My server has no problem gunning down a healer which I’m glad because it makes it challenging to stay alive.
Skilled players can defeat healers
Unskilled or badly geared players cannot.
Nerfing the healer far enough to where the unskilled & badly geared can win with minimal effort is not balancing only handicapping which drastically takes the fun out. This is a witch hunt from people who simply do not have PvP focused builds.
Yeah i got your point of view which is wrong I dont know which server you are playing on but on my server even healers with very bad movement manage to stay alive for a very long time. I think that says it all. Looking at the forums the majority here will agree with me.
Healers that have at least a little bit of skill are pretty much mostly unkillable (or it takes way to long to fight them) and touching the rapier here is not the right step in my opinion.
Healers need a strong selfheal nerf for sure.
Punishing healers for the very 1 job they do is not balancing.
So you and the anti-heal brigade can continue to Salem witch trial us, but it will never change the reality that SKILL matters. If you have a random build with random perks, you will not win in PvP. Simple as that.
Plenty of skilled PvP can defeat healers with or without selfheal.
Punishing Rapier players because of healers using it to escape and heal themselves with only one cast is for sure even less balancing by nerfing the rapier.
Playing healer in NW is by far the easiest way to have big input to any fight and it does not require a lo of skill or movement but still as i said even bad players abusing Lifestaff/Void Gauntlet/Rapier and make themselves very very hard to kill or pretty much unkillable.
You say you heal and you protect? Then you wont have trouble by having some selfheal nerfs.
If you think managing 4 - 49+ health bars does not require skill & movement I’m done for the night.
That includes our own life. If you need to handicap us more after handicapping us back to back 4 times. You’re bad. End of topic
I hope my current server remains the way it is. Getting the folks that are as bad as I read half these Salem Witch trial posts don’t need OPR more boring than it already is.
I play lifestaff / rapier. Iam known as a “cockroach” if it comes to escape and survive.
But there are many DDs which iam afraid of. The difficult part is just to catch me. Once iam stunned or iam rooted it’s done.
A DD has a dps window of 2 or 3 seconds to nuke my 9k hp.
Ice gauntlet one shot me
Bruisers double hit me while I eat triple Vortex dmg
Spear guys snack you easily via stun lock
It’s all about skill. But it’s super possible. And I dont know which healers you are fighting against but my average heal is 3 to 5k which isn’t full life.
Nobody one shots you for 9 K thats for sure. Also its questionable why you play with 9k hp only. If you get downed to about 5 k you can as you said heal yourself for 3-5k which is back to full hp. Rapier also gives you a very high survivability and mobility so i guess the players you lose against just have higher skill than you have which is fine.
You need to understand that the dev team is killing the Rapier just to “balance” healers…which is totally the wrong way.
Heavy healer aka paladin is on a different page. I agree that they are very tanky. But I don’t know any of the ww ef control company’s having paladin in there rooster. Because the heal output is really low.
Yes the 20 seconds potion is also a heavy bruiser a bit less in my opinion. Its to strong.
In many posts people telling the devs that heavy / lifestaff is to tanky. There would be a simple solution:
Heavy armor reduce the heal by 50% and thats it. But the devs dont care about that issue, same with other problems. The VG for example was supposed to close a cap between int and focus and it turned out as a melee mage rambo weapon. Simple solution change the scaling 0.5 int and 1 focus and remove all the OP selfheal things.
Yes indeed you just pointed at the problem. Players have to play Ice/Void meta just to have at least a chance bringing a healer down. I doubt hard though that your theory maths are working that easy in a real fight especially if you are using a rapier and also still wondering why you are only having 9 k hp because most healers have way more and also not light armour.
Also players that manage to deal 7.2k damage with that scream ice spikes combo are mostly squishy and easy to kill.
The idea is that healer kits at the moment allow them too much room for mistakes, and that is nowhere should be happening, don’t forget healers can stack, heal and fortify. It is not 600-800. Remember to count the tick rates. As 300 focus 150 cons, I can safely tank hits let three or more DPS players target me in the near zone while continuously healing my teammates, yet only using a life staff, not even needs for a rapier. Arguably that void gauntlet is the counter to healing, but don’t forget the iframe, and as long as the player understands how to abuse the dodge, they will never die as a healer. At least make it more punishing to cause mistake, but use a button and get all your problems fixed, that’s not how it should work
I play SnS/hammer dps in pvp and this is my vision :
When i go over a healer to beat him, i feel like i’m using a toothpick.
They can evade or just running around (i can’t catch them because of the lunge nerf)… when i try to fcking hit them desperately… oh yeah now they use rapier and they take some distance … again they run and dodge again and again …