This isnât real life though. And just before you start judging me that I want shit handed to me, I play Runescape 3 on ironman mode. And my character has at all skills at 80, with some at the 90s and some at 99. I donât think youâre in any position to say I want things handed to me easily.
What I want is to spend my time grinding resources, not speculate if my grinding will yield me enough Azoth for the day.
I never said you did i said in general i think travel is a little broken but at the same time if itâs super easy whats the point of different trade post and banks. People are not thinking about the other mechanics in the game that are effected by this. In certain areas and with perks on your gear or bags + farming high lvl mobs in a group azoth is not hard to fill up honestly
Having different trade posts and banks is their first mistake, it just doesnât work that well. It means you segregate the market, creating even further imbalances in the economy as nothing has a âfixedâ price any more. It also means itâs impossible to know whether you get a fair price or a rip-off on items youâre buying, unless you check that specific item selected on every trading post. I get their overarching attempt on the fantasy and itâs quite noble of them, but ultimately I donât think it works from a gameplay perspective. It creates more frustration than it solves.
Thatâs my key issue with AGS approach in New World, they think about the fantasy and donât think about the gameplay. I donât think player wants to play a Tycoon game, they want to play an MMORPG game.
I personally think the grand exchange like in runescape would have been a good idea imo. This would also mean there is no point of separate banks then in towns , no point in town boards which levels your reputation in that town and whats the point of different towns then . If you look at in different angles you come to see 1 mechanic of the game is tied into almost every other part of the game changing how the TP boards works effects literally everything and same with fast travel the whole game would need changed imo
Settlement reputation has still a major impact. XP gain, tax reduction and gathering speed are incentives to level up reputation with the settlement. Itâs not like changing the TP will demolish any settlements. Beside, it is possible to change systems around and adapt them to the already existing systems. Itâs not like things are carved in stone.
First, let me say that the map itself is not that big yet, so physically caring materials is more or less just less convenient. Second, I will say that I am not a fan of having to have multiple bank locations and would have preferred a centralized banking system. Azoth is okay for using as a booster ingredient and a travel mechanic, just wish there was no cap. Third, I will never be a fan of craft stations being tied to a war system. I get its an attempt to create a social classes in a social game, but its not like we have a Player Crafter vs Player Crafter system. PVPers are not the same mindset as Player Crafters, this is not to say that PVPers cannot be Player Crafters or vice versa, but that the objectives are absolutely not the same. Moreover, Fisherman vs Fisherman is not really an option either, same problem. As far as having to pay a tax, sure, in a medieval sense, it makes sense. Pay me this for your protections.
Have you thought of justâŚorganizing a group of people and taking the city for yourself? You only need 50 players to fight in a war. A single skilled group can own any city if youâre good.
âWhy are weaker factions actually punished for beeing weaker?
Its possible to give rewards to dominating factions without punishing weaker factions like this.â
It wasnât one sentence. It was one paragraph. It seems like you would have issues reading anything since you obviously had problems digesting what was written since I didnât say young and uneducated I said it was either.
Since this is a problem, utilizing what is here how would you adjust or change the storage system while utilizing houses as a means for more storage.
&
If utilizing whatâs here isnât a option, what would you like to see?
A 2-5min wait of items going from one place to another?
Global storage?
I currently utilize the auction house
There is a big difference between wanting to discuss change, and what you are doing, but continue to present your opinion in a way that the devs continue to ignore. You only hurt yourself.
Just FYI as a workaround you can currently dump the stuff you want to transfer onto the market place (priced high enough that no one will buy it), fast travel for azoth at minimal cost, then cancel the sell order at your destination and youâll get the items in your inventory.
The cost in taxes to put up the items on the marketplace will be less than if your faction owned the region and were able to transfer the items via the storage.
Is this in a particular server or in general for all servers? Im in Eden where Syn has 2 territories and the second one was aquired recently. I also dont have a character in another server, but Id like to see others.