Umbral shard/gypsum cast distribution breakdown

That’s why an afk vote kick system like WoW has for BGs needs to be implemented, and/or PvE to no longer reward points.

I’d be totally cool with both those changes.

Actually you get nothing in OPR when you are below 500 points.
So just going afk wont help.

I agree 500 points is a bit strange, especially considering what gives points currently and what not.
But the point system is reworked and the 500 is not set in stone either.
That can all be tuned so that afking wont give u anything.

1 Like

A vote kick system that requires the player move + removing points for PvE so people are actually forced to fight each other would be make the game mode better. People that AFK and cause 19v20s need to get banned for 1.5 hours. And since the points in OPR are now based on the damage you deal, people have more incentive to go out and at least deal damage to get the points required for at least 50 umbrals.

Afking should definitely not give you anything and something as brutal as a 1 min afk timeout would do that. I mean if you join a PvP scenario, you should not be going afk for more than a minute. Problem with afk timers is that people can get around that by having a bot just move them around.

So doing OPR for a couple of minutes, to get 500 points, will always be around. However, how to remedy that, is to scale the rewards based on your points. So if you get 500 points you should get something like 10 umbral shards, scaling all the way to several hundreds, if you are the top ranked, modified by a factor if your side wins or not.

That would be much better than just a flat 50 for loss and 100 for win. That gives you little incentive to engage.

1 Like

For once I actually agree with you.
If the point system is fair. Not like now.

625, 624, 620 - whatever, there is a considerable benefit to having high GS in PvP. What AGS have done with the increase in Umbral is made is so a PvP player doesn’t need to invest in increasing the GS of PvE gear to get umbral shards.

You seem to have turned this debate into Legendary gear, which it was never about.

Can you somehow quantify that considerable benefit or is it just your feeling?

From what I’ve been told, around 5% difference in the dmg a 600 does to a 625 and a 625 does to a 600.

Thats considerable difference? Someone hits for 1000 instead of 1050? On 12k healthpools its not even 1 hit difference.

600 GS needs 12 hits to kill 625, 625 also needs 12 hits to kill 600 gs :wink:

They have to have something in the mix… Maybe they’re making m20s and increasing GS to 650 and getting rid of orb only entry. Idk man. But shhhhh just let it happen. :joy::joy::joy:

The dramatic increase in shards dropped from casts is a fantastic change. We’ve been bitching about the grind, and this change is a major nerf to the grind… very much needed and appreciated.

However, they need to get this change out to live ASAP. I’ve been stuck at 600GS, since I don’t dare waste any gypsum casts to get a small handful of umbral when I know I will get 30x that amount whenever the change hits.

In other words, the fact that this change is coming down has effectively stopped all progression for me. I can’t get into mutations unless I spend all of the casts to get to 602, when in one week those same casts will get me into the 61X range.

Of course, that’s why people don’t upgrade from 580 to 600!! Damn, if I knew that now I wouldn’t have upgraded my 580 items…

Also, what may not have plopped into your head is the fact that attribute points go up so that 300/200 can be easily reached whereas it couldn’t if you had sub 600 gear. Now with the change to umbral casts for shards people can reach the 300/200.

EDIT: Just read that it’s 6-8% offensive difference.

You were asking me about the difference between 600 and 625, both have 500 stats :wink:

You are overreacting, thats all. The difference between 600 and 625 isn’t holding you back.

Edit: People push to 600 exactly because of 1) 500 stats and 2) third perk. So tbh difference between 580 and 600 is much bigger than between 600 and 625.

You can’t say the difference isn’t what causes a loss, that is blatantly rubbish. In a 1 vs 1 with equal skill you will likely lose from having a lower GS, period.

Nice edit btw lol

EDIT - OK, I rephrase 580-599. Would you upgrade even though YOU think the benefit won’t make a difference?

Whats wrong about editing? No need to spam with another posts.

Edit: And no, on certain HP pools you will need exactly the same amount of hits to kill higher geared player as he needa to kill you. Ita maths.

He changed “The difference between 600 and 625 isn’t what causes a loss” to “The difference between 600 and 625 isn’t holding you back”

Yes, so is the fact that you will outheal the other player and he/she will die 1st if he/she does lower dmg than you.

Outheal? Wtf? :smiley:

I give up …You’re not of sound mind to debate with lol

If you’re not aware, they recently introduced GS scaling, so actually there’s even less equalization than just perks & attribute points.

All successful MMOs either have equalized-gear PvP, or they allow you to get PvP BiS gear from PvP gameplay.
New World has none of that.

Yes I know they’re buffing OPR caches, but my expectations are low on whether they will drop BiS gear, and even if they do, at what frequency?

And lastly, if you’re a fresh 60, you’re fucked anyways because of the Expertise system which timegates you for at least a month before you can even upgrade to 600, during which time you will just get obliterated in PvP.
A fresh 60 also has very little options in PvE. The big chunk of what he needs to do for 1-2 months is basically run chests and gypsum daily. Which is repetitive, monotonous, and also takes a lot of time per day to do this daily grind.

1 Like