Unsure of scaling weapons

Are you saying that a hatchet can be used in a DEX/Con build as well as Stren/Con?

“Scales with strength and dexterity”, but we won’t tell you exactly how it scales.

Still can’t believe the lack of some basic things in this game

Why have more than 300 str?

That depends on your definition of can. It’s not optimal by any means, but hatchet does have some utility that is nice which means there are options there. You’re worrying needlessly your build is fine just remove con as you get more comfortable.

For double stat scaling weapons primary stat, str for hatchet is better dps till 150 str. Then you can invest 50 into dex for more dps than going to 200, the at 50 dex str is better to 250, then dex to 100 dex, and the DRs leap frog.

This doesn’t apply to GS as dex/str scale the same

Because I lean into GA and WH mostly when playing str and don’t want to respec all the time. The gains for hatchet by branching into dex are negligible at best.

Makes sense

Nope. 150 str 50 dex is 910 base hatchet dmg vs 200 str which is 920. The diminishing returns are not what you or the devs think. the extra crit chance isn’t a huge deal since hatchet crits all the time anyway. Now if you will excuse me I am going to go get a life since nobody should know this off the top of their head. :upside_down_face:

I like running gs/hatchet with 150 dex 150 strength 200 con as it gives me a 4th dodge in medium armor and still has good damage output for both weapons. Won’t be as high damage if I put all into either strength or dex but the added mobility is a bigger pro than the marginally increase In damage imo

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Ahh now this is sounding more like it. Easily explained as well.

So ultimately, I can use! Stren/Con and DEX.

Mobility is something my old, sore and arthritic fingers need. I must give this a try. :grinning:

Is this something you would personally would use in PVE? perhaps dedicated to only PVP?

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Even though sns doesn’t scale with dex, I will still use the 150 str/150 dex with sns hatchet with that build as well. Very mobile build and pretty strong. But gs / hatchet is best for 150 strength / 150 dex as they both scale with str and dex.

I personally really only use this in pvp as dodges are more important for me in pvp than pve.

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As you can see in the below image, the Hatchet scales 90% of Strength and 65% of Dexterity.

Your 300 STR/200 CON build is fine, but as others have stated, dropping the amount of CON, and adding some DEX, will result in more damage showing in your Attributes Tab (K) on the right side of the screen. Whether the trade off of reduced Health (via lower CON) is worth the extra Damage (via more DEX), is a decision you will need to make for yourself.

One other piece of advice I would give you is to focus on the Attribute Perks for every 50 points in that Attribute. Some of the DEX perks are quite worthwhile, especially for a Hatchet user. As you gain experience with the hatchet, you should better be able to control your engagements, whether PVP or PVE, so that you can survive with lower amounts of CON.

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As a professional (Firefighter-retired) I was always taught to never say “As you can see”.

It can be translated as, “Are you thick and stupid” and is often used to make a person appear intelligent (oh please don’t get me started on that route).

PS: To get back on track!!

I am asking about PVE!!!

However now the topic has swayed a little: what about introducing those (shells) that fit around gems.

Runeglas of … How does that fit in with each piece of armour and weapon?

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I personally just use regular gems in my pve armor as I frequently switch out gems based on mutation types and runeglass gems are very expensive to constantly be switching out,whereas normal gems aren’t that expensive. I would put them in weapons if you want since you won’t change them out but aren’t really necessary imo.

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I appreciate the advice, but the usage of the phrase is in no way intended with disrespect. It was merely to direct your attention to the scaling at the bottom of the picture, which you can find for any weapon on NWDB.info’s website, for any weapon you choose to lookup.

My advice remains the same for PVE or PVP.

Runeglass cases of X can be used to encase a gem for adding additional perks to the gem. This can have very positive effects on your gameplay, again both for PVE and for PVP.

I would recommend looking up some Hatchet PVE gameplay videos on Youtube, to see if any of them match your playstyle and give a breakdown of their equipment, specifically the Runeglass cases they use.

Best of luck in your journeys in Aeternum, @puddlesplasher !

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The hatchet scales 90% from Strength and 65% Dexterity. That means your damage is increased by both attributes. The damage scaling falls off after you reach 250 in one attribute.

For instance, going 400 str will result in less damage than going 250 str 150 dex.

If you are using it in PVE, going 300 str 200 con is fine as you also get Grit and mobs tend to do enough stagger to become a nuisance.

Hope this helps

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Dukesloth is very good at explaining how weapons scale (Notice in the clip I attached that a hatchet player with 500 Str would do the same tool tip damage as another player with 300 Str/200 dex, but keep in mind that the 300/200 would get the dex bonuses)

How Damage ACTUALLY Works! ALL New World Weapon Scalings!

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Oh Sh1t! that video certainly explains a lot. :heart_eyes:

Looks like I will be re-evaluating my attributes big time.

You guys have known about this as you have all mentioned it. Me? I was just slow on the up-take. :grinning:

Due to dim return, from 200 points, the stronger attribute does less damage than the weaker attribute.

Using Hatchet as an example:

´< 200 str ----> advantage str
´> 200 str —> advantage dex

There are youtube vids that explain the topic in detail

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