Unwanted / Wrong behaviours - Weapon Swap, use of consumables, and dodges

You can try make priorities on different actio ntypes but u cant cancel action. Canceling actions creates a lof of hard to solve issues. That why best choice it to not allow cancel at all.

Onlt thing devs should reting is queue system. Imho some actions should be added to que and stay there, and some should be droped from que if there if ovewriten be other action. But its not that easy to define this to work good in real combat.

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I think cancelling actions properly would fix a lot of the current issues. The problem is the current state of combat controls. I really think that cancelling the current action when pressing weapon swap would fix a lot of issues. That being able to dodge, while using a consumable (and the consumable still being used) even when the animation hasn’t end would fix an issue.

The game implemented combat controls so wrong.

I can agree with you on this.

I think it’s a distinctive gameplay preference difference,

Most of the time when i see people complain about smoothness or the game being “clunky” they are directly comparing it to games that tend to have either tab targeting free movement like wow, or action shooters.

And i get why those feel “smooth” as far as the combat goes, there’s very little in the way of commital like there is here in the performance of actions and dodge/block movement. Coming from that environment, new world combat can feel prohibitively restrictive.

But again, for me it isn’t just about realism, to me it’s part of foresight and combat choice. There’s currently a choice between actions, without that it would be a guaranteed dodge/pot/swap instantly. And i rather have to choose and lose because i chose wrong.

Canceling would solve lof of current issues but also would create some new ones. And queue system with out priorities we already had and it was horrible.

So only good solution imho would be queue system but with priorities and option that some actions like dodge result in removing anything else from queue. So we wont do action A, Action B and then dodge. Dodge should clean up what is already in q. And some other action to.

I wasn’t talking about not having priorities, but altering them.

IMHO If I press the swap button key, the game should always swap the weapon. And If you press the potion or consumable button the game should always use that potion or consumable (and it should use it lightning fast). As the top priority.

And of course, consumable animation must not prevent, your ability to dodge. So fucking stupid behaviour.

I would agree with dodge that it should be executed as fast as possible. But i have different opinion about potion. ITs normal situation that you want to pot while animatio nlocked but you lose hp so fast that you chose to dodge out of enemy range.

I would love to use the potion, dodge and stay thinking on my next skills on both weapons before & after weapon swap without having to press the key multiple time because it fails 5 out of 10 times. I don’t want to have to stop, and being forced to play slow. Because I’m faster. I want a fastest as possible combat action game. That would be SUPREME.

No it’s not. Stop spamming your attacks, and commit.

Deja Vu from launch.

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Except all those issues were “fixed” and some how crept back into the game and now probably won’t ever get fixed since the devs hardly play their own game.

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Simply saying state of pvp right now is the worst trash since i’ve seen from lunch. I mean ofc overall not just things said here.

This. Combat was fixed in 1 patch and was really really good after that patch. But since then we had few patches and somehow each of them was adding/restoring more and more combat related bugs.

@Luxendra when next fixing patch?

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The combat wasn’t fixed. It was just amended.
It dramatically improved when they tweaked the input buffering in the 1.3.4 version.
But… there’s still a lot of work to do to be an acceptable pvp game.
Current state is unacceptable.
Weapon swaps are unreliable, error prone.
Light attacks prevents the use of Consumables
The animation of using consumables prevent doing dodges.
Combat controls are too rigid / archaic.
Locking you into the ground for almost every skill.
Slowing down your movement speed on every hit.
All these things ruin the combat experience.

Yea it wasnt perfect then, but was acceptable.
Right now comabt is at state you described. It is a mess.

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This. I often feel more “floaty”/ice skating.

CC animations against my character seem to be more pronounced

They shadow nerfed potions for the arrival for the new pots. The animations take longer and cannot be interrupted by dodge.

you want to weapon swap while in the middle of a swing? Absolutely not. That’s ridiculous. This game already suffered from action canceling because players couldn’t be punished if they committed to a swing, which made it even harder for a Tank to do their damn job, which is peeling.

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YES. I want them to improve the combat experience.
Weapon swaps MUST be fast, and reliable.
Now it’s not.

okay so im not fking crazy, also using abilties can’t be used during them as well too. i had a feeling the did this to encourage using the auto use potions. just another dumb change added to the list making combat feel like a joke.

You’re not improving anything but further pushing the balance from an already lopsided form into an even extreme end. God no. I better see some seriously strong CC for Tanks if that’s the case.