you dont have max resil because of 50 con, thats why its hitting hard.
Any weapon will hit you as hard as a bow if you run that 50 con setup you’re trying to.
I run 35 thrust and 200 con and bows consistently hit me for 3-5k. Bows have 9 empower traits. You guys get so much free damage for no trade off plus the Ori arrow modifier. Bow does more damage at 300 dex/200 con than firestaff or musket with the same attribute split. Bow technically does more damage than musket even with 150-200 con while musket has none, the only difference is now isn’t hit scan. Bows damage is too high. Low risk, high reward with low skill, shout be rewarded with such high damage. Full stop.
Melee weapons don’t hit that hard. Melee weapons are also easily avoidable. I literally run 0 slash resistance and I am more afraid of bows and muskets than I am great swords
There is major diminishing returns after 30% crit resistance. I am at 25. Difference between 25 and 30 would be about 200 damage on a crit
I would kill for pre-buff original bow back lol.
stagger on pen shot, 150% poison shot, and 15% higher dmg. that was the highest skill cap bow.
then they got buffed it with a bigger hitbox and nerfed all these things cuz people complained. and now… our hitbox is nerfed. so we’re essentially weaker than the original pre-buff bow lol
but people will still complain cuz they have have half a year worth of ranged meta ptsd and mortal empowerment cheese
I can guarantee mage is gonna get the same treatment when it’s buffed. people are gonna complain so much about it that it’s gonna be nerfed to a weaker version than it is currently
That’s exaclty my point. The 2 biggest error made by AGS in my opinion are the hitbox buff, which frankly was absurd and I have no idea why they overdone it like that (and even if it was a bug, why did they left it like that for literally months
?), and Mortal Empowerment, which anyone with just a bit of foresight could have seen it was going to be a problem, since it’s clearly something better suited for ranged classes.
Let’s be honest here, I hate muskets as the next guy XD, but do you really think it’s OP like they made it to be in this forum these past months? Because I’m fricking sure it isn’t. And yet, here we are.
I know what’s going to happen, we will get some more nerfs, people will be quiet for a bit, then they will go back to complaining.
pretty sure if you’re 50 con a hammer will hit for a little over 5k with full resil, GS will hit for 5.5k roughly because of 37% empower with dodge + relentless rush. And if you dont have any slash resist, oof
notice the bow"s" and musket"s"
If someone is geared properly, I wont hit them for more than 2.6k (while being in 200 con) unless its an empowered first hit + fully charged heavy + headshot which is not easy to land.
And by that i dont mean run 8 thrust gems lol, just keep some base form of fortify cheap purple gear and regular 12% physical gems 8% magic
Pretty sure you’re wrong here because you are assuming no one is running vicious or doing more damage than you need. I’d check your math and retest.
pretty sure mage and bow is in a decent spot right now. Bow light hitbox could be reduced a bit so we dont have every person shooting lights through opr doors and there’d be some skill cap to it.
it isn’t really lol
if you have a 5 squad in OPR, muskets in opposite team have 0 impact. They are good for killing shitters and applying pressure, but thats it.
No the complainers will be here non stop, I just saw 2 hours ago someone complain how spear is the most broken weapon and needs a fat nerf or they are going to quit the game. like what?
Yea, every weapon that kills you needs to be nerfed, that’s the usual thinking.
This is why I have typically always said firestaff doesn’t need a big buff, because I don’t want it to become firepr instead of bowpr. Firestaff is weak, there is no argument tho. It needs some buffs. We have 0 CC , not even a slow, we have 0 debuffs to put on an enemy our team can benifit from. Bow has 2 staggers and slows. Firestaff also has 4 traits that boost damage, they are all trash compared to bows. Bow also has 9 total. Bow gets 15 percent empower for dodging with 0 internal cooldown and firestaff has to below 50 percent hp. Our biggest source of empower has a 30 second cooldown and you have to stand inside it to gain 25 percent empower while bows get 20 percent empower on targets below 50 percent hp. Bows also get increased damage when n heavies and targets with some sort of debuff, 15 percent empower for being beyond 15 meters. Etc. Bow does more damage than firestaff even on dummies with the same attribute split. Bow can headshot, the Ori arrow’s modifier. Bows do too much damage for free. no reason they should have that much access to empower for free.
there is no slow or no one runs it (10% legshot or impale on opening) because you lose damage perks if you take those. the stagger is very heavily telegraphed on evade shot and 3rd rapid, I dont think its even hits half the time unless your target is stamm’d.
free 5-15% empower without wasting stam
free 15% vicious without the perk (this alone means you can have more damage perks on firestaff that bows wont have access to)
free 10% fortify as long as you land 1 light or crit (bow has to be in ads for similar fortify)
not sure if you run rune of helios or empower meteor, but thats a lot of free instant aoe and unavoidable damage
/strike free 10% crit chance (bows have this too)
as opposed ot landing arrows, fireball pillar and flamethrower have big aoe’s which means its either stamina or free damage and you can only dodge so much.
I’d give a point to firestaff in terms of damage, point to bows on mobility
But damage is always the same if not higher in firestaff’s favor.
What did i just see in the video is that
- you just lost your free 30% damage buff (range+dodge) up to a total of 90% damage buff (stat passive not counted)
- 200 CON mean you do less damage than people with 400 DEX (which is actually my got to build when using bow)
The reason why there are plenty of Bow video highlight out there is because they hit the jackpot, dealing damage with the whole bonuses + penetrating shot as follow up
These 2 hit are mostly fatal even vs medium armor + 200 CON.
it’s a fact that bow has more total damage buff than musket, and most of them happened on your first shot.
I agree firestaff needs buffs. just pointing out the flaws in their past balance decisions. they almost always overbuff and overnerf based only on forum feedback it looks like. whatever the most popular weapon is usually ends up being complained about the most (since people die to it the most).
it’s the main reason why bb has been op and not nerfed for so long. cuz it’s just not that popular in opr so people don’t complain about it as much on here compared to musket, greatsword, and bow
You still have slows available in the tree, 2 of them. It doesn’t matter you don’t use them. Firestaff has none, it has nothing.
I also don’t understand why you’re trying to argue dodging to gain 15 percent empower is some how worse than having to be below 50 percent hp to gain empower? Like really?
Firestaff has clear casting and clear mind. 5 percent each. Clear casting hardly gets used.
Tune of Helios isn’t that good, barely gets used.
Bow is better in all aspects there isn’t an argument. Not saying firestaff is weak, but bow is overtuned 100 percent.
Assuming you meant “bow”, how is overtuned exactly? The talents you listed have been there since game realease, and some even got nerfed. How does that make it overtuned? If it is overtuned now how was it at release? Super mega overtuned? Cause back then we had stagger on pen shot, more damage on dodge, 150% dmg on poison shot, more damage on heavies. Like, that makes no sense.
There are literally 3 viable bow builds, if you dont run them you’re trolling. And the slows are not part of either of those. Its like saying musket has a trapper tree, so musket has a hard root + rend.
pretty sure i said 5-15%
5% from being above 50% mana, 5% from not being hit in the last 3 seconds. then there is 15% from being below 50%hp. And they are not exclusive. You get free 10% empower for full stam, bow gets 5% more for wasting while still staying below.
O_O maybe in duels, not when you’re hitting from behind.
Yea if you’re dex geared, I’d still give more combat advantage to firestaff because of the 15% damage on crit on top of empower cap from several abilities + perks. Not to mention you can run keenly emp which bows dont have the luxury of. empower buffs are always more on firestaff
then there is the damage double dip into int perk with non t5 gem i.e. t2 or t4 runeglass.
All bows have for similar damage is a heavy attack to the head which is not easy to land.
dodging gave 5% more empower, 20% more on heavy attacks, 100% more damage on poison shot, stagger on penshot. So yea i’d like to know as well, how was it not super megaovertuned.
These mages and their cries like every weapon is giga OP apart from mages, yet there are more IG/VG/BB/FS in every war than bows + muskets combined.
add : i am not asking for bow buffs, think its in a good spot but stop with the nonsense of musket/bow being overtuned already. 2 firestaff lights put 200 bleeds with just singe on me which gets stacked additively.
Your light attack hitbox is smaller. Your heavy and ability hitboxes are the same. Most of your damage comes from abilities, and they buffed explosive arrows hit box.
This is fake news. You stacked thrust fortify to make this vid.