Unfair banking system makes me want to quit

I have to say, New World feels more and more like New Work. You spend more time organising your storage, filing everything at the right place, moving stuff to the place with the best crafting stations etc…

Maybe that’s the end game at the end of it all, a constant management run to keep your storage correctly filled at each settlement.

Personally I think they need to look into this, because with the faction imbalance that happens on many servers, it becomes a chore to play. Azoth cost shoots up, can’t transfer items to any of your locations, have to walk everywhere because your azoth is absolute zero. I feel this is one of the bigger issues in the game. People don’t want to come home from work and feel like they’re back at it. That defeats the purpose of any game.

2 Likes

azoth is not that bad to farm honestly once ur 60 i do mine at restless shore you can also buy azoth bottles on the auction house

Spending 2 hours of your gaming time to farm something that’s sole purpose is to allow you to fast travel. I’ve disliked that system since beta and nothing will change that.

2 Likes

i mean if your going somewhere in real life and it takes 2 hours to get to a store is that a waste of time :S ? T he travel is a little annoying but i don’t think people are looking into the mechanics and getting to understand them before they go and run and cry on the forms tbh seems a lot of people in this game just want shit handed to them

This isn’t real life though. And just before you start judging me that I want shit handed to me, I play Runescape 3 on ironman mode. And my character has at all skills at 80, with some at the 90s and some at 99. I don’t think you’re in any position to say I want things handed to me easily.

What I want is to spend my time grinding resources, not speculate if my grinding will yield me enough Azoth for the day.

2 Likes

Inn recall to EF maybe??? just a thought

I never said you did i said in general i think travel is a little broken but at the same time if it’s super easy whats the point of different trade post and banks. People are not thinking about the other mechanics in the game that are effected by this. In certain areas and with perks on your gear or bags + farming high lvl mobs in a group azoth is not hard to fill up honestly

Having different trade posts and banks is their first mistake, it just doesn’t work that well. It means you segregate the market, creating even further imbalances in the economy as nothing has a “fixed” price any more. It also means it’s impossible to know whether you get a fair price or a rip-off on items you’re buying, unless you check that specific item selected on every trading post. I get their overarching attempt on the fantasy and it’s quite noble of them, but ultimately I don’t think it works from a gameplay perspective. It creates more frustration than it solves.

That’s my key issue with AGS approach in New World, they think about the fantasy and don’t think about the gameplay. I don’t think player wants to play a Tycoon game, they want to play an MMORPG game.

1 Like

I personally think the grand exchange like in runescape would have been a good idea imo. This would also mean there is no point of separate banks then in towns , no point in town boards which levels your reputation in that town and whats the point of different towns then . If you look at in different angles you come to see 1 mechanic of the game is tied into almost every other part of the game changing how the TP boards works effects literally everything and same with fast travel the whole game would need changed imo

Settlement reputation has still a major impact. XP gain, tax reduction and gathering speed are incentives to level up reputation with the settlement. It’s not like changing the TP will demolish any settlements. Beside, it is possible to change systems around and adapt them to the already existing systems. It’s not like things are carved in stone.

Atleast the run from WW to Everfall is quite short compared to some other runs.

First, let me say that the map itself is not that big yet, so physically caring materials is more or less just less convenient. Second, I will say that I am not a fan of having to have multiple bank locations and would have preferred a centralized banking system. Azoth is okay for using as a booster ingredient and a travel mechanic, just wish there was no cap. Third, I will never be a fan of craft stations being tied to a war system. I get its an attempt to create a social classes in a social game, but its not like we have a Player Crafter vs Player Crafter system. PVPers are not the same mindset as Player Crafters, this is not to say that PVPers cannot be Player Crafters or vice versa, but that the objectives are absolutely not the same. Moreover, Fisherman vs Fisherman is not really an option either, same problem. As far as having to pay a tax, sure, in a medieval sense, it makes sense. Pay me this for your protections.

Have you thought of just…organizing a group of people and taking the city for yourself? You only need 50 players to fight in a war. A single skilled group can own any city if you’re good.

“Why are weaker factions actually punished for beeing weaker?
Its possible to give rewards to dominating factions without punishing weaker factions like this.”

Someone get this man a participation trophy!

1 Like

What did you expect?

It wasn’t one sentence. It was one paragraph. It seems like you would have issues reading anything since you obviously had problems digesting what was written since I didn’t say young and uneducated I said it was either.

Since this is a problem, utilizing what is here how would you adjust or change the storage system while utilizing houses as a means for more storage.
&
If utilizing what’s here isn’t a option, what would you like to see?

  1. A 2-5min wait of items going from one place to another?
  2. Global storage?
    I currently utilize the auction house :slight_smile:

It’s to create a more mid-evil mechanic. Again, how would you go about changing or adjusting the way storage functions?

There is a big difference between wanting to discuss change, and what you are doing, but continue to present your opinion in a way that the devs continue to ignore. You only hurt yourself.

You can 100% craft, it just means you have to…
A.) Use azoth to travel
B.) Run over to craft

Both options take mere minutes.

1 Like