Update 1.9.2 Not what Tanks wanted

Tanks are tanks for a reason. If a tank can tank and DPS then what’s the point in playing a DPS. This is basic MMO 101.

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The problem is not tanks not doing damage the problem is tanks not being able to take damage cause even with all of that armor etc you are still too squishy all you need is 1 guy who knows what he is doing and if he has basic knowledge on how to kill bruisers/tanks you can easily take on them without any problem like for example bow even tho you go over 2.5k physical protection at the current moment + thrust gems you still get over 2-3k hits which is insane being that they can shot you from weavers while you are in everfall also you cannot run from them cause you are a wheelchair class while if they run light 150+ dex they have infinite stamina/dodges + haste on the weapon + damage

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they will be even more tanky now and they want more damage too. lol

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Totally agreed

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Good changes for PvE tho, but I just want aggro to work properly

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Its not what tank does, if you want to seek to get target focused kills you have play great axe’s reaper tree as bruiser and wear mid armor, play tank if your purpose is to be frontliner who caps the point and control the crowd.
But if you are arguing about 300 cons changes Im totally agree with you, 20% cc bonus was fit much better than grit for a tank.

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Yep. Thats what about all that whining is. Ppl want to be able catch light armor players, tank vs 5 dudes and be able to kill as easy as dps.

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Yes, my first thought when reading OP was that tanks aren’t supposed to be able to do everything. I heal primarily in OPR and I have a lot of appreciation for the tanky types who can push forward and help hold the line, but you shouldn’t be killing machines as well.

Honestly only problem with tanking in pve is aggro

New update is nice for more mitigation pve and pvp

Pvp wise tanks been great this season with 300cons and grit u able to kill assassin builds and mages easily

But in pve aggro is horrible especially when you make big pulls you lose aggro easily and most of times 1 or 2 mobs will get dps aggro and one shot it

Yea couse its where you can see how good player is with tank role. Better players can hold more mobs. If you can’t manage bigger pulls, make smaller ones untill you learn how to manage them better.

This

You are supposed to time your cool downs and alternate the skills that cause agro so that you don’t loose it, while picking up the ones that didn’t pull (if it happens) so they don’t hit your team, just you. This is a good pve tank, also asking healer if a big pulls are ok… if you are planning to do so, this way they are on the same page.

You understand that it hard on random parties especially when range pulls mobs before you move or a healer

It become chaos and mobs all over the place instead of wanting to pull them in one place

Normally when you pog with ppl u know , u Don’t need to worry about that

I don’t need to learn tanking I know how it work and how some skills that supposed to aggro mobs don’t work sometimes

Yea. Ask ppl to not pull stuff couse its not their job lol. Don’t know what to tell you. Its not game issue that ppl are stupid :smiley:

Then you tell their butts to play their roll and to stop pulling! Makes a dungeon take way to long. Unless its a speed run and the group isn’t proper like it’s a bunch of dps with a tank or healer to just run through, that’s a bit different bit if you are speaking of a normal dungeon run the tank and heals communicate and the dps listen, as far as how it’s ran. If dps cant keep up and it’s to fast listen to them to.

Well my main issue even if this happened sometimes your skills that supposed to aggro don’t work which is bugged that my main issue

I don’t want to pray for it to work this time

It been like that for me since the new patch . So that a game issue

That why i want to be able to solve these kind of situations too which is my job to try and cover dps fault cuz in the end the blame will be on tanks even if it not your fault. You know how ppl mind here work

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M10 random parties are the main pain

Seeing one dps start rolling and out speeding everyone and try to pull then die from 1 shot and start blaming healer or tank

They don’t realise that after fortification nerf you will get 1 shot easily

You get longer CC’s with 300 con. I like the upcoming changes and look forward to finishing my new PvP tank build. So it is what ‘tanks want’ when you get more mitigation against damage.

ye what tanks wanted is being unable to die for 1 minute when attacked by at least 5 people. They want enough CC to keep the 5 people stunned and they want the damage to kill all 5 people effortlessly.

Oh and lets not forget tanks in heavy should be way way faster than anyone in medium or light armor! Like they got way more muscle built up from lifting all that heavy armor. It makes sense they are faster than some cloth shirt dude not lifting at all.

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Nobody wants that.

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