TROPHIES! useful/useless lets talk about it!

Hello!

I want to have a chat about the current situation with the trophies in game.
What do you think?Are they useful are they not?What should change and Why?

For me personally the trophies are pretty much useless at the moment.I have the same 5 trophies in my houses for few months now!
Ancient[]Angry earth[]Corrupted[]Cooking[]Luck

Luck trophy
I think Luck trophy needs to give some more extra stats or something to make it worth.The mats for it are crazy rare, and the luck system is something i don`t really agree with in this game.It is just not giving me enough of a Lucky feel or anything else.I have some ideas what else could the Luck trophy give.

  • It could give us movement speed bonus(10% per Major trophy) after looting a chest for 1-5 seconds depending on the level of trophy.
  • It could increase the percentage of received items(10% per Major trophy) from Alchemy stockpile.
  • It could increase the percentage of received items(15% per Major trophy) from Provision stockpile.(So we can get the cooking mats faster in low lvl areas)
  • It could increase the number of items looted by +1 to +3 depending on the level of trophy.

Gathering Trophy

Gathering trophies became useless after a patch in December 2021.Gathering trophy could give us the following stats.

I* t could increase the yield on gathering by 7-15% per trophy depending on the level.

  • It could increase the Gathering speed by 5-15% per trophy depending on the level.
  • It could give a chance of finding other low lvl materials for example:Mining ori ore and at the end when finished player gets a small amount of starmetal,silver,gold that was found in the ore.
  • It could give +1 to +3 gems looted from the ore depending on the level.

Crafting Trophies
These trophies i dont use at all.I dont really know what to add to them.What some of them could give.

  • Arcana trophy could give bonus potions created 5-15% depending on the lvl of trophy.
  • Weaponmaster,Armoring trophy could give 5-15% bonus consumables created per trophy.
  • Adding Furnishing trophy that could increase the chest capacity of the house depending on the level of the trophy (5-15%) and it increases the number of housing items of the current house it is in!

Feel free to add or comment anything RELEVANT to this post!

Thx all!

I have a few thoughts about Trophies and Trade skills in general.
First off : Players/Individuals in regards of Trading skills needs to have an Identity within the world of New World. What that means is that a player should ONLY be able to increase up to level 200 only ONE trade skill per Category ( refining, harvesting, crafting ). Every other trade skill in the same category can only be leveled up to 150.
Second : Major trophies should be reserved to have a restriction of minimum trade skill experience of level 175 in certain Trade skill. If you are 150 and below in certain profession you should not be able to grand bonuses from major trophies on that specific trade skill.

It’s vital and important to have Identity for each individual player. Some will be miners, some carpenters, some smelters, some woodcutters, some stonecutters, some armor-crafters, some weapon-crafters etc… It’s important NOT everyone to be Expert in Everything.

I just bought my 2nd house, have trophies placed but not nor have been seeing any real changes. I have all the gathering sets/crafting sets, food/pots and even switch stats around like for fishing have my focus > 250 (300 is not needed for fishing, it has no bonuses) my major fishing in one house and basic in the other…haven’t really seen no big differences, some times I get great treasure chests and other times I walk away with 50 med. fish at a setting. I think they’re a waste of money imo

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  1. Combat Trophies

Usefull, gaining 3/4/5 % additional damage per Trophy makes a difference. Legendary combat trophies are very high priced on the server I am playing.

  1. Crafting Trophies

Only with those you have the chance to craft legendary items at all. As result they are highly valued.

  1. Gathering Trophies

With the introduction of aptitude chests and contained legendary materials they became pretty useless. With May-Update the amount of legendary materials from apt-chests are supposed to drop sharply, which might result in a revival of the gathering trophies.

  1. General Luck Trophie

One of the most searched Trophy as it increases chance for sellable/usable drops from chests and monsters.

My conclusion: Trophies seem to be pretty usefull right now or will likely be (gathering trophies) with May update.

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Like @BobsynS said, most of the trophy seem to be usefull.

No, it is not by forcing people to have an identity that you create identity. Identity is something someone chose, not the other way around. A lot of people, including myself, love to have the capacity to do multiple trade skills and be self suffient as much as it is possible to be.

I do agree, that it is more interesting when people have different skills/interest, but it does not mean that you should force people to choose. Anyway, someone could argue that it is already made in such a way with the current pricing of the trophies/crafting gears.

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Yeah identity is something you choose. In current system you do not have a choice, you simply level everything. The only choice you have at the moment is which one to level first, but ultimately no one has a choice - you just grind it all. Being self-sufficient in an MMORPG where the only reason to play Online is to have interaction with other players not just by shooting them with arrows but interaction of trading/crafting/services etc. In order to make MMO game appealing to as many people as possible to make it popular is to create a system that IT IS NOT self-sufficient for the player instead it needs to be “sufficient for the in-game economy”. Allowing everyone to potentially be self-sufficient is a bad way to run MMO game, because when more and more people start choosing to be completely self-sufficient → Trading dies out or gets into really bad state. MMO with a bad state of economy and trading → is not MMO anymore. Trading and economy is one of the most important things in any MMO. You can simply research the most successful ones and the ones that never managed to succeed of what is the key difference between them. You will 100% of the time end up with the equation “If economy is stable => MMO is alive. If economy gets into bad shape and unstable => MMO starts struggling all over the place.”

I love trophies, but as for LUCK trophies, I have my doubts. :thinking:

My MAIN issue is with the legendary drops for the Combat trophies. I have farmed BAINES and other legendary trophy drop mobs for weeks with very little result (Only got the LOST trophy part). I truly wish the drop rates would improve!!

I do not agree. Maybe for people that have been playing non stop since the start it is the case, but for most people, the resources required to be max in everything is too much of an investment.

Also, you can always buy or trade from an other person, thus you do not need to level up anything really. I also feel like leveling up your profession, is useally a net lost of time and money as it going to cost more than you are saving at the end.

Yeah and that is an issue as well. Time and resources invested into leveling it is a lot, quite a lot. But here is where the issues arise again. So first off yes you are right. You probably should buy what you need because it’s far cheaper to buy off of other players simply because almost all professions does not yield anything even if you get at level 200. It’s exactly the opposite since every has 200 at everything ( at least the players that play for more than 2-3 months already ) and there is so much competition at the market that prices that people sell crafted goods are usually cheaper than the ingredients themselves simply because of the aptitude system and the EXP progression people mainly aim for after level 200. This in itself sounds really really bad for an in-game system - “to reach max level and no matter what you craft - you lose money. So all the investment is for Aptitude level reward crates.” . It’s straight up messed up. I see your point - why sink so much and resources to level up something to 200 when there isn’t really something you can craft at 200 that will make you any profit whatsoever.
But the reason that’s even a thing is because everyone is allowed to be 200+ on everything. I know people that had all trade skills 200 less than a month after release. Now imagine if it’s that easy, how many others do have that as well… Ten of thousands in my opinion. This should not be a thing.

Simply having 200 means nothing. You need trophies and gear to be really maxed out.

It is not easy. It is an archievement and a goal for a lot of people.

I do agree, that crafting needs to be more impactfull. I just disagree with the proposed solution and the portrait of the situation.

It is not true that being self-sufficient is easy as you describe it. At least, not in my experience.
Locking up trade skill would not result in a good experience for my part.

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I got from level 1 furnishing to level 200 furnishing in less than 3 days. I got from level 1 to level 175 armoring in less than 2 days. I just don’t feel motivated to get it to 200 , because as you said you need gear and trophies to max out ( some trophy mats seems to be extremely rare compared to others for no reason at all ) and the result if i get all will be - Sink mats constantly to craft 50 pieces of which 1-2 have a decent chance to become good because if it’s not good enough you can never sell it. I feel bad for the people at evenings listing entire sheets of crafted items and they actually expect to sell them… C’mon guys you ain’t selling these unless it’s 3/3 or you sell at 1/4 of the crafted price to someone who is new and haven’t farmed dungeons long enough to obtain good piece themselves.
Not to mention the absurd prices some people ask for a crafted gear piece - 200k+… like how much time a normal player would need to invest into grinding 200k coins… Ages, simply ages… You ain’t selling that any time soon, unless you meet the right guy from the right company that owns territory and their company bank is stacked and they would buy your piece because it’s gg 3/3 perk piece. In any other circumstance you ain’t selling it.
You can easily get any harvesting from 1 to 200 in less than a day if you just try to do so. Or may be 2 days if you do not have time to try that hard.

No you cannot.

You played a lot in those 3 days. (Probably bought some mats as well)

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You definitely can. Done lumberjack myself for 10 hours chopping trees.

Yeah i farmed wood for a day to get from lvl 1 to lvl 100, then farmed 28k+ Oil for 2 days to get all the way to 200. Yes I bought the solvent i needed simply because there is no space in my warehouses for that many.

Alright, let’s stop here.

You obviously play more than the majority of players (and me), thus it is normal and expected that your opinion and mine are differents.

Where you believe it is easy/fast to archieve something, I will always find it harder/longer because we have different reality.

To clean up the record, It might be true that you can get to 200 of an harvesting in less than a day. (I do around 1 aptitude level per hour and it takes 53,490 experience while leveling to max takes 465,521 - Harvesting) But less than a day (10 hours) for a casual player like myself could mean weeks to get all gathering profession to 200.

If you really brought the solvent, you spent for at least 30k (Maybe more around 50k for my server) which is a considerable amount for a player that plays casually.

Trophies should have been a permanent unlock once hitting 200 in any craft period !

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