Unrewarding difficulty spikes in the last part of leveling

The leveling experience in the last quarter of the game needs some polishing; Not only is there a huge inconsistency in difficulty for the same rewards, but some quests will get you completely stuck and have you ask for help, or wait for a few people to run past to give you a hand.

The game also runs out of quests to push you through the last quarter of each 10 levels after 20, requiring you to either spend a lot of money crafting, join a “corruption train” or grind the town projects/faction quests.

This is not a terrible thing, and is possibly a design choice, but it just so happens that the last part of the game(40-60) is incredibly unpolished, to the point where you are sent out to loot 5 boxes to a spot in Ebonscale where there is a total of 5 boxes and one is placed in mid-air and unreachable. Or a quest, that rewards 3,330xp will require a group of 3 (which is not indicated by the quest giver or in the journal) and will take you 20 minutes to finish, because you’re required to kill 2 elites that are copies of minibosses from Dynasty expedition, located at the end of a open world dungeon which has a magical elite tiger in that has over 30 copies of itself, because every quest completion spawns a new copy which never despawns.

Capture

On the other hand, you are rewarded much better(and more consistent) xp an hour and piles of loot for running inside a mindless corruption portal train, where the only difficult thing is hitting enough mobs to be eligible for the reward.

The game is either having me waste my time and grind out parts of the leveling experience, with the only alternative being the aforementioned mindless running in a huge group.

How difficult these quests are, and their level requirement, is also completely backwards. You are first pointed towards the expedition, where you face the mechanics for the first time in a skill/gear check environment, then 3 levels after, you’re expected to solo a harder version of the same NPC… Why not make the quest be lower level and have the player learn the mechanics on their own before wasting the time of a whole group of people?

It feels like a conscious design choice to prolong the gameplay…

While the “smart” players do the optimal thing and just bypass all of it by mind numbingly running in circles clearing the rifts of corruption.

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