Unkillable Healers

I dont know dude then nerf what it takes regarding lifestaff and selfheal but not another weapon.
Anyways healers i fight in OPR selfheal them to full hp with one cast is what i see.

Then they had to have had a lot of buffs on them. LE is the most effective with at least 8+ buffs on a target. But in OPR most people aren’t organized since its just a QM. Coordinated players & skilled solo players have literally no problem offing healers no matter how much fortify or recovery we have which often requires us to run secondary that aid in prolonging our lives.

Well then 99% of the playerbase is not skilled according to what you just said.
All i see is very skilled players struggling to kill healers even sometimes with ice spikes lol.

My server has no problem gunning down a healer which I’m glad because it makes it challenging to stay alive.

Skilled players can defeat healers
Unskilled or badly geared players cannot.

Nerfing the healer far enough to where the unskilled & badly geared can win with minimal effort is not balancing only handicapping which drastically takes the fun out. This is a witch hunt from people who simply do not have PvP focused builds.

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Yeah i got your point of view which is wrong :slight_smile: I dont know which server you are playing on but on my server even healers with very bad movement manage to stay alive for a very long time. I think that says it all. Looking at the forums the majority here will agree with me.
Healers that have at least a little bit of skill are pretty much mostly unkillable (or it takes way to long to fight them) and touching the rapier here is not the right step in my opinion.
Healers need a strong selfheal nerf for sure.

Simply false.

Punishing healers for the very 1 job they do is not balancing.

So you and the anti-heal brigade can continue to Salem witch trial us, but it will never change the reality that SKILL matters. If you have a random build with random perks, you will not win in PvP. Simple as that.

Plenty of skilled PvP can defeat healers with or without selfheal.

We heal
We protect a
we’re persecuted

It’s a thankless job.

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Punishing Rapier players because of healers using it to escape and heal themselves with only one cast is for sure even less balancing by nerfing the rapier.
Playing healer in NW is by far the easiest way to have big input to any fight and it does not require a lo of skill or movement but still as i said even bad players abusing Lifestaff/Void Gauntlet/Rapier and make themselves very very hard to kill or pretty much unkillable.
You say you heal and you protect? Then you wont have trouble by having some selfheal nerfs.

If you think managing 4 - 49+ health bars does not require skill & movement I’m done for the night.

That includes our own life. If you need to handicap us more after handicapping us back to back 4 times. You’re bad. End of topic

I hope my current server remains the way it is. Getting the folks that are as bad as I read half these Salem Witch trial posts don’t need OPR more boring than it already is.

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Skill is not a body lotion, i tell you

I play lifestaff / rapier. Iam known as a “cockroach” if it comes to escape and survive.

But there are many DDs which iam afraid of. The difficult part is just to catch me. Once iam stunned or iam rooted it’s done.

A DD has a dps window of 2 or 3 seconds to nuke my 9k hp.

  1. Ice gauntlet one shot me

  2. Bruisers double hit me while I eat triple Vortex dmg

  3. Spear guys snack you easily via stun lock

It’s all about skill. But it’s super possible. And I dont know which healers you are fighting against but my average heal is 3 to 5k which isn’t full life.

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It doesn’t need alot of skill? There is a big difference between good and worse heals.

Sometimes I heal over 2.7m in a war where other heals just heal 500k or less

Nobody one shots you for 9 K thats for sure. Also its questionable why you play with 9k hp only. If you get downed to about 5 k you can as you said heal yourself for 3-5k which is back to full hp. Rapier also gives you a very high survivability and mobility so i guess the players you lose against just have higher skill than you have which is fine.
You need to understand that the dev team is killing the Rapier just to “balance” healers…which is totally the wrong way.

4 spikes a 1,8 k = 7.200 dmg
1 scream = 1600 dmg

Is for me a 9k one shot

And i dont count the 1 or 2 heavy attacks to freeze me and the ice wall

I agree rapier is to strong used it with a good dodge mix. But as i said its just hard to catch.

i wanna see that 1.8k spikes on a heavy healer. ty

got 400 int and keen/vicious IG cant do that lul

Iam not heavy I play light armor.

Heavy healer aka paladin is on a different page. I agree that they are very tanky. But I don’t know any of the ww ef control company’s having paladin in there rooster. Because the heal output is really low.

My job is healing not tanking

well the issue arent light armor healer ^^

But than it is a problem of the heavy armor not the light staff perse. Right?

it is the combination ye.

self heal is too much, specially since u can chuck a potion every 20 seconds aswell^^

Yes the 20 seconds potion is also a heavy bruiser a bit less in my opinion. Its to strong.

In many posts people telling the devs that heavy / lifestaff is to tanky. There would be a simple solution:

Heavy armor reduce the heal by 50% and thats it. But the devs dont care about that issue, same with other problems. The VG for example was supposed to close a cap between int and focus and it turned out as a melee mage rambo weapon. Simple solution change the scaling 0.5 int and 1 focus and remove all the OP selfheal things.

Yes indeed you just pointed at the problem. Players have to play Ice/Void meta just to have at least a chance bringing a healer down. I doubt hard though that your theory maths are working that easy in a real fight especially if you are using a rapier and also still wondering why you are only having 9 k hp because most healers have way more and also not light armour.
Also players that manage to deal 7.2k damage with that scream ice spikes combo are mostly squishy and easy to kill.

How much life i should supposed to have?

The heal meta is light armor with 50 to 100 con that is around 8k to 10k life.

Keep in mind 50 focus is about 10% heal.

Yes i can run medium armor with 200 con. But i will lose over 30% heal.

In wars i die around 0 to 6 times depends on the war, my luck and my mood.

And i heal between 1.7m and 2.8m. Its mostly far more than all other healer. Our medium healers die the same amount but heal only 1m