Imagine you are 624 and trying to make your expertise 625 by OPR. HERE IS THE DEAL
you need to upgrade 10 items ( 2 weapon , 5 armor, 3 jewelery)
each requires 2.5k umbral shard.
TOTAL 25k Umbral shard
25000/100= 250
You need to win 250 OPR to get your expertise from 624 to 625 and some people thinks its ok .And i think they are bot who think in this way there is no other explanation for a man who think its ok.
AND For 10 parts to 624 to 625 .if one OPR takes 15minutes it makes total 3750 minutes which makes 62 hours and 30 minutes Non stop playing for making your expertise from 624 to 625
Everyone who is complaining about this change should just leave.
Srsly. Just go!
This change us totally fair and very very good.
PvE Players don’t need this change anyways.
PvP Player just need GS600. Everything past that is not worth it (right now).
You basically need like 50-100 OPR games to get your gear from 595 to 600. If you don’t have a crafted gear with 1-3 bis perks, then go do some basics of any (this) MMO.
The only thing people should complain is, why this change is not already on live-servers yet.
They can’t make it too rewarding or else OPR will be unbearable for people who actually prefer fun over “progress”… They last thing we want to do is make afk-pve farming in OPR the best way to level your great.
But for people who want to do mostly PvP, now at least we can (hopefully) increase expertise and get SOME umbral shards from doing the content we want to do.
I have all 595-600 gear that is best pvp perks. I am stuck at m3 because im getting down scaled so hard.
I have to get my cheeks clapped for 1.5 hours every m3 to get 30 ish umbral. I can cast gypsum for 15ish umbral. Its terrible and im being punished for having top gear just below 600.
With this new change I can go into OPR and have fun and get 100 umbral. The 50-100 umbral per game will get my gear and weapons up quicker than low lvl mutations and once I am scaled up I can go back to the mutations.
The high level mutations should definitely reward higher than OPR. OPR is a great way to let people get over that first hump of Gear score while also drastically increasing server PVP.
The shards awarded from opr isn’t enough to change the game and make it better it’s such a little amount you would have to do over 50 matches to equal 1 9th level mutation run which takes about 50 mins. Not worth it and way to late anyways considering some good games that won’t disappoint are around the corner.
why there is not other activity to get umbral shard in open world?
seem people like instance multiplayer activities or maybe they left because instanced activiies are boring.
its great. i can now upgrade my pvp gear up to 600 for the perks without any issues or burning 2 weeks worth of personal mutation orbs to get one item from 590-600
there is no reason to complain about this…yet
if they put a cap on it like 4 umbral drops a day then there will be a problem.
Not really man… cause when you compare other games like ff14 tomes, you can either do a daily dungeon roulette or a pvp match which awards the same amount. In the case with new world you have mutated dungeons which award more the higher you go and opr which rewards the same amount and requires way more time to farm. Because of time consumption is why I say they should increase the amount to at least 150 per win and 75 per loss to make it more fair in comparison to higher level mutation and time put in. Cause the opr route is much longer and takes just as much effort if you wanna win.
You got unlimited OPR, but you have to either use your CD or pay big $$ for Mutations. Plus, gear is only really needed in mutations, so it’s a decent amount to get in OPR.