy sets.

Right now, as far as I know, there are 16 trophies in a complete set, and these are broken down into three main categories of 5 trophies each, with the global luck trophy rounding out the set to 16.

There are 5 trophies that give combat bonuses against some types of enemies.
There are 5 trophies that give bonuses to a particular gathering activity.
There are 5 trophies that give bonuses to a particular crafting skill.

Keep in mind that there are also three tiers to these trophies!

Now, we can have many more trophies in a given house than can actually be put up on the walls (which is how you gain their effects), and that any house can have just 5 trophies up at any given time, meaning that at least 11 other trophies are going to have to just “sit there collecting dust”, and not giving the player any benefits at all. I understand the limited use, and would prefer not to have replies demanding all trophies - all the time, in every house being made in this thread. I would not be adverse to posts/discussion that higher tier homes should have more (potential) trophy slots than lower tier homes, but lets keep that within the main discussion of this thread, and that is:

Trophy Display cases.

Let us presume that AGS adds in a home furnishing item, and call it a Trophy Display Case, and that these TDCs can be crafted in 5 tiers. I would have the TDC be the single place to contain all trophies within a given house, with a limit of one display case per home, as a much needed way to differentiate and separate them from all other home furnishings in general storage. If you have not yet experienced this problem, trust me, you are going to if you keep playing and gaining furnishing items for your home(s).

I would see the TDC’s as having two main functions in addition to simple keeping them separate from all other furnishings:

  1. Allowing a player to rapidly change out which trophy(s) are in use within a house.
  2. Allowing the above to be done from the players camp, as well as within the home.

My vision is of having the tier one TDC having a single slot that could be so used, while the tier five would have five remotely accessible slots, meaning that all the trophies in a given house would be able to be changed out from a remote location, and thus taking us from the current situation, where changing out ones trophies is time consuming and an major pain in the butt, to a much more satisfyingly one.

is it really that much of an inconvenience to have the primary trophies that you’ll use up and swap out as needed?

by default you should probably have the following 5 up at any time in every house:

  • Loot luck. to always maximize loot luck chances
  • Corrupted. The majority of the mobs you’ll fight will be corrupted. Myrk, Mines, Mangled, Invasions
  • Lost. Sirens
  • Mining. It is the most profitable gathering skill so why not increase your chances of getting rare drops.
  • This one should be whatever other gathering skill you primarily use. Or, your primary crafting trophy.

It doesn’t take long, and is free mind you, to recall to your houses to swap out one set of trophies should you need to swap to Ancients for Laz, or Angry Earth for Genesis. Given the price to run those specific dungeons, I would assume a few minutes of prep is worth it, unless you don’t care about doing maximum damage possible with the specific trophies. Lets be real, the dungeons aren’t even that hard, do you NEED the extra damage?

I don’t see a problem here.

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The problem is they made the 5 trophies limit purely for the purpose to annoy players and force them to travel across the continent just to swap trophies before every single activity. Currently, damage bonus trophies are not needed but they significantly increase the speed at which you are able to clear the dungeons. Gathering trophies are needed for farming, luck trophies are needed all the time, crafting trophies are needed once you want to craft anything so basically always.
As the main guild crafter, I basically don’t do anything else than swap stupid trophies, just make them count as a decoration, and be done with it. So everyone who has them will be able to place all of them, get all the bonuses he earned all the time, and it’s done. I don’t know why Amazon always needs to create stupid limitations for everything which can make everyone angry because the only purpose is to increase playtime even for absurdly stupid actions.

A good response! Thank you.

I have to ask, how many houses do you currently have, and does each house have a full set of trophies in them? I have three houses, and each house has all 16 trophies that I currently can make.

It looks like you have established your plan to cover NOT having to switch out your trophies.

I tend to enjoy everything I can solo, and not to enjoy areas that I have to zerg. I have poor health, which includes poor eyesight, and dozens of folks characters all running around on my screen at one time makes it all but impossible for me to tell what is going on, let alone make a worthwhile contribution, so I find myself not bothering with such areas. I prefer to either play alone or with a small group of close friends.

Instead of leeching off a huge zerg, I like to help lower level folks, and this includes getting their refining skills up to 200, not just character levels and quests. To that end, I have spent many an hour out and about with gathering gear on, and having all three houses using my luck trophy’s along with the big 4 gathering trophies (the fishing trophy’s just sit around and collect dust until I decide to actually ‘go fish’, which hasn’t happened in quite a while), and this if fine and good, but it does require me to goto each house, and set these trophies up for that playing session.

I have also been crafting bags and tools for a bunch of folks in my company as they level up, and this means that I have to goto each house and setup my Armorer or Engineering trophies, and done my equipment sets for those two crafting activities, and keep in mind, this is every time someone needs stuff.

No.
If I spend all night just doing one activity, and never have to go back to town to drop stuff off (which, let’s be real, everyone out gathering has to do repeatedly), then maybe my houses cooldowns will have reset, but in actuality, I never get to spend 8+ hours doing just one thing, and so am constantly using my “recall to house” ability, and usually having to spend 10-40+ Azoth to reset them.

I did want to get my last gathering skill to 200 eventually. It was worth it.

Stop fishing. The 1st big aptitude reward is bugged.

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Good to know, what exactly happens?

Nothing, no reward at all. No crate to open.

Ouch!

I really don’t understand the downside of letting us have all our trophies up at once. It’s not game breaking in any sense and only reduces the forced annoyance of having to travel around to change things when you want to do something else. If anyone can give me a good reason why having all trophies up is bad for the game then we can discuss your “TDC” idea.

Well, I like immersive role play for one thing, and the other thing is, if I were to ask for that, I might get told NO to all my ideas along these lines, and I really really want to be able to get remote access to my trophies from anywhere I can set up my camp. I also have more than just trophies in mind for the remote access thing, so having all trophies up at all times would shoot my other, and to my thinking, far more important, ideas in the foot so to speak.

When dealing with software development you need to weigh heavily on the level of effort. Scrum is broken down into 4 hour tasks. Changing the code to allow 16 vs 5 trophies can be completed in one session. As long as you can present a case on why it should be allowed I think this is the best opportunity for change. Adding a new feature and system that allows you to change stuff remotely and etc… isn’t realistic when they need quick and easy wins right now.

Side Note: Why is having to change trophies because of some arbitrary limit considered “immersive” to you.

Edit: I’m also not trying to shit on your idea, I like the idea of trophy cases… even if it were just cosmetic. I just don’t think the 5 trophy thing adds value and doing something else would just be over complicated for no reason.

Not the limits per say, but the idea of having better/higher tier houses having more trophy slots than a tier one house gets, that just seems a logical progression kind of thing, where as just allowing all trophies, all the time, in ANY house, would make me just have the tier one houses.

I would also like a higher tier house to have up to 4 TDC, just like the storage chest mechanic, and that would allow for future content, namely, more trophies, that don’t just give luck bonuses, to be implemented. I would like something north of twenty trophies, and being able to get at least that many trophies in use at a time would be a godsend to my way of thinking.

I still am not hearing the reason for that… If you have room on your wall then you should be able to place the trophies down. Forcing everyone to buy T4 houses would just make the average player get screwed since taxes are already too high. Again, thinking about whats the easiest to implement, I would be okay keeping it at 5 if they increased the trophy x3 and you could only have 1 of that type up across all houses. This would mean you only need 1 of each T3 and you could place 15/16 in all your houses. Thats probably also low effort and high reward for the player base and immersive.

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