As it is brutes are just too overpowered. Whoever gets a brute up first has a significant advantage in the game and they are nearly impossible to kill if the enemy team is around. Taking their health down by half should make them a little more manageable and yet still impactful.
Dungeon keys revamped to be significantly, SIGNIFICANTLY, easier to craft.
The core of this game is increasing watermark and grinding out a lucky drop, that is the end game, but as it stands nobody runs the final two dungeons. Nobody wants to pay 2k gold for a spot in a group and nobody wants to run the dungeon before their gs is near max. So nobody runs these. Huge missed opportunity for fun alternative end game progression.
I don’t agree with your point about Brutes, they take some effort to achieve where you are not doing PvP, which - at least in my experience - rarely anyone wants to do. I do think the scoring system needs re-thinking, though, where capturing the points and defending them should be the key to get a higher score. Probably the rewards needs to be rethought as well, watermark progression via OR is almost inexistent, gold and azoth on the other hand are good IMO.
I do agree with your point about dungeons keys, definitely needs to be easier to craft a key.