Unkillable Healers

Nobody one shots you for 9 K thats for sure. Also its questionable why you play with 9k hp only. If you get downed to about 5 k you can as you said heal yourself for 3-5k which is back to full hp. Rapier also gives you a very high survivability and mobility so i guess the players you lose against just have higher skill than you have which is fine.
You need to understand that the dev team is killing the Rapier just to “balance” healers…which is totally the wrong way.

4 spikes a 1,8 k = 7.200 dmg
1 scream = 1600 dmg

Is for me a 9k one shot

And i dont count the 1 or 2 heavy attacks to freeze me and the ice wall

I agree rapier is to strong used it with a good dodge mix. But as i said its just hard to catch.

i wanna see that 1.8k spikes on a heavy healer. ty

got 400 int and keen/vicious IG cant do that lul

Iam not heavy I play light armor.

Heavy healer aka paladin is on a different page. I agree that they are very tanky. But I don’t know any of the ww ef control company’s having paladin in there rooster. Because the heal output is really low.

My job is healing not tanking

well the issue arent light armor healer ^^

But than it is a problem of the heavy armor not the light staff perse. Right?

it is the combination ye.

self heal is too much, specially since u can chuck a potion every 20 seconds aswell^^

Yes the 20 seconds potion is also a heavy bruiser a bit less in my opinion. Its to strong.

In many posts people telling the devs that heavy / lifestaff is to tanky. There would be a simple solution:

Heavy armor reduce the heal by 50% and thats it. But the devs dont care about that issue, same with other problems. The VG for example was supposed to close a cap between int and focus and it turned out as a melee mage rambo weapon. Simple solution change the scaling 0.5 int and 1 focus and remove all the OP selfheal things.

Yes indeed you just pointed at the problem. Players have to play Ice/Void meta just to have at least a chance bringing a healer down. I doubt hard though that your theory maths are working that easy in a real fight especially if you are using a rapier and also still wondering why you are only having 9 k hp because most healers have way more and also not light armour.
Also players that manage to deal 7.2k damage with that scream ice spikes combo are mostly squishy and easy to kill.

How much life i should supposed to have?

The heal meta is light armor with 50 to 100 con that is around 8k to 10k life.

Keep in mind 50 focus is about 10% heal.

Yes i can run medium armor with 200 con. But i will lose over 30% heal.

In wars i die around 0 to 6 times depends on the war, my luck and my mood.

And i heal between 1.7m and 2.8m. Its mostly far more than all other healer. Our medium healers die the same amount but heal only 1m

The idea is that healer kits at the moment allow them too much room for mistakes, and that is nowhere should be happening, don’t forget healers can stack, heal and fortify. It is not 600-800. Remember to count the tick rates. As 300 focus 150 cons, I can safely tank hits let three or more DPS players target me in the near zone while continuously healing my teammates, yet only using a life staff, not even needs for a rapier. Arguably that void gauntlet is the counter to healing, but don’t forget the iframe, and as long as the player understands how to abuse the dodge, they will never die as a healer. At least make it more punishing to cause mistake, but use a button and get all your problems fixed, that’s not how it should work

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For me, only unkillable healer now is offline healer mostly.

Try harder guys

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I play SnS/hammer dps in pvp and this is my vision :

When i go over a healer to beat him, i feel like i’m using a toothpick.
They can evade or just running around (i can’t catch them because of the lunge nerf)… when i try to fcking hit them desperately… oh yeah now they use rapier and they take some distance … again they run and dodge again and again …

Do i feel the fun ?

NO

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SaS and hammer isnt a dps build its a tank build, so why should a tank able to nuke a healer?

Switch your SaS with a spear or a GA and you will see the difference.

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Why do you talk on something you didn’t even play ? Take a look at the main topic first before complaining on my build. If you want to know, I do more damage than my GA with my sword… maybe because I did a lot of test and I have the right perks on it. This is an underrestimated weapon, I totally destroy my oppenent as a backlane assassin in wars and i even position myself as a top kill/dps. Fun build and offer many advantage in group and war. My hammer is used to CC and substain, and again, with right perks, i can easly land great charged attack on the combo.

I dont complain about your weapon. Dont take things personal. Its a bad manner.

Every weapon or weapon kombo has a role in new world. So if SAS and Hammer is the non plus ultra dps build, why non of the elite companys playing with it? Right it has not the burst which is needed.

The elite players run 50% ice gauntlet 50% bruiser.

They dont care about what you think is fun to play. SaS isnt a meta dps build. Thats the reality not a complain.

This is just the meta, and in war i totally know SnS isn’t considered like this. But in my server we have a lot of flank groups and this is there where i can do a great job :slight_smile:
I dream the day when they will rework the shield and sword combo.

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I love SaS and i tryed to make it viable in many ways as a full str. or focus with amber gem or a light armor class canon. But still it feels underperformed and needs some buff or rework i agree.

I would like to have :

  • a war cry which slows and weaken enemies
  • a war stomp instead of shield bash to root or stun AoE to make SaS viable.
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OMG 100%… thanks for the giggle

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