Tuning Orbs, suggestion, thoughts

Imo they should just get rid of tuning orbs or reduce the cost to craft and make it unlimited in how many you can craft Gen/Laz keys, and buy from the faction shop in regards to the mutated orbs, as the current system is creating elitist dungeon groups. Who only do dungeons with eachother and nobody else, and this is happening even within companies.

Now with mutated dungeons as the keys are so limited, and dungeons increasingly difficult, people will only run them with players they know can clear it, and I think this sets a bad precedent for the game, by further pushing players into set groups with 4 other people, or perma groups if you will, where as if they are more easily accessible, players will be more lenient with who they do the dungeons with, I think it will open up a lot more options to group with many different players, when compared to this current time gated and limited system…

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I made a start stone orb in closed beta. It took me like 3 nights of play time. I haven’t made an orb since. I used one orb rewarded from a quest, sold the others.

You should get the orb from the quest or craft it and it should be a PERMANENT key. I’d personally rather only be able to run expeditions once a day then craft them keys.

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