Unpopular opinion : remove linked storage

You guys keep forgetting, don’t feed the trolls.

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At least you knew it was going to be unpopular. Linked storage is one of the things that brought me back to the game.

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Yes because having to travel to one town because you forgot that one thing you needed to craft something and then go back to where you were is so hardcore and good for the game.

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Being in a faction that owns territories still has reduced costs/pricing/taxes, plus any benefits that forts give that your faction owns, increased xp while in the owned territories, and a few others.
The storage was more of a ‘ugh great purple owns everything, oh well not like I can do anything about it, I dont get into wars’ or ‘i dont want to pvp, im a pve player’

^ this means storage (which pve players arguably suffer from the most) is no longer a stress or annoyance in the game for them

They should instead focus on incentives to fight for your own faction (rewards) rather than punishments that lower a players enjoyment especially when a lot of players often can do little to nothing change it unless they’re in the top 1% of the playerbase.

The best suggestions are indistinguishable from sarcasm.

it would of been fine in the context of a super hard core bull shit wank off survival game where running around to diffrent out posts to sell your wares and properly stored things meant anything.

but that is dead.

its a dead concept and absolutly dead for a mass appeal game that amazon (company) probably wanted

sure the original design team might of wanted to go through with that but it didnt work. it wasnt going to work.

that sort of game is super niche. and i love it i would love to play that game. but it aint happening.

Yep. Yesterday in local a dude was advocating that we should have hunger/thirst cause there’s water/food in game.

Hard no for me :smiley:

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from the original context of the original game. sure that could of been “fun” but god no.

Oh hell no. Every 5 minutes… you are dying of thirst. You are hungry… eat something. You walked two feet, you are thirsty. You picked a flower, you are hungry. You cant eat that food… its 10 minutes old now so you just poisoned yourself for 3 days real time.

Not only no, HELL no! 900k players have quit the game because of godawful things like this, and we’re barely starting to turn it around- dumbol ideas like this will sink the ship for good.

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Easy Fix… Just dont use this feature, no one is forcing you to use storage in another territory.

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Yep lol.

Can you imagine doing Laz and not having water and dying of thirst?

Hilarious LOL.

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The game is full of penalties already. Bots and bugs. If your goal is to drive what few players are left away. Go for it, the only people left will be back to complaining about no one to play with.

right pretty sure people want to the play the game

ya know the part where you take the pointy thing and hit other people who also have pointy things. or bad guys who also have pointy things

being forced into situations where you cannot do that is probably the worst idea.

Look at how fast the game went south after AGS allowed players to raise GS from chest runs and craft gear upgrades, then adds expertise into the game and nerfs crafting. penalizing new players. So yeah people want to play the game, but only enough to fill a couple of servers.

You don’t have to use it if you do not want to.

Problem solved. Next.

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I hated that in Fallout 76…

With how cheap azoth is now de-linking would just be a time sink forcing players to warp around to collect and deposit where they wanted. Youd have to remove the QoL improvements they gave us.

Its pretty obvious that the player base is stabalizing and slowly showing growth that the harsh survival styles systems only served to drive players away. Those are tenable for an mmo.

Oh for sure.

I think Azoth should be utilized more.

That is true, I’m always all the time capped in Azoth now. Maybe they could change to reset our attributes to be Azoth cost instead of gold like we do for the weapon skill trees!