Unacceptable bonus for PvP. Change it!

If everything change nothing change.

the only reason why there are more materials now is that we didnt even bother gathering the stuff around us. Now we take the time, sounds fair to me. Also risk vs reward. You pve crybabies ruin the game for pvpers never thought about it right?

1 Like

This here makes clear that you have no idea of what you are talking about.

Drop rate value does not matter when comparing luck bonuses, cause it will always have the same effect on it. its literally first grade logic.

1% drop becomes 1.3%.

1 every 100 becomes almost 4 every 300 instead of 3. Thats one free drop out of this “small” pvp buff. Multiply that by every rare resource being farmed right now and you get the idea of why prices seem to be dropped. Let alone the fact that 30% luck bonus allows you to easily reach the luck threshold with minimal investment, making you elegible for rare drops at very low levels/gear.

Imagine thinking that there is risk in a game where you gear barely takes damage on death and you don’t lose anything. I just farm adderstone all day with gathering gear and pvp, and simply go back when some random 60 kills me.

Reading shit like this reminds me why forums should never be taken seriously smh

1 Like

Basically, for myself this was the best change since Launch. On my server, many players are now running flagged for 90% of the time and I get the chance for a lot open-world PvP. with mixed setups (We are the bigger zerg, They are the bigger zerg and comparable sizes of flagged teams) which feels awesome and hopefully stays for a long time.

The next thing; As PvP Player I don’t like the idea of using gathering luck gear and having to fight in it, from this point of view the 30% are fine. On the other hand, I know that some people in our 10-20 man trains are running full gathering luck gear (mostly mining) while running elite runs to maximize the possible output, which feels a bit off.

But I want it to stay at 30%, if it’s downed to 10% most likely the willingness to flag will drop dramatically. And the basic PvE in this game is so stupidly boring to me, that I can’t comprehend why people only focus on PvE in this game, ist just to bad…
Furthermore, I’ve seen so much moving to PvE to satisfy the paying customership, which seems necessary to keep the game alive, that this change seems small compared to everything else. And tbh, why the big drama, its a risk vs reward thing. Even the most PvE non PvP player, can flag and go farm. From my experience, since this change you don’t have these big “PvP troll parties which camps resource spots to gank a single farmer” which everyone was predicting.

I don’t see the big disadvantage PvE players might have now compared to last week…

1 Like

THIS lol. This game is already favouring PvE so damn much and yet they lose their shit if PvP gets even the slightest motivation

Let me PK them and take their whole bag ffs

Well this “let me PK blah blah” BS will get the game killed… Albion Online runs fine but has <10k avg player base. If New World reaches that amount of players, Amazon most likely will shut down everything. And it creates a toxic environment that kills the game for non hardcore players. Last Oasis anyone?

I’ am on the “we need more PvP in New World, because I don’t want a fucking WOW/FFXIV clone” but Full Loot PvP or Always PvP will scare of to much PvE players to keep the game alive longterm

So flagging PvP isn’t a risk? Why are you complaining then? You’re getting a free 30% gathering luck absolutely risk free! You should be thanking Amazon for being so generous, right?

1 Like

That is a spaculation under the assumption that flagging doesn’t imply any loss of time/efficiency.

If that was the case you could just flag with no sensible repercussions, if that wasn’t the case your argument would defeat your own point.

Let’s say you really were forced to flag to avoid losing profit (already flawed), you’re still not forced to fight even when you’re flagged.

Let’s also point out that the more contested resources are the more of an edge unflagged players have due to being able to bypass competition entirely.

Let’s finally open our eyes and realise that your supposed loss in profit is UNAVOIDABLY counterbalanced by a decrease in lategame gear costs.

When I heard they were adding luck I thought it was just loot luck and I was fine with it because it makes sense to push elite areas to be contested.
I went as far as to say, in previous threads, that gathering luck would not have made much sense because of other systems in place such as the gathering gear and that it could have potentially turned into a grief-fest.
So, yeah. If the aim was incentivate people to flag I am also of the opinion they could have found a better way.

HOWEVER…

What we got, the 30% gathering luck, IT’S A BONUS, it expands possibilities and it’s optional.
I understand it caters to some player’s taste more than others but it’s not ultimately advantaging anyone over anyone else because EVERYONE can turn it off and on as a tradeoff at any time. Even the less PvP oriented player in the world can just turn it on for late night gathering in forgotten areas and profit.
I find it silly and maniacally egotistical to feel “put behind” by this change to the point of having to flood the forums with pouting when EVERYONE can benefit from it.

Ask for something else instead of shitting a gifted horse in the mouth.

No? I wouldn’t be happy if a weapon did 3 billion damage and could be equipped at level 1, thats stupid. The thing is, no matter how broken something is, even though i can use it (which i am, the gathering luck made farming a lot easier), it also applies to everyone else, and that causes economical problems.

Right now everyone got 30% luck boost for free pretty much. Anyone becomes elegible for rare drops with minimun investment

You say “1 every 100 becomes almost 4 every 300 instead of 3. Thats one free drop out of this “small” pvp buff.”

But that is NOT free my friend. You literally go PVP-mode-ON and risking way too much for that little tiny 1 extra drop every 300… cuz once u die, you have equipment to repair, you lose time, is frustrating etcera. So you clearly here saying that indeed this buff is not only tiny, probably is not even worth to put pvp-on. So keep it off.

This is actually a buff for you the PVE players, as if other players, in the area you farm, have pvp-on and constantly PVPing dying and lose time, you actually come out a winner and ahead of them, since the 1 drop every 300 is tiny.

And me, as a PVP player I after tried both with pvp on and pvp off, I realise that you are way more succesful with pvp-off as you don’t get killed and lose time and money. But I still prefer to keep it on because I want to do PVP and fight around, even if I’m losing resources and gear, I play the game for fun=pvp. So you see, this change is WIN-WIN for both.

Thats free. You can get some shitty crafting gear for 300g and die as many times as you want, while getting drops. That is, if anyone even finds you, cause the game has plenty of resouce nodes everywhere

huh I honestly do not get how this hurts anyone? you can always purchase the lower selling market items and put the base price up if u wanted. or you can flag and kill the people so they dont gather the resources. you are just upset that you do not flag and gather.

1 Like

You playing in a dead server I assume from what you saying, and u still complain about flagged? haha Listen, go play in a server that it’s just you alone, with some NPC to keep you company. I think this will satisfy you. Competition is too much for you in real world.

Who is complaining about being flagged? Pay attention to what i’m saying before coming up with something.

The issue here is that everyone has free access to 30% extra luck and the implications that this has. Why everyone? Cause its easy.

I don’t care if you have to flag or make some AGS appreication thread, whathever. I’ll say it again, the problem is the outcome

30% luck for flagging for pvp is way too much and is affecting the economy in unintended ways

An incentive to be flagged isn’t directly linked to an incentive for more PvP.

2 Likes

Ah yes, changing a 1% drop rate to a 1.3% drop rate, and one-shotting literally every single thing in the game are two complete comparable events. Very reasonable and down to earth of you.

1 Like

Woah really? Its almost like im talking about ignoring problematic things just because they benefit me, and how that is wrong.

But no, the entire point is the clear hyperbole, you got it.

Cool, now explain how a 1% drop rate change to a 1.3% drop rate change is actually “problematic”, rather than attempting to intellectually dishonestly compare apples to oranges.

There’s ““no risk”” to flagging, so in your mind, that’s all they’ve done, raise drop rates a little. Give me a good reason on why you think devs shouldn’t be allowed to raise drops rates by .3 percent, and how it’s unhealthy for the game. I’ll wait.

1 Like

I already did that. Go read a bit up there, i won’t explain it to you personally lmao

‘Increased droprates are bad because they are, I speculate it hurts the economy in some way or another (even though devs have stated they pay economists to keep an eye on their market), and I’m not going to elaborate further!’

Wow, color me convinced. You probably win over a lot of people to your side with that one.