1) Weird calculations.
100 focus gives 20 FLAT mana -
Then, you equip a ring with brilliant that is supposed to increase mana by a PERCENTAGE:
(I used two different rings to be sure).


The first ring increased my mana from 120 to 130
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The other one from 120 to 127
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With the first ring, my mana should be 131.7
With the second ring, my mana should be 128.7
I see here only two options:
- Change the description so that this perk would give FLAT mana and not percentage.
- Change the calculation so extra % is calculated based of the current max mana pool.
I don’t know how to test it unless making a video and slowing it down but do perks that give % mana on hit give an actual percentage of your mana or just flat mana?
2) Mana regeneration.
We are told that our mana regeneration is “100% mana regeneration.” With 50 focus we get extra 10%, but how MUCH is it exactly? How much mana per second is 110% mana regeneration?
This information tells me (us) nothing.

I suggest:
- Change the “Mana Regen Rate” in “Attributes” (under VITALS) into mana per second.
- Add an extra row in VITALS stating the current mana per second.
Another examples:
Energizing hearty meals gives a 30% mana regeneration bonus. How much is it? The number is higher than 0 so it must be a buff right.
Focus potions -

Infused focus potion gives “Exceptional mana regeneration!” Sounds amazing, but how much is it? I had to search the information on nwdb to get this basic information which we all should have just by pointing at the potion (in my opinion).

Spirits united -

This perk just feels like a filler. If 30% mana regeneration is almost nothing, how much is 3%?
3) Mana management (as healer)
Int builds get 10 mana on dodge +
IG >15 mana on crit + 3 mana for spell in frosted area + 15 mana for 3 light attacks hitting the same target
FS > Free heavy attacks that restore 5% of your mana (3 other perks that give mana but they arent as good so not going to mention them).
Now lifestaff - no mana on dodge but extra 20 flat mana and additive 10% mana regen.
3% mana regen from spirits united
5% mana on BLOCK (good luck using this)
Connection - give 2% (per buff) mana if you manage to HEAL someone (unreliable af).
The only reliable way to get mana with LS is to use void gauntlet, which kills the “build variety.” I cant take extra CC or whatever unless I want to use mana potions one after another especially when you are going to nerf the drop rate.
I feel like we are too dependent on potions. Having to use mana potions literally every 20 seconds feels like a bad mechanic.
We need a clear indicator of mana/s. We need a better description of items that give mana regen. I would say that we need either extra perks that increase mana regeneration (without having to kill or hit something) OR make more points in FOCUS increase mana regeneration. Mana potion dependence just feels bad with or without VG.
Rant’s over.
