Trying to find a reason to play melee in pvp

I’d say there are 3 things NW devs can do right now to fix PvP balance real quick:

  1. Add an option to break free from CC and Roots. Only give a short immunity to roots as CCs in this game work differently than CCs in ESO. Breaking free will cost stamina for balance reasons.

  2. Standardize the attribute perks instead of gating them behind attribute thresholds. In ESO a similar system is called Champion Points, which allow players to choose perks that help them obtain their ideal build. This change will instantly open up a bunch of build paths. Obviously changes to weapons also need to be made or some builds will literally become the next OP thing like Rapier with Grit lol. But the idea is allow players to build however they want without being severely gimped.

  3. Remove anything that affects the core mechanics of the game like Frostbite. Seriously, who the fuck thought it was a good idea to give IG a debuff that prevents people from I-FRAMING AND SPRINTING? Literally the most broken debuff in the game from a balance perspective as it interferes with 2 fundamental aspects of combat.

There’s been balance issues but it’s improved tbh. Their most recent patch introduced a bunch of standardization and hybridization changes so people can literally build however they want. It’s great.

ye ESO was never rly balanced either. stam NB has been somewhat broken since launch and never rly got a sufficient nerf but ESO balance issues stem mostly from armor set bonuses and specific combinations of them rather than from core elements of the classes. it was balanced enough so that 90% of the playerbase wouldnt notice the flaws tho. it only really surfaced when 2 highly experienced players with min maxed builds 1v1´d each other. with few exceptions that were super obvious to everyone sprinkled in here and there. bleed stacking builds in nocp campaign come to mind f.e. stam sorc was kinda broken aswell until they nerfed it and ofc the classic magicka sorc with 80k shields :smiley:

there was just alot of things you could do if you min maxed properly but for the average player it was never rly an issue.

here comes the ranged trying to shut down any attempt at making melee more bearable to play.

In what universe does melee being inescapable count as a solved system?

A world where good positioning is key? I’ve literally stated 2 scenarios where the melee player cannot catch you in ESO:

Scenario 1 is the definition of good positioning. Scenario 2 is equivalent to a FS player using dash to escape.

In NW, movement speed is so discriminately given that unless you run a specific weapon, you will never be able to catch up to someone. That alone makes ranged superior. Why would anybody play melee at that point if you can hold down W and kite indefinitely even after making a bad positioning mistake?

This. there are so many people that say “if he is running away he is not doing damage” but they don’t think about what they are gonna due 10 sec after they get away.

You hit the nail on the head early in the first post.

At the moment Melee is only useful in Wars, and barely any other pvp content in the game, because all those ranged guys and exploiting mages are expected to do something other than just damage you and flee in wars. In open world and OPR they just root/stun you and vanish the moment they are taking damage and you get to chase after them or go find something else to do.

The moment they are forced to stick around to cap a point, melee shines again.

Tanks shrug off the damage and force them to close in and group up to deal with them, so your melee dps gets some chunky hits in.

Bruisers can work the backline and actually get kills because fleeing like you would in OPR is just losing in war and ranged people have to stick with it, pressuring point or be ineffective.

Offensive war forces them to be in a place for a certain amount of time or make no progress and then the trashy fleeing advantage is gone and they tend to get mopped up easily. All those “points” they rack up in OPR dont translate to anything outside of that mode. They can shoot your siege and downed players all day long in war but it wont get them wins.

The ability to gap close and chase someone down if they weren’t fully fleeing made melee semi viable in open world and OPR. Now you cant even chase them down when they are just kinda fleeing and turning around to shoot at you every so often, so you dont bother.

For the most part this has made me just avoid the open world parts, or go STR GA/Spear so you can tag them with a javelin and dump them on their ass to catch up. It’s still not very effective, since it inexplicably goes right through people all the time, but at least its funny watching them get crumpled with a spear sticking out of their back when it works.

Y’all just need to learn that you need to play light armour melee if you want to brawl

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Well right now we’re at ranged being uncatchable as opposed to the idea no one mentioned of melee being inescapable. People are asking for a middle ground while you’re pushing to keep this imbalance in pvp.

This is exactly right, the balance between ranged being uncatchable with rapier FAR outweighs melees capabilities to catch

Well rapier yeah, mainly its dodge canceling paired with any mobility ability. Fs or anything paired with la means melee is useless if they wanna leave.

Well, i think that you are the one completely missing the point. You should not have any shot as a melee CC bruiser against a ranged player in a 1v1 open space. As a ranged shouldn’t have any chance against a proper team of melee + healer controlling a spot. I would never dare to get close to a composition like that as a ranged, and i laugh at melees trying to beat me 1v1, it is how it is.

Also, i’ve played a lot all of the builds, so i actually know what i’m talking about, not like you, who is clearly a butthurt melee player that expects to have a shot outside of its capabilities. The thing is, when i play as a melee, i don’t even try to 1v1 a ranged, that’s as simple as that.

Now everyone complains and cries about its build bc everyone wants to be OP. Just quit dude, this is not WoW or any other class locked MMO where there is supposed to be a perfect balance in all classes. Here we have a system where you create a build, and that build works for some situations, and for others it doesnt. Don’t like? i’m sorry for you.

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Sorry man but I think its you who are missing the point here. You’re picking one melee combo, cc melee bruiser as an example. The problem is theres multiple other combos that can’t catch them if they don’t wanna be caught either. So medium armor and weapons aside you’re saying a heavy armor guy shouldn’t be able to do anything about a range in la? Where’s the balance in that?

Dodges in general need an over adjustment and just make the armor perks such as damage or tankiness be what makes them unique. Who wants thier build they’ve worked on for months, i.e heavy melee, be useless unless it’s war? Where as range is viable everywhere.

Every other top mmo doesn’t treat armor as nw does in this regard. Imagine if wow or any other aaa mmo said well sorry melee if you’re fighting light armor you’re screwed lol. Your anger and insults only prove my point of you white knighting a broken build. Ive also played several builds including la range ones. You’re not a neckbeard expert. By your comment you’re saying don’t play heavy or melee if you wanna pvp. Thats nonsensical in the fact that melee exists.

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“I dont even try to 1v1 a ranged, that’s as simple as that”. That comment itself sums up the problem.

LOL, if someone fletche’s out of a grav well, you’re not going to connect with reap and even if you manage to you’ll hit them once before they reposte you and moonwalk away.

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Moonwalk lol, so true.

I think a major issue is that in wars hammers are good because you have to capture a point and stay there for an extended time. In Open world there’s no grand objective besides kill or run. In OPR the objective is an annoyance and there’s plenty of time to kite a melee waiting for a team mate to overwhelm the melee.

Well I can see the point in a Warhammer having trouble fighting a range as many other have justified it as so. Even then it should have a chance. What about all the other melee weapons is my deal. They all lack the follow up to hold a range or initial closer to really catch one. People can say lunge, predictable and can just dip after even if they get bash off. Grav well, tons of abilities can easily get out. I’m really just hoping blunderbuss will give us better options at holding or catching someone. Right now melee is wiley coyote and range la is road runner. We always get the anvil on our head.

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