While I agree with you on some things, I disagree that the weapon its self is overtuned. It is NOT the weapon that is over tuned in my opinion, it is the map and how its layout. If you look at arenas for example, muskets are DOG water in arenas by most of the player base. Some can make it work since they are extremely talented with it, but for the vast majority of players its garbage. Nerfing the weapon its self is going to make that EVEN WORSE. So when you say things like
This is a very generalized statement which is dangerous when giving feedback. The devs constantly see titles like “Musket is killing the game”, “Musket is so OP I am quitting the game” ect. they just look at the weapon its self, and not the environment its strong in (MOST OF THE TIME). With the changes they are making to the musket I think it will greatly help the musket feel less oppressive in OPR. When I made this thread, I specifically made the title the way it is to piss people off when they first read it because then they will click on here to throw out an emotional response. Replying to people on here is the only way you can reason with people, and explain your points of view on here most of the time and its just sad.
Runeglass with the 150 int perk DMG bonus make the musket overtuned.
The changes on PTR hopefully inspire less split stat and more 150-200 con musket players now that they can run and gun. Reloading while running and having a better dps output but lower base damage.
If the changes are what they seem. I will even start playing some run and gun musket.
This will probably make it more viable in arena as well.
Honestly the game is ranged biased. If you are a musket or bow player then OPR is just a shooting gallery to you. You get to shoot all you want, do damage from ridiculous distances in perfect safety.
If you could use the musket in any other way so that you can be actually contributing to your team and enjoying it but also having a counterplay so that all players (you included) benefits from the change… would you want it to be implemented? remove hitscan but make it a faster weapon… no need to stop while reloading no need to stop for skills etc… something like a bow but in its own way… lets say that its effective only below 50m imagine a mix between bb and bow… imagine that you could have a knife in the musket and even using it at melee distance…
the problem now is that nothing above 50-60m in an open field have a counterplay (except for the same weapon musket vs musket)… you said that its how it should be because the weapon is designed for that… but in reality muskets range is lower than a bow because of projectile drop and the projectile against armour is really weak and takes years to reload it (you can see it in real life videos) so ok is a game there are magic weapons etc… okay no problem lets add speed to the weapon but get rid of those things that does not fit this game because some people just want to use it as a 50 cal sniper… is all we ask for… we want the weapon to shine as every other but not making it impossible to counter at +50m because nothing in this game can be effective above 20-30m unless you are very good with the bow…
Edit: wanted to add that some real life muskets they have good range like 200m but if you want it in new world at least should be slow as fk to reload slow to use the skills etc… atm you can shoot twice in 0.5s and with the skill 5 shots in less than 5s is just not normal…
If you are strictly referencing OPR then you should put it in the title instead of using clickbait in your title because the biggest problem with muskets is in wars. OPR is whatever.
Ur out of ur mind if u think they are more problematic in Wars than they are in OPR. Only the TOP tier musket players are being slotted for wars, and if you pressure their dex team well enough u dont have to worry about it.
It’s really annoying when I am in OPR in heavy armor and some musket idjit can sit halfway across the map and still hit me for full damage. One, there needs to be more fall off which I believe they are addressing and I think armor class should be taken into consideration. After 50 yards it does less damage to medium and heavy armor.