That… that’s not a bad idea. Even if at the very least they could do minor keys that are much easier to make but offer less resources and are limited.
As of right now to make higher keys you need stonecrafting, mining, harvesting, alchemy, and portals to compete. It is multiple people could contribute to the person with the shards, but that’s a lot of craft trades to keep track of… and I’m not sure if I’m missing any. It’s be nice for there to be a more simpler key creating option, with the understanding it lowers luck.
Making tuning orbs would be a ton better if you only had to complete a 1-2 breaches to get those particular materials. I have gotten 5 lvl 25 chests and zero corrupted slivers so i gave up. Also the things should be tradeable
eso es cierto, como ponen requisitos y después no te dan el material, el juego empieza a tener fallos muy grandes para un tipo de juego así, 7 fallas cerrados y ni una astilla de corrupción o como se llame. Eso es tomarle el pelo a la gente
Yeah, I think it also encourages the zero rush portal close rather than the 5-mans i think they were intended for. I could definitely see them doing a lower drop rate for large numbered parties but a higher drop rate for less people, like 5 or whatever.
Another game handles group pve with a payout pool that pays out up to x per player up to y players, if actual players getting paid is larger then the maximum y each player gets a payout of x times y divided by actual players getting paid.
Maybe if they dropped anything worth using. Depths is the only dungeon i was able to run “at level” and all i got was garbage light and medium armor. I ran the previous two at a higher level, so i didn’t get any usable gear there either, but again, what i did get was garbage light and medium. As a tank build, i need tank gear, but it just. doesn’t. drop.
dungeons give a lot of gold, from bosses, and all the loot salvage. they also have chests and bosses that drop high value items like crafter gear. if your dungeon run dropped 20 useless t4 items, thats 30 extra gold.
good gear is buyable in this game, so gold is the guaranteed reward, and the rest is bonus.
now perhaps, some of the orb requirements need adjusting, but in this game they generally want to tie all instanced content to open world participation.
I don’t think orbs/dungeons should be heavily tied to mass zerging, or a crazy amount of hours, but the concept itself is reasonable
Possibly. Hard to compare because the effort requirements are slightly different.
It’s certainly easier to zerg elite mobs in Myrguard with 20 people.
And still, why not make a limit or daily quests? Why grind orbs for dozens of hours?
Anyway, it seems they came to their senses and are changing it in November.
tl;dr OP doesnt know how to play the game and has no orbs. probably thinks gold and Azoth are hard to get too. go play BDO, its the same game but requires zero effort.
the game is only grindy post 60 and when trying to craft your BiS (if you craft it yourself). but that level of min maxing is so negligible in all content its mostly just a flex. it really doesnt help that they have an auto system for almost everything, especially if you want to spend money.
have they added a way to get a ghillie suit outside of the cash shop yet? because that annoyed the shit out of me. ghillies are OP and straight up P2W.
Agreed. We could all be grinding out end game dungeons right now for gear but they made it so hard to craft those stupid orbs we cant do the dungeons but once.
Can we discuss people charging for dungeon slots cause of orbs? Its terrible on my server. People are charging up to 5k per slot in order to run dungeons… Its destroying the game!
Tuning orbs are the worst idea ever for a pve enthusiast like me. I hope devs are checking the completion statistics.
It’s obvious that without them, people are gonna play a lot more together and enjoy pve endgame content. I mean, when you see people selling dungeon’s slots a ridiculous price on chat to play the game, may be you have to rethink access to dungeons ?
Imo, just throw away the tuning orbs system, have unlimited access to dungeons (its also a smart move for the future when then will add new dungeons, do they want gamers to farm indefinitely instead of playing their game ?). Decrease loot drops if you have to, but please let people play.