That’s not true. Just one ability can heal 100m and it heals very little, have long cast and can be interrupted with a simple hit.
this is the dumbest idea ive seen so far
Its called a SECONDARY WEAPON
healers being broken in opr is truly the funniest proof of how bad the average player is, playing healer against good players is no joke
This is the classic case of someone walking into the bedroom and findind his wife in bed with an stranger, and instead of dump his wife, he threw away the bed. I just want for once, all this guys asking for a nerf of life staff go and play life staff. Yes, we can kite ppl. But… there is not a single healer face tanking anything, and certain compositions are not kitable or solvivable.
break up the lifestaff into 2 healing/Focus weps, then you’ll get something more interesting to use while also being more easy to balance/tweak out. example: one can be single target heals w/ buffing that single target only, the other can be group heals or utility hot/dots that heal/do less and require more to upkeep (like a big cd, or big mana use etc)
I don’t think there’s anything to do about the lifestaff until then… nerfing it literally every patch isn’t fixing anything and it isn’t going to get removed. I’d be down for a rework but they need more than 1 option.
Thats something i can support.
Ive said before in other class based games there are separate healers doing the job differently and are unique.
In nw its one weapon doing it all.
Life staff needs a proper focus scaling support only little brother.
Low healing output, passive health regen but high utility.
Then we can talk about removing fortify from LS skills.
My 2 cents on the healer topic. There are builds for killing us, (bb/ig, bb/sp, bb/wh, hatchet/sns, wh/sns) where they focus on staggers, stuns and 1 shots. Also builds that are notoriously max medium or heavy weight can be made light to have a good effect as well. ex. ga/wh, vg/ig, ig/bb. There are also ways to pressure us so team fights win, such as flamethrower, Bows, and muskets. Muskets are the true bane of the game, as they can 2 shot players really easily with all the damage perks in this game. However this is a healer discussion. The biggest reason healers live free in OPR, and open world is a lack of skill, and coordination. Ill give an example of a few scenarios and how they turn out.
3 bad players vs 1 highly skilled healer, healer lives free.
3 bad players in comms vs 1 highly skilled healer, healer peels, but lives somewhat free.
3 decent players vs 1 skilled healer, healer runs and peels, but can still heal.
3 decent players in comms vs 1 skilled healer, healer can die as they can combo and kill easily.
1 bad schizo vs healer, healer runs away as they cant dps the schizo to death, forcing bad heals.
1 good schizo vs healer, healer dies, or barely escapes.
Firestaff vs healer. healer forced to reposition and during the escape, 2 teammates die.
This is really a lack of skill and coordination, rather than “Life staff too good.” Can’t burst a player in 2 seconds? Heals op. Can’t do over 2k dps a second? Sacred ground+ beacon too op. Can’t kill a healer with your offmeta trash 550gs build? If you chase them off the fight the players the healer was healing will die anyways, so its still effective.
Overall, its a skill issue and a prio issue of players. Yes the life staff is good in a good players hands. I wouldn’t expect a 500 hour player to solo kill me when I have over 3k hours in the game, that being said, they can still chase me to narnia and have my group die because of it. 1 healer chased at the cost of 1 player is worth it as its essentially making 4 players die. Lifestaff is already being nerfed with rapier changes, mistakes in patches causing LOS issues, and most importantly an increase in raw damage in the game, making more burst and instakills possible. If they die in 2 seconds, they cannot be healed in time. sacreds dont tick enough to save them, and you kill through the heals. I dont see an issue with the weapon, the biggest issue ingame currently is hitscan muskets hitting 7k per hit from 50m+ away, as they have 30% empower, which causes things like BOWPR. Hopefully this was insightful, but after 3 Life staff nerfs straight, and like 4 rapier nerfs, I’d hope Life staff is in a suitable place for what it is, as I already have to “tech” through alot of things to get heals to work correctly.
They added good dots against healers too with runeglasses. But honestly i ain’t complaining. Seems fair to heal now
Make what they are asking, and so on there will no more Mutate 10, because they are killing healer for unskilled PVP players… the game is not based on PVP only, we have to take care with PVE or the game will dye and all the PVP player will have nothing more to do.
It´s easier to cry, because they don´t want to learning how to play the right way, I saw people often spamming skill and not even landing a single hit, people want to run in a healer spam 2 skills and done, he is died… they don´t want to play a fair game, where healer can be useful and give some advantage for the team… they wanna play in a world where you can kill a healer faster as you can kill a archer that have a burst of damage… just go to the ARROWil channel and take a look what he does to all kind of players… he is PVP oriented player, after you take a look, ask them what he thinks about healer… I saw him killing 3 player and 1 healer just because he know how to use skills.
I have one too, make this for every class… is the only way to be fair, evetime you switch weapon you have ATK/DEF reduced too… you are trying to fucking healer, life staff has no mobility, all other weapons has some.
The best option is remove healer from the game and make a Potion Based game… fine there will no one complaining about healer in PVP anymore.
Why so mad? Healers needed a nerf in pvp and they did that without touching pve. They added more dots for every weapon as gem, nerfed stamina e movement mechanics for lights, nerfed single healing range. I think that’s pretty good, u just need to improve as healer
This is the point, you don´t have to nerf healer, you guys are asking the wrong question… why don´t you ask for improve other weapons instead nerf one… make a weapon that is meant to kill healer like rapier… use perks to reduce healing incoming, create a strategy, there is a lot of good perks for reduce incoming healing, have an option set for kill healer, and stop asking for nerf healer or at some point there will no healer on server… or the only ones that stand a healer will have all dailies and weekly done and will don´t have a healer to expedition or will have to use one that have no idea what is doing
Because if you’re the only one in step in the marching band, it’d be more reasonable to change you.
Because healing is broken in this game? Till first day and Ags nerfed it gradually.
healer is the only one because player don´t have skill to kill or create a strategy, so let me play with lack of skill and nerf the healer for make my life easier…
I already kill a lot of healer in solo PVP, if you have a skilled player against other if fun, but if you a bad player the problem is the healer.
Healing is legit one of the best abilities in any game, who heals people can’t dmg them with the same value. That’s called balance
ok, the point is, change you points, change your set and try to play as a healer for a while, so maybe you will have a better view about healer damage overall other classes, I have played as healer since day 1 and know after all the improvements I´m back to the game, the damage of any pure DPS it´s insane compared to a healer…
Compared to a healer’s secondary? Or LS is his secondary? Void Gaut compares? I don’t understand your point
Bro I’m a first day healer. I have done 2 characters and went healer so I know what I’m talking about.
New world is the only game where healing overall is very high and spammable. That’s why I’m saying these nerfs are needed for pvp without ruining pve
Heals got alot worse recently. Cant swap DE mid cast easily, as one person los/out of range now cancels the cast. The additional haste and large increase in burst damage makes my healing feel kinda pointless sometimes. Also feels like freedom isnt shortening vines root? feels stuck for a long time. Ive gone from evading 3-4 recently, to only evading 2.