Well this “let me PK blah blah” BS will get the game killed… Albion Online runs fine but has <10k avg player base. If New World reaches that amount of players, Amazon most likely will shut down everything. And it creates a toxic environment that kills the game for non hardcore players. Last Oasis anyone?
I’ am on the “we need more PvP in New World, because I don’t want a fucking WOW/FFXIV clone” but Full Loot PvP or Always PvP will scare of to much PvE players to keep the game alive longterm
So flagging PvP isn’t a risk? Why are you complaining then? You’re getting a free 30% gathering luck absolutely risk free! You should be thanking Amazon for being so generous, right?
That is a spaculation under the assumption that flagging doesn’t imply any loss of time/efficiency.
If that was the case you could just flag with no sensible repercussions, if that wasn’t the case your argument would defeat your own point.
Let’s say you really were forced to flag to avoid losing profit (already flawed), you’re still not forced to fight even when you’re flagged.
Let’s also point out that the more contested resources are the more of an edge unflagged players have due to being able to bypass competition entirely.
Let’s finally open our eyes and realise that your supposed loss in profit is UNAVOIDABLY counterbalanced by a decrease in lategame gear costs.
When I heard they were adding luck I thought it was just loot luck and I was fine with it because it makes sense to push elite areas to be contested.
I went as far as to say, in previous threads, that gathering luck would not have made much sense because of other systems in place such as the gathering gear and that it could have potentially turned into a grief-fest.
So, yeah. If the aim was incentivate people to flag I am also of the opinion they could have found a better way.
HOWEVER…
What we got, the 30% gathering luck, IT’S A BONUS, it expands possibilities and it’s optional.
I understand it caters to some player’s taste more than others but it’s not ultimately advantaging anyone over anyone else because EVERYONE can turn it off and on as a tradeoff at any time. Even the less PvP oriented player in the world can just turn it on for late night gathering in forgotten areas and profit.
I find it silly and maniacally egotistical to feel “put behind” by this change to the point of having to flood the forums with pouting when EVERYONE can benefit from it.
Ask for something else instead of shitting a gifted horse in the mouth.
No? I wouldn’t be happy if a weapon did 3 billion damage and could be equipped at level 1, thats stupid. The thing is, no matter how broken something is, even though i can use it (which i am, the gathering luck made farming a lot easier), it also applies to everyone else, and that causes economical problems.
Right now everyone got 30% luck boost for free pretty much. Anyone becomes elegible for rare drops with minimun investment
You say “1 every 100 becomes almost 4 every 300 instead of 3. Thats one free drop out of this “small” pvp buff.”
But that is NOT free my friend. You literally go PVP-mode-ON and risking way too much for that little tiny 1 extra drop every 300… cuz once u die, you have equipment to repair, you lose time, is frustrating etcera. So you clearly here saying that indeed this buff is not only tiny, probably is not even worth to put pvp-on. So keep it off.
This is actually a buff for you the PVE players, as if other players, in the area you farm, have pvp-on and constantly PVPing dying and lose time, you actually come out a winner and ahead of them, since the 1 drop every 300 is tiny.
And me, as a PVP player I after tried both with pvp on and pvp off, I realise that you are way more succesful with pvp-off as you don’t get killed and lose time and money. But I still prefer to keep it on because I want to do PVP and fight around, even if I’m losing resources and gear, I play the game for fun=pvp. So you see, this change is WIN-WIN for both.
Thats free. You can get some shitty crafting gear for 300g and die as many times as you want, while getting drops. That is, if anyone even finds you, cause the game has plenty of resouce nodes everywhere
huh I honestly do not get how this hurts anyone? you can always purchase the lower selling market items and put the base price up if u wanted. or you can flag and kill the people so they dont gather the resources. you are just upset that you do not flag and gather.
You playing in a dead server I assume from what you saying, and u still complain about flagged? haha Listen, go play in a server that it’s just you alone, with some NPC to keep you company. I think this will satisfy you. Competition is too much for you in real world.
Ah yes, changing a 1% drop rate to a 1.3% drop rate, and one-shotting literally every single thing in the game are two complete comparable events. Very reasonable and down to earth of you.
Cool, now explain how a 1% drop rate change to a 1.3% drop rate change is actually “problematic”, rather than attempting to intellectually dishonestly compare apples to oranges.
There’s ““no risk”” to flagging, so in your mind, that’s all they’ve done, raise drop rates a little. Give me a good reason on why you think devs shouldn’t be allowed to raise drops rates by .3 percent, and how it’s unhealthy for the game. I’ll wait.
‘Increased droprates are bad because they are, I speculate it hurts the economy in some way or another (even though devs have stated they pay economists to keep an eye on their market), and I’m not going to elaborate further!’
Wow, color me convinced. You probably win over a lot of people to your side with that one.
Don’t worry, buddy. It’s not just me, it’s literally anyone reading what you’re typing. Come back when you’ve got a better argument than ‘Dude, I know better than the payed economists that see behind-the-scenes numbers I don’t have access to. Bonus luck is bad for the market. Source: just trust me bro’
What selfish and toxic people are gathered here, although not everyone here is like that. You can’t even finish reading this. You begin to cling to assumptions, although no one assured that this would be the case.
And no one here said that PvP in the game should be removed or deprived of any meaning. And you are not the only one playing this game, it is also played by other people who are not interested in world PvP at all, and this is normal.
Still, the developers kind of promised some kind of balance between PvP and PvE players. And there is a problem here, it just doesn’t exist just for you.
Are you saying that the bonus luck is small? How little luck does PvE players have then!? It’s annoying that there is no balance.
I described everything simply and clearly. But I forgot to add another option. PvP and PvE servers. All bonuses would work on PvP servers, and PvP would be mandatory in some or all locations.
On PvE servers, PvP would not give any bonuses, and it would not be mandatory. And no need to say that PvP servers will die so soon. If so, then there is no need for any world PvP in this game.
I am sure that such servers will find their players. As for me, this is the best solution.
The options I suggested above (to which someone did not have the mind to finish reading) are also quite adequate, and will not spoil PvP in any way. On the contrary, they will make him much more motivated and interesting.