Trying to find a reason to play melee in pvp

they can already catch ranged if played properly in medium and heavy armor. what are you talking about

I’m wondering what you’re talking about or what server of brain dead ranged you’re playing on lol. Thats absolutely bs, I can and have put on la for the lulz with rapier and whatever else just to dodge around melee for fun. You aren’t catching them doesn’t matter you admit that or not. Its common knowledge at this point

why dont you just get better instead of whining for more buffs

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Good idea, I’ve already got it for extra stamina. I’d like it to be fair, I don’t expect to be able to go toe to toe with melee as ranged, but it’s kinda silly at the moment. Pretty sure bow damage got nerfed with the last update, or maybe expertise has something to do with it. I’m on 584 so it shouldn’t be that. When you’re headshotting someone for 800, there’s a problem. Given in light I’m dead very quick to melee, and healers just outheal any damage.

Why don’t you keep playing againest horrible players and using them for reference lol.

Believe it or not, it’s definitely balanced. NW just made it so that you literally cannot get more armor/mitigation outside of your 5 armor slots and gems. If they introduced perks that give armor/mitigation, I am 100% sure light armor will be BiS.

In ESO it works exactly like that. People in light armor who build correctly can be just as tanky, if not tankier than people in heavy armor, while also retaining all the benefits of light armor passives. That’s the kind of build variety NW should be striving for, not restricting players to a certain build path because they want the game to be ā€œrealisticā€. There’s nothing realistic about NW anyways.

I think it did, headshot dmg or something like that. What abilities do you use?

Actually, I believe a light armor build with Resil, physical/elemental aversion, and new trait system that allow them to add 300-400 extra armor to their stats, can be just as tanky as a medium armor user while retaining the benefits of light.

Oh yeah thats true, forgot about that. You could do a tankier la now. Well at least againest other ranged which is gonna be where you’re taking your dmg from if you play well.

Yea, they just have to introduce a system that allows people to build however they want. They also need to give up the idea of making a ā€œrealistic MMORPGā€ because that just doesn’t work. People play MMORPGs not to seek realism, but to play as a character. That involves being able to do whatever they want with said character. Limiting them to specific setups to achieve ā€œrealismā€ is counterintuitive.

Yeah id agree, we play to have fun. Not realism to find a combo you enjoy only to find out later it doesn’t work in higher kill pvp even if its weapons that are meant to be paired by attributes. I think you’ve just convinced me to play eso for pvp until they fix this mess in thier pvp system. Then again the pve also isn’t as accessible here due to orbs. Nw is a game I see great potential in. Lets hope they turn it around in time.

Well I wouldn’t hop in ESO that quick because ESO devs also made a bunch of balance mistakes recently lol. ESO has great potential but it suffers the same issue of having incompetent PvP devs.

you obviously didnt play ESO during the speed jewelry meta :smiley: 30% movement spd buff from a class skill + 3x runspeed jewelry + sprint = you literally flew over the map and you could leg it at literally any time when things went south. ofc they nerfed it eventually cos nothing that is good for 1vX can be allowed to exist for long by ZOS or the noobs will cry cos they got 1v20“d again.

I dont think I did. When I did play i found it mostly balanced. Metas always exist i know. Its just eso was way more balanced than this game. My fear is how unforgiving mmo players are. If things don’t change for the better soon most will never come back.

ye ESO was the much better game at any era tbh. fuck even at launch when you could go vamp and perma batsworm in a 200 ppl zerg cos you could drop the ulti cost to 4 on a sorc :smiley:

I’d say there are 3 things NW devs can do right now to fix PvP balance real quick:

  1. Add an option to break free from CC and Roots. Only give a short immunity to roots as CCs in this game work differently than CCs in ESO. Breaking free will cost stamina for balance reasons.

  2. Standardize the attribute perks instead of gating them behind attribute thresholds. In ESO a similar system is called Champion Points, which allow players to choose perks that help them obtain their ideal build. This change will instantly open up a bunch of build paths. Obviously changes to weapons also need to be made or some builds will literally become the next OP thing like Rapier with Grit lol. But the idea is allow players to build however they want without being severely gimped.

  3. Remove anything that affects the core mechanics of the game like Frostbite. Seriously, who the fuck thought it was a good idea to give IG a debuff that prevents people from I-FRAMING AND SPRINTING? Literally the most broken debuff in the game from a balance perspective as it interferes with 2 fundamental aspects of combat.

There’s been balance issues but it’s improved tbh. Their most recent patch introduced a bunch of standardization and hybridization changes so people can literally build however they want. It’s great.

ye ESO was never rly balanced either. stam NB has been somewhat broken since launch and never rly got a sufficient nerf but ESO balance issues stem mostly from armor set bonuses and specific combinations of them rather than from core elements of the classes. it was balanced enough so that 90% of the playerbase wouldnt notice the flaws tho. it only really surfaced when 2 highly experienced players with min maxed builds 1v1“d each other. with few exceptions that were super obvious to everyone sprinkled in here and there. bleed stacking builds in nocp campaign come to mind f.e. stam sorc was kinda broken aswell until they nerfed it and ofc the classic magicka sorc with 80k shields :smiley:

there was just alot of things you could do if you min maxed properly but for the average player it was never rly an issue.

here comes the ranged trying to shut down any attempt at making melee more bearable to play.

In what universe does melee being inescapable count as a solved system?