After 900hours of playtime, 3 different 200 trade skills (Armoring Weaponsmith, Furnishing), fully 590 expertise, here is what i suggest you to do Asap,
Fix war lags : every time there is 50 or more players on a position releasing AoE the game simply stops for people on point we cant act AT all for 10 seconds at least specially with spam of AoE from Ice Gauntlets and Void Gauntlets, i once even stayed in the air at like 4 meters height during a spear coup de grace and i was up there 11 seconds !!!
It is purely unacceptable 3 months after release.
Fix OPR and War movement bug : sometimes when you get rooted by IG heavy + VG you get a movement bug and you simply cant run anymore only through jumps and you cant fix it unless your body leave the world which means 3 minutes = abandon war/opr or play the whole thing this way…
Drasticly decrease amounts of ressources needed to up a trade skills : 300.000 fibers for exemple just as primary ressource for armoring is no longer a grind or fun it is litterrally WORK and as far as i know AGS isnt paying me a salary… ( you could reverse it by giving 200+ crates to people who already made it).
Add real PvP content with RANKING system for God sake !!! And most likely cross server.
We are tired of getting boulder spammed in OPR by brutes or players guaranting 500 points to get gypsum PVE hunting mobs when the opr goes wrong.
Give us 2v2 3v3 10v10 with NO PvE and a Ranking system so people can figure wether they are good or not. Pick whatever you think fits with the design of your game but JUST DO IT !
Giving us tools to organise tournaments properly for exemple would be a nice time gate for once…
Add a death recap AT LEAST in PvP how the hell are we supposed to balance our defenses if we cant tell the proportion of elemental or physical damage that killed us ???
Delete key system grind for expeditions we already have enough to do with daily legendary mats cooldowns, topaz, obsidian, portals, just let us PLAY fully the game, the grinds must be decreased !!!
As you can see im not even talking about balancing weapons or reward system just bugs and things that should have been included in the game since RELEASE !
I know a LOT of people that consider leave the game at the release of some other games and one of them is coming in a little bit more than a month…
So save your game while you still can or count me out along with a lot of players.
1,328 hours and I agree completely! We also need damage meters, how are we supposed to know who is not pulling weight, who needs improvement, who is throwing invasions/wars/OPRs etc.
I could add all the weapon exploits, balance changes need etc but that goes without saying.
I’m never good at pvp and sometimes I wonder if it is lag, after all. I do sometimes hit other players and it seems as if they’re health just stays the same. I understand there are a plethora of different reasons why that could happen but I think addressing this issue would eliminate one of the main concerns/excuses.
I don’t threaten to leave, though. Some of us are here for you guys!
Absolutely agree on this - one guide I read estimated 430,000 rawhides to get to 200 Armoring. That’s just insane. There’s no fun it it, especially for a casual player. AGS want people to craft their own gear, but make it ridiculously difficult to level your skills up at the same rate as your XP level - unless you can spend a whole day gathering or grinding out portals or something to make money to buy the mats.
Plus, rethink the mats needed for items. Why does a linen bonnet need leather and iron, it’s a cap made of cloth??
And by doing this AGS have unwittingly made a perfect place for gold sellers and bot makers - they’ve made crafting incredibly tedious and difficult and the bots are ideally placed to go and farm thousands of iron, fibres, hides and sell them on the market to create the gold the coin sellers need. Simple changes could make a huge difference to the game.
That’s because it’s designed to be a profession for crafters. It creates uniqueness. I agree it’s a grind and I also agree that some of us make time for it while others may take longer. The trade posts and engaging with others socially is encouraged this way but I can see how you would be upset when you want to craft legendary items. (Good items)
That’s an opinion of mine. I ran into the same problem but then came to the realization…that’s why these crafters are worth something. They are providers and I co-operate with them…
1500+ hours (sadly). I agree with some points, and I disagree with others.
The lag, desync, movement bug, and weapon swapping bug are all the biggest issues facing the game right now. It makes combat feel absolutely awful and I can’t tell you how many times I’ve lost a PvP fight due to pure jankiness of the game. It’s extremely frustrating to die because your character starts teleporting around or you use the wrong ability due to the game not swapping correctly.
These issues have always existed, but they became a lot worse with the 1.1.0 patch. That dropped 53 days ago. I was expecting an emergency patch back in November to fix these problems, but here we are in January and devs on these forums are still trying to blame players’ internet connections. It’s absolute insanity.
This one is a bit trickier. I don’t think the problem is necessarily how much you need to craft to max a tradeskill. With infinite resources you can max a tradeskill pretty quickly. And you need some barrier of entry, especially with players being able to max every tradeskill in the game.
You would need a large overhaul to the tradeskill system to get around the “craft a thousand gloves” meta, ie. higher gear score crafts = more exp, but even that introduces some new problems… it’s complicated to balance.
The problem is that the tradeskills just aren’t very profitable once you’ve invested that much money into them. Crafting in this game feels like a slot machine simulator where the odds are extremely stacked against you. The problem is that there are just so many random variables (gear score, attribute spread, PERKS) that the odds of getting a decent piece of gear are extremely low. And this feels especially bad after you’ve already invested tens of thousands of resouces leveling the skill, then 100k-400k on gear, and then another 50-150k on trophies.
Yes timeless shards exist now which should take attributes out of the equation, but that also adds an additional cost to the craft, and some crafts can’t even use timeless shards (patterns, dungeon replicas).
But the biggest problem are perks. There are so many worthless perks in the game and they just keep adding more. And good luck actually trying to customize your build with perks of your own choosing unless you’re extremely rich (aka you own Everfall). This is a game where you just use whatever the random number generator spits out at you which isn’t necessarily a good feeling in an RPG which is supposed to support character customization.
And then there’s the problem with inconsistent item rarity. Weaponsmithing Pants go for 100-150k+ simply because these were given a 1 in 1000 drop rate for some reason, and weaponsmithing only has one set of gear while every other tradeskill in the game has two sets of gear. Last month a dev said that this was intended (without explaining why), which is even worse than if it was a bug or oversight.
And then there’s the trophy issue. Trophies are reasonably priced for most tradeskills, except for armoring and jewelcrafting. For some inexplicable reason the developers in their infinite wisdom decided that the two most popular and useful tradeskills should use the same trophies. Someone couldn’t be bothered to create 2 extra trophy materials and throw them on the drop table, so now armoring trophies are way more expensive than any other type. And now it’s pretty difficult to fix without totally screwing over any player who’s already invested into their armoring trophies.
These are two separate issues: brutes and OPR scoring.
I think players complain about brutes way too much. They take time to farm, and everyone has the option to go contest players farming brutes in PvP. I’ve had several games where I end up trying to 1v3 the enemy team farming brute tokens, I ask for 1 or 2 people to come help in army chat, no one shows up, then my team complains when the enemy starts spamming brutes.
The real problem here is that the design of OPR rewards cooperation amongst a team. This sounds like a good thing (and it would be), if it wasn’t for the random queue nature of OPR. You just can’t rely on a bunch of random people thrown together on a team to actually work together. You’re lucky if half of your team isn’t just wasting their time chopping trees all match.
This emphasis on coordination also causes most OPR matches to be stomp fests. One 5 man premade group can completely dominate a single match.
Now the scoring system is an actual problem. You highlighted one of the issues: if my team seems bad then I’m just going to go waste my time killing mobs so I can actually get enough score for a reward. This in turn causes my team to do even worse, but that’s what the scoring system does: promotes bad play. Another example is how everyone fights over trying to get the killing blow on a downed player so they can scoop up the points even if that’s not the most important thing to be doing in the middle of a fight.
It’s insane to me that this game doesn’t have some sort of combat log. Every time I die I instinctively go to look at the log to see what happened then I realize that this is the only MMORPG ever made that doesn’t have one.
This is another case where the game has so many things that are designed poorly and players fixate on one of the things that was actually designed well.
The tuning orbs are good for the game. You only have to grind for your own if you want to profit from them, and grinding stuff for money is a basic aspect of any MMO. You can access expeditions without grinding for the orb by just paying for a group spot.
Players seem really opposed to this, but you tend to make most of your money back (possibly more if you get lucky), and you also get expertise boosts and a chance at some pretty good gear that could replace very expensive crafted stuff. Dungeons in New World are actually rewarding, which is a good thing. Without the tuning orbs they would have to remove most of these rewards and dungeons would become a grindfest, which is one of my least favorite parts of MMOs (although the new patch is starting to lean more into making them a grindfest anyways).
It’s also good to make players invested in a run so that people don’t randomly AFK or leave in the middle (which is also really common in other games). Players also have the option to profit from selling dungeon runs even if they don’t want to run the dungeons themselves. The cost of the orbs was even reduced in a previous patch and they’re not even that made to make anymore. All in all this is a good system.
Do you honestly think that they are not aware of these things?
“fix lag”
“trade skills too expensive”
Like, come on. By this point they either think that this is the proper design or that its impossible to fix, either way you’ll have to do something about it, by giving up on hoping for changes or leaving altogether.
These “fix this or i’ll leave” won’t change their questionable game design or make their devs code faster
As a new player there are not much content to make leveling fun at all, all we do is running simulator with shitty quests, dungeons are behind a grind fest and all my friends playing are already 60 late into the game. There are barely any low levels running around right now.
Well whenever someone makes a thread about the desync a new dev comes in and acts like they’ve never heard of the issue before and then they start asking questions about the poster’s internet connection etc. That’s if you’re lucky enough to get a response.
In an interview Christoph Hartmann, VP of AGS, said that they haven’t been getting complaints about the game, and the key to New World’s success was shipping a polished product.
In the recent dev video they said that bugs and performance wasn’t a pressing issue so they were holding off until February to address those things.
It’s not the players fault for thinking that the devs are just completely out of touch with the current state of the game.
Are you melee? Melee is currently broken in NW. You can hit someone 20 times with a melee weapon and if you are lucky one attack might hit and do damage. If you use an ability then chances are the ability will go on cool down and not do anything and or you will teleport backwards away from the target. It is really rough to try and play any melee weapon at the moment, it’s nothing on your end, it’s entirely to do with the game and AWS. The backend systems are not really designed for a game like this.