had a 56 tank who never heard of carnelian gem tanking for dynasty a few days ago, I ended up tanking as healer. Was a interesting run.
I agree we need a different solution for applying the taunts and threat. Requiring a gem slot is extremely clunky and shows that the pve was thrown on at the last minute. Not only does it basically make any weapon without a gem slot useless for tanking but even when they do it kills build diversity as the gem slots are auto locked if we want to tank.
As a healer in game, some of these suggestions are worrying… As it stands, I go in full carnelian armor for reduced aggro and my tank full carnelian taunt and the mods still target me over him. THAT is BS too… I agree taunt needs to be dealt with but taking away gem slots used for reducing aggro to make them gain aggro is not the answer!
you don’t get any effects of the shield if it isn’t out though, so using any other weapon would only give you the active taunts and not the 250% passive threat
You need to be more creative. The carnelian gems in your armor are gameplay wise even worse of a mechanic than for the tank in his sword.
Why? Because now all your 5 gems are completely useless in PVP and solo PVE.
They should remove this silly effect alltogether and just reduce everyone’s aggro by X% as if everyone would be running those gems.
Make them the baseline instead of a useless and wasted necessity.
Take the taunt gem away from the weapons entirely and put it in another item (necklace slot springs to mind) that always has a gem slot whether crafted or looted. That will allow tanking equipment/style variety without compromising on weapon upgrades.
Tanking gem is fine. When I am a tank in a party then I use my tanking gear. When I am soloing then I do not. I don’t see any problems.
It removes any hope of making interesting, alternative tanking styles.
No, evade tanking is a thing on certain bosses when more than one thing needs to be tanked. You also have a second weapon.
Gems to convert Focus into damage on the Sword
Are you a tank or damage dealer? As a tank your primary goal is not damage. You can be a paladin healer, tanking with carnelian and healing in between with life staff. But I think you will not have the time for that when tanking.
These builds work great. But they fall apart as soon group play starts.
Then switch to other gear as I do. I think you never tried. There is even an amulet that moves the taunt from weapon to jewelry.
welded to a single weapon
More of a single mindset. Change that and the world will change around you.
And does it say you can’t enter without a tank or healer?
Same with Expeditions. You can enter with any group composition, right?
Some games are literally all-dps like Vindictus which is still going after over 10 years. In its day it was nominated Best MMO at E3 and best f2p game and it has clearly stood the test of time.
I could agree with doing this, as its one of the suggestions from my OP.
The only tricky part is that necklaces unlock well after the first dungeon. So they’d also need to switch the levels you unlock the necks at and shuffle where they drop from.
Alternately, use the Ring slot. Rings are on your hands so it’d make a bit of sense for a threat gem to empower a weapon from there.
Essentially, my goal is to get the developers to free to up the weapon gem slot to let us more freely build our tanking styles.
As long as any change they do manages to accomplish this, I’ll be happy.
I think taunt should be a learnable skill, or a skill that comes with putting status on cons.
It feels kinda unfair being the only class in the game that needs 2 whole sets of weapons, because, you know, carnelians are useless on pvp.
So…
Why not gem the lifestaff to scale off of something other than focus rather than change the sword to go off focus as the expense of threat?
If you want a tank, start there - let your secondary role be the weaker one.
Is the game missing gems that can be used to change the lifestaff?
There are 2 conversion Gems, INT and FOC.
It also doesn’t resolve the simple issue of crippling your threat output by not using the threat gem.
That right there is the crux of the issue i have with threat being tied to gem slot.
Lets say i go for my Paladin Tank build (Think XIV Paladin tank). I want my Healing to actually be effective, so i need Focus for the Lifestaff.
The sub weapon is Sword and Shield.
But SnS scales off STR and DEX. It will hit like a wet noodle. Even if i add a 300% Threat gem to it, if I’m hitting for 200~ damage and gaining 600~ threat from that, it isn’t enough to overtake a DPS doing upwards of 1k damage per hit.
So then, Threat in the Lifestaff and FOC conversion on the sword solves it right?
Wrong.
Not only is the damage per hit not high enough to get the threat from straight damage over what a damage dealer will do, Taunt functionality isn’t even present without the Carnelian in the SnS.
So now not only are you going to struggle to maintain threat, if you can even take it in the first place, You lack the very basic Tank role requirement of a Taunt to peel anything back that you DO manage to hold onto.
So then we move to the final option, which ALSO fails. Since the sub weapon is a Lifestaff, it has no Taunt capacity even if theres a Carnelian in there.
If there existed a STR/DEX conversion gem for the Lifestaff to scale off, you’re now not generating the bonus threat on lesser damage output you get from needing to split Attributes between Cons/Damage stat.
Now flip all this off the table and introduce an item at the Faction vendor similar to the Attribute alteration items that grants a chosen weapon the “carnelian perk” to increase Threat generated and unlock Taunt mechanics on relevant abilities. Strength of the Threat bonus scales per Faction tier, 100%/FLawed Carnelian at rank 1, 300% for final rank item.
What does this whole situation look like now? Well, My Sword gets a Focus conversion gem and has both the boosted Threat and Taunt mechanics while the Lifestaff gets to use an Emerald for bonus damage to low health targets while also generating extra threat through the healing on self.
In short, I get to a play a Paladin whose playstyle revolves around self healing and damage mitigiation through Lifestaff buffs instead of the more CC or damage styles offered by other weapon types.
Or an Icemage tank. Or pyrotank. Or Voidtank when that comes out.
Its all about boosting diversity for the role.
With all the freedom afforded to both Healers and DPS, why is Tank the only one with system enforced requirements?
The final benefit to having it work like this is that a Tank no longer needs to have seperate PvP/PvE weapons since the Threat perk doesn’t interfere with a PvP focused gem selection.
There are absolutely no downsides to this.
I think the problem you have if you’re trying to be BOTH a main healer and main tank at the same time.
But that’s not the design here, one of the will be weaker.
Either you make a healer that has sword / shield - so I suggest doing it not in threat but in damage, the ‘left side’ tree.
Or you make a tank with light healing. Focus on some side heals to pad up the main healer.
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