Yep. Yesterday in local a dude was advocating that we should have hunger/thirst cause there’s water/food in game.
Hard no for me ![]()
Yep. Yesterday in local a dude was advocating that we should have hunger/thirst cause there’s water/food in game.
Hard no for me ![]()
from the original context of the original game. sure that could of been “fun” but god no.
Oh hell no. Every 5 minutes… you are dying of thirst. You are hungry… eat something. You walked two feet, you are thirsty. You picked a flower, you are hungry. You cant eat that food… its 10 minutes old now so you just poisoned yourself for 3 days real time.
Not only no, HELL no! 900k players have quit the game because of godawful things like this, and we’re barely starting to turn it around- dumbol ideas like this will sink the ship for good.
Easy Fix… Just dont use this feature, no one is forcing you to use storage in another territory.
Yep lol.
Can you imagine doing Laz and not having water and dying of thirst?
Hilarious LOL.
The game is full of penalties already. Bots and bugs. If your goal is to drive what few players are left away. Go for it, the only people left will be back to complaining about no one to play with.
right pretty sure people want to the play the game
ya know the part where you take the pointy thing and hit other people who also have pointy things. or bad guys who also have pointy things
being forced into situations where you cannot do that is probably the worst idea.
Look at how fast the game went south after AGS allowed players to raise GS from chest runs and craft gear upgrades, then adds expertise into the game and nerfs crafting. penalizing new players. So yeah people want to play the game, but only enough to fill a couple of servers.
You don’t have to use it if you do not want to.
Problem solved. Next.
I hated that in Fallout 76…
With how cheap azoth is now de-linking would just be a time sink forcing players to warp around to collect and deposit where they wanted. Youd have to remove the QoL improvements they gave us.
Its pretty obvious that the player base is stabalizing and slowly showing growth that the harsh survival styles systems only served to drive players away. Those are tenable for an mmo.
Oh for sure.
I think Azoth should be utilized more.
That is true, I’m always all the time capped in Azoth now. Maybe they could change to reset our attributes to be Azoth cost instead of gold like we do for the weapon skill trees!
No, at least 800k players left the game cause they firstly came for the first month following streamers hype. That’s how video games works mostly nowadays. First hype for a few weeks. Then dies off as streamers community gets over kt and go to the next fast food game
Yep. It should only take azoth to respec, not gold.
I do agree with that tho
Oh my god but why though?
It doesn’t add anything to game play and was just annoying
It was one of the best quality of life updates they’ve ever done.
Before hand it was just a small azoth and loading screen tax that wasted time lol
The storage link and the lower cost for fast travel are by far the 2 most amazing changes they made, and I’m convinced that the game would have kept more players if those changes were implemented at release.
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