The only thing this does is make crit builds/dex builds that already do 4-5k shots hit harder for no reason. Baffling.
Did you not listen? It’ll be based on armor load. You’ll get more defense the heavier your weight is and light will be much weaker to crits themselves. Maybe not it won’t be mandatory on every single armor class and light classes could actually start rolling for something like Crit Redistribution.
What?
A lot of help not needing resilience will be when you get domed for 8k by some off screen bow.
I think you are jumping too fast to the defense of the devs without thinking about it. The reason people are rushing to have 5 resil 5 shirking is because in order to survive to a capacity to be able to do anything, they NEED to run it. If thats the problem that sounds like a too much damage problem, not a defensive problem. Healers are getting absolutely FUCKED if this change goes through since they already get shredded by muskets and it will be infinitely worse.
Well at least that bow user will also get dinged for 8k. I think this is the point? Bow users do sometimes shoot at each other. I should know, I used it a ton on my first character.
The other change coming in is a much needed nerf to Mortal Emp. And about time too. That’ll impact said bow user quite a lot based on the current meta. And we all know who abuses that the most. It’s not healers or light melee.
Do they get shreded before MA starts to kick in though?
Be honest.
Yes. Its really not hard to shred with musket or bow. Even if they gutted ME, invig + thrust damage hits extremely hard as well.
I’m not seeing this if I’m honest. I guess I just don’t see healers instantly blowing up from a musket user hitting them. Obviously, when said user is stat padding in OPR/War and has 40+ kills with no deaths (because they’re light and just don’t die)… Anyone blows up then, though. Even I do and I play a heavy that can cap fortify.
There’s jumping to the defence of the devs and then there’s also not being willing to admit that there’s more to it than the tiny morsel of information we have (and that it’s absolutely not necessary going to be perfect immediately as well).
Something had to change though. MA was one of those things. Good. I think it was one of the worst perks in the game and encourages awful game play. The other problem was that awful game play and that is caused almost exclusively by what the devs spoke about in that video.
Light is way too strong defensively. If it wasn’t, it wouldn’t be so obviously meta for so many classes. Not every weapon/class is like this. Some are OK. They’ll also suffer with these changes. But they’ll benefit from the nerf of MA as well.
Healers are middle ground. I think they were doing just dandy and they’re the single biggest impact to PVP in the game still. They’ll absolutely benefit from the nerf of MA. But I simply disagre that healers are in any way disadvantaged by opting to play light. In current meta, it simply is not a tradeoff, it’s 100% better. In every way.
Sorry but I disagree that’s a defensible position. If the proposed changes don’t achieve a balance where a healer can opt to play any weight class and still be effective, but perhaps in different scenarios or rolls, then I’d suggest the changes aren’t successful. I just think a light healer should be the most powerful but should be required to be protected (and that includes from ranged as well - I do agree that’s very difficult in most of the game’s PVP modes though. It would be nice if some classes had abilities that were anti ranged, like the corrupted priests or even smoke/visual obfuscation).
Genuine question… who is going to ding the bow user for 8K? Another bow user?
sure, by another bow.
because all anyone is allowed to play is bow and bruiser.
much needed, at the same time though, nerfing resil will soften that nerf wont it?
It seems like medium armor is meta, or at least viable, for most builds, except for ranged dex and healers.
Range dex need balancing. Not light armor.
The MA nerf is very much a range dex nerf.
I take on board what you’re suggesting (not sure everything is well balanced, but I’d agree that some are). Maybe light melee is now going to be severely limited. I’d suggest mostly versus other light melee (which is fine obviously) and high damage, high crit ranged users.
So I do agree with you. I just don’t think your suggestion immediately means the nerf to light isn’t warranted. Both can happen and other things can also happen. Like it could be made easier to catch said dex ranged users. And there could be skills to provide defence against them too (and I’ve said this a few times today, I’m amazed this doesn’t exist yet).
The thing is though… making light users squishier also makes dex ranged squishier. They’re now going to be equally squishier against each other. And I don’t know but a glass cannon having a glass cannon as a counter, where their light armour puts both of them at greater risk of blowing up quickly…
Sounds ok to me. Like, I might like to have one on my team maybe. Only with a healer who can keep then healed whilst they blow up the rock hugger who only has pots.
I think there are lots of things that could and should change. The mere fact that we simply have no direct defence versus ranged (including gems, we all know how flimsy gem stacking is in this game) is bewildering. Like, just a class that could throw up an arcane shield that blocks any ranged but not players or melee or shorter range… And another that can throw up smoke to shield an offensive from said dex ranged.
I don’t know. I feel like there are more opportunities than problems. But light is, right now, way too defensive. I do agree that it might be worse for healers but that’s usually because they use some weapon to escape. Maybe also changing weapons specifically is required as well. Like, just having proper cast times for the light staff would be nice ![]()
You are ignoring MOST of what I said originally. Its a damage issue, thats why everyone has to stack so much into resil and shirking fort. If you dont have those perks the TTK is way too low for anyone regardless of armor class. If musket gets little to no damage changes (or they just nerf Mortal Empowerment, why does everyone call it MA if it is ME?) a nerf to everyones survivability in light (the primary target for muskets and dex) will be the exact same, maybe worse depending on the numbers.
This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.