Tuning orb costs are out of control

Currently my armor watermarks are all 591+ with all weapons being 570+. So the only reliable way to increase watermarks are either elite chest runs in Scorched Mines/ Myrkgard or dungeons.

But, since it takes 10 legendary corruption slivers to make a Genesis key or 20 of them for a Lazarus key it would take 20+ hours of farming for one Genesis orb or 40+ hours for a Lazarus orb. Even if this were cut in half due to doubling the drop rates, it wouldn’t make sense to farm for 10 hours just to get ONE tuning orb.

Please make sure your development team is aware of the ridiculous time/cost investment to get into a dungeon one time so that they don’t just “double” the drop rate and assume it’s okay. If they did 4X, it would still require tens of hours of grinding for one tuning orb. Here’s a breakdown for reference.

1 Genesis Orb = 10 Legendary Corruptions
1 Lazarus Orb = 20 Legendary Corruptions

240 Green Slivers = 10 Legendary Corruptions
60 Blue Slivers = 10 Legendary Corruptions

Farming large lvl 25 portals net you on average 1 green sliver. Farming large lvl 65 portals net on average 1 blue sliver every other large portal.

Currently, we’d have to farm 240 large low level portals or ~120 large lvl 65 portals to get enough corruption to make ONE Genesis key. For Lazarus you can double that.

So please take this feedback to your development team when you change the rates on corruption drops. Unless we’re getting guaranteed corruption on portals, including the small lvl 65 portals, and maybe even multiple per portal then we will still be locked out of endgame dungeons.

I realize I’ve put alot of time into this game and I really would like to see it do very well. But if you continue to time gate the cost of one tuning orb behind tens of hours for each craft, then you’re going to see most players drop off at endgame once they realize there isn’t much to do to progress gear after you’ve used your free tuning orbs.

2 Likes

They announced they will make tuning orbs more accessible in the upcoming ‘major’ November Update

True, but it still means that those of us that need these to progress now are out of luck and have nothing to do except daily elite chests.

I think where this really needs to be looked at is really turning up the drop rate at corruption events. Single player corruption nodes should drop fragments and up and 5 man nodes should be dropping way more. Currently there is really not even a good reason to do single player nodes. This would encourage anti corruption build up play and dove tails nicely into a work - reward loop with excavation access. It’s not that I would turn down the required elements for the orbs. Use this as a real reason to do corruption nodes. On my server people barely do them since they are not really worth it. Thus the corruption builds up and every settlement is constantly getting wiped to the ground. Correct play is not being encouraged through reward here and there is tremendous opportunity to do so. Wouldn’t it be cool if PVP was happening at corruption nodes because they were worth fighting over?

we are already PAST MAJOR NOVEMBER update…

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.