Currently my armor watermarks are all 591+ with all weapons being 570+. So the only reliable way to increase watermarks are either elite chest runs in Scorched Mines/ Myrkgard or dungeons.
But, since it takes 10 legendary corruption slivers to make a Genesis key or 20 of them for a Lazarus key it would take 20+ hours of farming for one Genesis orb or 40+ hours for a Lazarus orb. Even if this were cut in half due to doubling the drop rates, it wouldn’t make sense to farm for 10 hours just to get ONE tuning orb.
Please make sure your development team is aware of the ridiculous time/cost investment to get into a dungeon one time so that they don’t just “double” the drop rate and assume it’s okay. If they did 4X, it would still require tens of hours of grinding for one tuning orb. Here’s a breakdown for reference.
1 Genesis Orb = 10 Legendary Corruptions
1 Lazarus Orb = 20 Legendary Corruptions
240 Green Slivers = 10 Legendary Corruptions
60 Blue Slivers = 10 Legendary Corruptions
Farming large lvl 25 portals net you on average 1 green sliver. Farming large lvl 65 portals net on average 1 blue sliver every other large portal.
Currently, we’d have to farm 240 large low level portals or ~120 large lvl 65 portals to get enough corruption to make ONE Genesis key. For Lazarus you can double that.
So please take this feedback to your development team when you change the rates on corruption drops. Unless we’re getting guaranteed corruption on portals, including the small lvl 65 portals, and maybe even multiple per portal then we will still be locked out of endgame dungeons.
I realize I’ve put alot of time into this game and I really would like to see it do very well. But if you continue to time gate the cost of one tuning orb behind tens of hours for each craft, then you’re going to see most players drop off at endgame once they realize there isn’t much to do to progress gear after you’ve used your free tuning orbs.