Update on color coded sacreds?

Should have been in the game since the launch.

4 Likes

It’s not needed now that healing numbers pop up as fast as they do

This should be the top priority for PvP.

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Yes, this needs to happen. Imagine playing Overwatch without color-coded abilities? If you want PVP in this game to be taken seriously, you need this.

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It doesn’t need to happen the healing numbers fly out fast enough to know if it’s friendly or not

What? The problem is running around aimlessly in the first place. When there are 5 healing circles on the ground, and you’re hopping from one to the next, hoping one is friendly. This is something that is hugely impactful to fighting. And it isn’t just healing circles. Ice storms, grav wells, ice showers, oblivion circles, etc. Players should know what is friendly at what isn’t.

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I agree that abilities need to be colored to friendly and enemy.

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I have no idea how they skipped color coding positive and negative effects at ALL, particularly with so many AOEs.

Red and blue is better than red and green (for color blind people), but I would like to refer the devs to ESO’s excellent implementation of custom colors for positive and negative effects. Granted this happened some years into ESO’s development, but it’s an amazing model that helps mitigate all kinds of visual problems for players.

3 Likes

what a genuinely terrible take.

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Commenting for visibility - this will be a huge QOL update.

2 Likes

How this wasn’t in the first patch after launch still baffles me

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pls AGS - we need this since release!

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Push

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Bump

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I don’t see how it can be that hard to just color code those spells like they color code the players. Would be a huge improvement going forward.

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I can see how color coding the spells can be a definitely Qol improvement. I’ve taken all your notes and am relaying the feedback to the team! Thanks, guys!

3 Likes

Thank you :slight_smile: and keep up the great work!

… bump

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bumpbump

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Big bump

1 Like