There are 2 conversion Gems, INT and FOC.
It also doesn’t resolve the simple issue of crippling your threat output by not using the threat gem.
That right there is the crux of the issue i have with threat being tied to gem slot.
Lets say i go for my Paladin Tank build (Think XIV Paladin tank). I want my Healing to actually be effective, so i need Focus for the Lifestaff.
The sub weapon is Sword and Shield.
But SnS scales off STR and DEX. It will hit like a wet noodle. Even if i add a 300% Threat gem to it, if I’m hitting for 200~ damage and gaining 600~ threat from that, it isn’t enough to overtake a DPS doing upwards of 1k damage per hit.
So then, Threat in the Lifestaff and FOC conversion on the sword solves it right?
Wrong.
Not only is the damage per hit not high enough to get the threat from straight damage over what a damage dealer will do, Taunt functionality isn’t even present without the Carnelian in the SnS.
So now not only are you going to struggle to maintain threat, if you can even take it in the first place, You lack the very basic Tank role requirement of a Taunt to peel anything back that you DO manage to hold onto.
So then we move to the final option, which ALSO fails. Since the sub weapon is a Lifestaff, it has no Taunt capacity even if theres a Carnelian in there.
If there existed a STR/DEX conversion gem for the Lifestaff to scale off, you’re now not generating the bonus threat on lesser damage output you get from needing to split Attributes between Cons/Damage stat.
Now flip all this off the table and introduce an item at the Faction vendor similar to the Attribute alteration items that grants a chosen weapon the “carnelian perk” to increase Threat generated and unlock Taunt mechanics on relevant abilities. Strength of the Threat bonus scales per Faction tier, 100%/FLawed Carnelian at rank 1, 300% for final rank item.
What does this whole situation look like now? Well, My Sword gets a Focus conversion gem and has both the boosted Threat and Taunt mechanics while the Lifestaff gets to use an Emerald for bonus damage to low health targets while also generating extra threat through the healing on self.
In short, I get to a play a Paladin whose playstyle revolves around self healing and damage mitigiation through Lifestaff buffs instead of the more CC or damage styles offered by other weapon types.
Or an Icemage tank. Or pyrotank. Or Voidtank when that comes out.
Its all about boosting diversity for the role.
With all the freedom afforded to both Healers and DPS, why is Tank the only one with system enforced requirements?
The final benefit to having it work like this is that a Tank no longer needs to have seperate PvP/PvE weapons since the Threat perk doesn’t interfere with a PvP focused gem selection.
There are absolutely no downsides to this.