This game was literally a hardcore loot pvp game at one point In Design stage. The entire game is structured around pvp. The game was advertised as pvp. The vast majority bought the game for the pvp. You’re right tho, pvp kills the game. The state of pvp has been terrible for a long time. But saying this game is pve is just so false. Go back to launch the game had 0 story and 2 dungeons you had to grind for hours to get materials and then get 200 stone cutting to get 2 runs a week. The vast majority of people who quit are pvpers. Pvpers also do pve stuff as well btw.
Just out of curiosity, are you aware of other pure pvp mmorpg games that are successful?
It seems odd to me that there would be 100k players calling for this and no company would occupy that neche of the market, but perhaps you know of some?
Oh, never mind you already mentioned some games above I see ![]()
Maybe those games r more suited for you ![]()
The alpha was the best game expiernce in my opinion, the time to kill was a little to fast though, combat was tactical, stamina useage on every attack you did, limited skills. Also for pvp we didn’t have these big towns or factions, company’s that owned territory CREATED settlements, they built each wall and the crafting stations and sheds. We had a pve company that had max crafting stations in the center of the map that made their stations public for all to use. Up north we had the top pvp company controlling the higher resources and we would gather together to take it over and also protect the pve settlement from attacks with actual guards. Game was lit
back then. Now it’s a boring mess.
Game turned course cause Scott said people didn’t like being killed when they spawned on the beach and low level players getting griefed in the starting zones…. All Scott had to do was have “green” zones and “red” zones to keep people safe in low level areas and such…. But here we are now
“there are no pve players”
… continues to call someone out as a “pve player”
Just because your opinion don’t match, this game actually responded to most people who have tested this game in alpha and beta, because there was a literal survey.
Players wanted more PVE.
It has to do with WORLDBUILDING. Because people get overly tired of doing the same thing over and over. Its why this game IS ACTUALLY NOT driven by pvp’lers.
Unless of course you want to argue without the pvp players we wouldn’t have gottten to the pve content. Which makes me question why we should call them pvp players.
But… you know… if you want to play PVP… go to Fortnite, PUBG, APEX, Dark and Darker etc…
Because any Boss, any chest, any dungeon is PVE content. Literally crafting armor is PVE content.
Pvpers do not keep nw alive, pvers do. Pvpers only make up at most, 15% of new world. T he rest are pvers, or pvers who do pvp (but still main pve).
pvp is just a minigame within this dungeonrunner game
I used to always think this as well, but I am starting to believe that the mass joiners and quitters post patches are all the PvEer, and the PvPers are the ones who stick with the game through the content droughts, as they can still push infuence and play OPR and do Wars, etc.
If I look at my server which is pretty big tbf (Nysa - EU), at Peak time you typically have 2-3 Wars, 2 OPRs popping and at least 1-2 Companies pushing influence, 2 Invasions typically run by PvP company that owns it (est. 30% that company).
Average PPL:
2-3 Wars = 200-300 players
2 OPRs = 60 Players
1-2 Influence Push = 15-30 Players
2 Invasion @ 30% owning company = 60 players
That is 335 -450 Players, and this excluded the PvPers that don’t have wars/invasions/etc that day or are doing Expeditions/ChestRuns/etc. Which is at least an equal amount of the actively engaged PvPers.
I think thats puts PvP players at about a 50-50 level with PvE players right now in this content drought. Yes, when a new content patch comes out, the PvE numbers jump up tenfold, but I do believe PvPs are about 50% of the base lifeline of the game.
bump!
Open Twitch and see that most top 10 games are PvP. LoL, Valorant, Overwatch, Apex Legends, CS GO, Dota, Call of Duty, Fortnite, Escape from Tarkov, Dark and Darker.
PvP players are loyal players. PvE players jump from one game to another and get bored after one week.
PvP Companies keep this game alive.
So what? Twitch is now the oracle? Nah, you just need to grow up and use your own brain to think instead of becoming another one in the masses.
They keep toxicity alive, yes indeed. Not the game.
Many PvE players either run with their company in dungeons or have set 5 mans. They’re not looking to carry PvP players that run 200con in M10s, playing in their Bruiser gear.
But you didn’t buy THAT game, nobody did. Since the betas it has been PvE and that is the game everybody bought.
And none are MMO RPGs. Some are not even released yet, so not on Twitch.


So unfair you PvPers get our gold for doing jack off simply collecting tAxeS when you provide 0 to our gameplay experience ![]()
Alpha of this game as really good as it was but they make they wrong turn for pve content because of some not being emotionnaly able to lose their stuff when killed.
Alas, we have a PvE game with bad PvE content and no follow on PvP.
What’s hilarious is PvE’rs advocating with their life PvP’rs are toxicity of this game and by their way of doing it becoming equally toxic, at least ![]()
So about the topic:
More rewards in PvP learderboards aren’t going to change anything, maybe balance patch end of the month can bring some players back and a lot if it’s really good but i doubt that.
@Eric2eric I really regret your profile is hidden and we can’t ignored you, you’re one of the worst here buddy. But we understand staff want to spew some hate on players too
Imagine taking this forum for more than the pvp circlejerk it is ![]()
Imagine being you ![]()
